Commit graph

2143 commits

Author SHA1 Message Date
David Quintana
ce3d8b40cf Model system improvements:
- Port some things I did in 1.14 which I couldn't do in 1.15 due to breaking changes.
- Fix multi-layer block models not working (1.16 RenderType doesn't override toString the same way anymore)
- Implement multi-layer item rendering.
- Improve CompositeModel submodel data passing.
2020-07-02 19:16:40 +02:00
SuperMartijn642
46c9dec421 Include model data in getQuads call (#6884)
The model data wasn't included when getting quads from specific sides, but was when getting quads for side = null.
2020-07-02 14:43:23 +02:00
pupnewfster
b00c91af3c
Fix FMLServerAboutToStartEvent being fired too late on the integrated server https://github.com/MinecraftForge/MinecraftForge/issues/6859 2020-07-01 21:59:03 -04:00
ichttt
d11a582a25
Fix miss-aligned patch ItemEntity (#6895) 2020-07-01 11:14:16 -07:00
MelanX
bf1a0461cb
Add hoe tool type (#6872) 2020-06-30 13:17:57 -07:00
Curle
a79e4b3722
Allow any armor to have custom knockback resistance (#6877) 2020-06-30 13:09:12 -07:00
Take Weiland
d1016f752e
Add senderUUID to ClientChatReceivedEvent (#6881) 2020-06-30 12:57:23 -07:00
LexManos
ab29145328 Re-write checkATs function and automate making Items/Blocks public. 2020-06-29 19:33:34 -07:00
cpw
99e7fad655
Reorganize modloading on the dediserver. This removes the DedicatedServer parameter from the FMLDedicatedServerSetupEvent.
Code for customizing the server instance should be moved to the ServerAboutToStartEvent or similar, where the server instance
is available.

This reorganization means that mods will load fully before the server is even constructed, or the server properties loaded. We also move the EULA right to the front so we don't have to wait for bootstrap.

This should fix the problems with mods which customize world data and other things.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-29 22:09:37 -04:00
Cyborgmas
d5aa0c4a91
Fix datagen resolving tags and exploding. (#6865) 2020-06-29 16:39:04 -07:00
Matthew Messinger
20d231bbed
Fix Language.javaLocale parsing (#6862) 2020-06-29 16:37:21 -07:00
Take Weiland
5db6f158f8
Fix IItemHandler wrappers for chests not updating both chests (#6875) 2020-06-29 15:58:22 -07:00
LexManos
88d02712db Fix missed patch in PlayerList and EntitySelectioonContext. Closes #6846 Closes #6850 2020-06-29 13:57:10 -07:00
Richard Freimer
b0e35f358e
Fix access levels being hardcoded to private via patch overriding AT entry (#6848) 2020-06-29 13:09:04 -07:00
LexManos
80d2730fec Fix tag related issues when connecting to a vanilla server. 2020-06-29 12:42:32 -07:00
LexManos
3b64ea6305 Fix Forge's internal handler being registered in wrong place.
Fix double call to loader end.
2020-06-28 15:08:03 -07:00
LexManos
af9bb9641b Fix swim speed being incorrect. Closes #6845
Fix BreakSpeedEvent having null position. Closes #6844
Add MatrixStack to BackgroundDrawnEvent. Closes #6843
Fix some patches that should of been ATs. Closes #6839
Add getter to ServerPlayer to access client's language calue if sent. Closes #6829
Some patch cleanup.
2020-06-26 16:55:04 -07:00
Cyborgmas
4887a5e0e7 fix misapplied patch
also sneak in an import patch removal
2020-06-26 18:40:02 -04:00
LexManos
99917e569c Fix dedicated server loading by constructing mods before data packs are created. 2020-06-26 09:56:23 -07:00
David Quintana
30227a1e28 Fix create method.
Fix test mods not loading correctly.
2020-06-26 17:20:21 +02:00
David Quintana
a1110b92d0 Reintroduce missed patch in EntityClassification. 2020-06-26 16:43:01 +02:00
Cyborgmas
fa6ca9c275
Fix block render types not being properly applied to item entities (#6832) 2020-06-26 15:22:57 +02:00
its_meow
71baebcc93
[1.16.x] Allow GlobalEntityTypeAttributes' EntityType -> AttributeModifierMap to be added to (#6822)
* Make GlobalEntityTypeAttributes map able to be added to

* Split get patch into two lines

* Favor Forge's map over vanilla
2020-06-26 15:03:56 +02:00
Cyborgmas
e7b5dcb149
Fixed creative screen arrows (#6827) 2020-06-26 14:58:48 +02:00
Yunus
29e52e963d
Added call to method for tooltip with FontRenderer (#6831) 2020-06-26 14:57:26 +02:00
Curle
3dc8d2b293
Retarget Block.Properties patch to the new AbstractBlock, reintroduce harvestLevel and harvestTool fields (#6819)
* Retarget Block.Properties patch to the new AbstractBlock, reintroduces the harvestLevel and harvestTool fields.

* Slight adjustment to fix the lootTableSupplier.
2020-06-26 14:35:36 +02:00
Yunus
29be40adec
Fixed sneaking while swimming (#6817) 2020-06-26 14:25:32 +02:00
Cyborgmas
cbac95de0f Fixed villager trades having non-applicable enchants
Also added an AT at lex's request
2020-06-25 22:30:44 -04:00
Dominik Baumann
7bca3684bd
Add missing patch to ScreenShotHelper (#6809)
Adds the missed patch back
2020-06-25 18:42:17 -07:00
Cyborgmas
6cfc88e707
Fix block drops (#6810) 2020-06-25 18:42:11 -07:00
Cyborgmas
8179a504cb
Fix locate command (#6811) 2020-06-25 18:42:01 -07:00
LexManos
baf32612db Rework BlockSnapshot and fix client notifications. Closes #6807 2020-06-25 18:41:38 -07:00
cpw
648d53ffe1
Fix some patching derps from 1.15 merge
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 18:16:38 -04:00
Anthony Anderson
ca2ed1ff7a
Final patching
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:55:54 -04:00
covers1624
80eb12e59d
Compiling fixes - IN GAME! 2020-06-25 17:55:52 -04:00
tterrag
631230b298
Patching and updates 2020-06-25 17:55:40 -04:00
cpw
6d15febdb3
Setup and import of 1.16 YEET 2020-06-25 17:55:38 -04:00
covers1624
56397043bb
Allow RayTraceContext to be constructed with a null entity. (#6708) 2020-06-25 17:54:00 -04:00
hanetzer
2ffdfb9582
Fix cache file sorting issue on linux (#6793) 2020-06-25 17:52:38 -04:00
Cyborgmas
4178885e29
Fire jump event for horses when ridden (#6802) 2020-06-25 17:52:36 -04:00
LexManos
9ac626d2a9 Fire SpecialSpawn event for mobs spawners. Closes #6700 2020-06-12 16:53:01 -07:00
LexManos
07b62b77e6 Fix entity pathing not matching vanilla. Closes #6755 2020-06-12 16:24:27 -07:00
DaemonUmbra
e374f62037
Fixed --server argument crashing the client (#6754)
Closes #6753
Moving the fadeOutStart setter above the callback invocation prevents re-entry into the block (which would result in an infinite loop and a StackOverflowException) if the callback causes a render tick (which creating a new ConnectionScreen does).
2020-06-12 15:46:52 -07:00
brandon3055
0209daec36
Fixed ItemStack comparison ignoring capabilities when stack nbt is null. (#6764) 2020-06-12 15:43:38 -07:00
Vincent Lee
1b89f931eb
Supply matrixstack to IRenderHandler where possible. Closes #6439 (#6537) 2020-06-12 15:42:44 -07:00
DaemonUmbra
45b90a0d45
Added ProjectileImpactEvent.FireworkRocket (#6758) 2020-06-12 15:33:44 -07:00
LexManos
f24991f3bb Add --flat argument to data generators to not create data in mod specific directores.
Useful For Forge's test mods mainly.
Standardized data gen cache file's folder separators.
Added ItemModelProvider to BlockStateProvider for cleaner datagen code.
Added .gitattributes to fix datagen json's line endings correct on windows.
2020-06-03 16:57:07 -07:00
tterrag
f0bab0fb38 Add forge registries for applicable new registry types
Expose constructors for all forge registry entries
Also, remove deprecation on ItemCameraTransforms/TransformType
2020-05-23 13:42:56 -04:00
LexManos
d4f79882f9 Update MCP Mappings. 2020-05-15 12:17:25 -07:00
ichttt
8d3685439e
fix test mod and add warning comment to framebuffer (#6698) 2020-05-15 20:25:57 +02:00