Christian
8b5ddf1739
Merge remote-tracking branch 'mainlap/newkeys' into newfmlmod
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Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
2012-07-22 20:30:42 -02:30
Christian
5561f8218a
New key handling
2012-07-22 20:25:18 -02:30
Christian
2a19eca517
Check in a lot of recent work
2012-07-22 11:56:38 -02:30
Christian
3115f92ee4
Check in new fml mod work so far. Lots still to do.
2012-07-14 13:58:46 -04:00
LexManos
2671641b83
Cleaned up the install script for the source distrabution to setup the workspace properly, delete argo, and download all required dependancies.
2012-07-12 18:07:58 -07:00
LexManos
0a9ee584bf
Added call to clean_source to build script to fix patch fuzz on windows.
2012-07-12 18:06:39 -07:00
LexManos
48dcdca805
Fix Client-Clean project to use relative path to argo.
2012-07-12 18:06:01 -07:00
LexManos
9083be320b
Should fix NPE on older ISoundHandlers EXA: http://minecraftforge.net/forum/index.php/topic,759.html
2012-07-10 17:02:13 -07:00
LexManos
a628765419
Merge pull request #104 from cpw/master
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Update to fml 176 - fixes a subtle tick bug
2012-07-09 21:36:57 -07:00
Christian
dbfe9c020b
Update fml with recent tick fix
2012-07-10 00:32:56 -04:00
LexManos
45f0c521a3
Merge pull request #102 from TrueBrain/EntityTracker
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-Add: sync serverPos[XYZ] on spawning of entity
2012-07-09 16:03:10 -07:00
TrueBrain
9f6ed73b6c
-Codechange: applied LexManos' request
2012-07-10 00:33:50 +02:00
TrueBrain
f76827e253
-Fix: check for null where needed
2012-07-10 00:29:18 +02:00
LexManos
d7ccc8619f
Made WorldGenMinable metadata sensitive.
2012-07-09 13:43:39 -07:00
LexManos
bf155beaad
Fixed a improper rounding in EntityMinecart
2012-07-09 13:43:24 -07:00
TrueBrain
7dff7fd62d
-Add: sync serverPos[XYZ] on spawning of entity
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This fixes the issue that, up to 400 ticks from getting in range,
entities have a wrong offset (because server and client don't agree on
the position to calculate relative updates from)
2012-07-09 14:00:47 +02:00
Christian
2db9292ba5
Another bloody ticking fix. This should fix mods that use ML.setInGameHook(true,false) on the
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server side to recieve ticks.
2012-07-08 22:06:11 -04:00
Christian
9d6266d85b
Fix up mod classloading delegation
2012-07-06 15:59:16 -04:00
Christian
25fb847dc1
Fixes
2012-07-06 10:42:49 -04:00
Christian
98e31e5f03
Incorporate server patches into client
2012-07-06 10:29:17 -04:00
Christian
0ff59e7978
Remove two places that are unpatchable now
2012-07-06 09:52:21 -04:00
Christian
97cfbb990d
Server repatching
2012-07-06 09:44:00 -04:00
Christian
59949849f0
Add a "checkpatches" target and check if your patches are up to date before running a repatch operation
2012-07-06 09:19:58 -04:00
Christian
be59dfff54
Launch through the applet launcher too
2012-07-06 01:04:33 -04:00
Christian
32e93213f1
Some patches for the server
2012-07-05 22:31:46 -04:00
Christian
b9466b8ee5
Lots of client patch fixup
2012-07-05 18:13:47 -04:00
Christian
275b78957a
Update git ignore to ignore a fernflowerzip that's lying around
2012-07-05 15:38:37 -04:00
Christian
4ab2a3cb6b
And we have a brand, "fml". We're definitely modded :)
2012-07-05 15:36:31 -04:00
Christian
58576c2a19
UnexpectedThrowable is now the much more awesome CrashReport!
2012-07-05 15:35:38 -04:00
Christian
c0b707a9bd
Merge branch 'master' into minecraft1.3
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Bring some of the ticking fixes in
Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian
e8b09f4692
Got the relauncher downloading and injecting library files
2012-07-05 15:23:37 -04:00
LexManos
1012531538
Merge pull request #98 from cpw/master
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Update to fml 175
2012-07-03 22:10:52 -07:00
Christian
e934a57f6b
Update fml to 175- fixes some weird ticking behaviours for ML mods, adds in new ticking behaviours for smart mods
2012-07-04 00:29:15 -04:00
Christian
decbe8ba7c
Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
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Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
53c2b50212
FFS let this fix that bloody ticking mess that is ML compatibility.
2012-07-03 23:03:51 -04:00
Christian
3d8a5edc30
Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
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Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1
Change gui ticking and world load tick. Should close issue #40 and kill it deader
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than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
d1f791f94e
Merge branch 'master' into minecraft1.3
2012-07-03 08:15:58 -04:00
Christian
60b50bb7f2
Tweak build xml for more cleanliness
2012-07-03 08:14:35 -04:00
Christian
9cafdf94ac
Merge branch 'antscriptupdates'
2012-07-02 23:50:49 -04:00
Christian
07a1927c25
Update some stuff
2012-07-02 23:49:40 -04:00
Christian
777b4407c2
Merge branch 'antscriptupdates' into minecraft1.3
2012-07-02 23:49:06 -04:00
Christian
a98ffafd71
Add in more options for ant script and clean up needing to clean every time.
2012-07-02 23:43:29 -04:00
LexManos
a82498a083
Updated some remaining scripts to call there python versions.
2012-07-02 20:05:42 -07:00
LexManos
b70f3820f0
Removed symlink files, shouldn't be in the repo.
2012-07-02 20:04:15 -07:00
LexManos
eed01c4afc
Moved licenses and credits into install folder.
2012-07-02 19:59:40 -07:00
Christian
414d59b1aa
Merge branch 'testrecover'
2012-07-02 20:19:23 -04:00
Christian
f0aa28162e
Merge branch 'antscriptupdates' into minecraft1.3
2012-07-02 15:56:33 -04:00
Christian
f0484a8941
Merge branch 'antscriptupdates'
2012-07-02 15:55:24 -04:00
Christian
2090264599
Some more fixes to the ant stuff: apply patches now happens at the right time, I grab fernflower as part of
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setup and added an updatepatches call too
2012-07-02 15:54:25 -04:00