Commit graph

1619 commits

Author SHA1 Message Date
LexManos
c7da6c703f Merge pull request #575 from lumien231/1.8
Save the mod list of players in their NetworkDispatcher
2015-01-16 14:40:06 -08:00
HEmile
a7ff70eaa4 Fixed getEffectiveSide() for Netty Server threads 2014-12-23 20:26:37 +01:00
Lex Manos
2096bcb5ab Finish removing marker in mapping entry names. FMLMissingMappingsEvent/FMLModIdMappingEvent should fire with correct names now. 2014-12-15 06:57:59 -08:00
Lex Manos
e9dbc71362 Ensure that EntitySpawn and OpenGUI packets are handled in the world thread.
Also log all errors that are thrown in FutureTasks.
2014-12-13 17:45:38 -08:00
Lumien
6f19fd1513 Save the mod list of players in their NetworkDispatcher (Make it accessable for mods) 2014-12-06 16:31:58 +01:00
Lex Manos
5b07c7fead Update Dev mcp mappings to 11-30 snapshot. 2014-12-01 18:28:18 -08:00
Lex Manos
7b2e7ac3c9 Unlink banner block and item id. Mojang should of matched these up but they didn't -.- 2014-12-01 18:00:28 -08:00
Lex Manos
4a92959cc1 Finalize modded handshakes in the World tick thread. Prevents potential CMEs when login event takes to long to fire. 2014-11-28 10:37:55 -08:00
Lex Manos
229848a4cb Add details message to MissingModsException and WrongMinecraftVersionException to make the Crash logs more useful. 2014-11-08 15:13:59 -08:00
Lex Manos
0dc112a198 Add duplicate protection to ModDiscoverer, do not process files in the mods directory if we already found them in the classpath. {Such as if LiteLoader is installed and added it} Closes #557 2014-11-05 15:27:43 -08:00
Parker Young
2544df8e44 Re-enabled Entity-Render registration 2014-10-19 20:05:39 -04:00
bspkrs
7e53132918 changed pass-thru method name to fix MCP name conflict
fixed a few old javadoc object name mistakes
2014-10-15 02:08:41 -04:00
Lex Manos
878f995711 Add the ability to register custom variant names in ModelBakery. 2014-10-13 20:48:09 -07:00
Lex Manos
70b57c337a Removed unneeded rebuild, was toying with where to put it. 2014-10-09 05:22:50 -07:00
Lex Manos
c002b98e5e Automatically register BlockStates when block is initally registered, and clear the list when new snapshots are injected. Modders DO NOT touch the registry in Block directly. Closes #537 2014-10-09 05:05:43 -07:00
Lex Manos
cfaedc384a Update TerminalTransformer for new FML package. Closes #535 2014-10-06 00:53:38 -07:00
Lex Manos
e4cdefb0e1 General class name cleanup, spelling mistakes and FF decompile issues. 2014-10-04 02:05:43 -07:00
Lex Manos
468d35e635 Take control over Item.BLOCK_TO_ITEM map and register Block's to this map from GameRegistry. 2014-10-03 17:48:57 -07:00
Lex Manos
f759f73801 Renamed TileEntityRendererChestHelper -> TileEntityItemStackRenderer
This class is used to render any tile entities in a non-location specific major
  Such as EntityItems, In minecarts, Held by entities, anyhting that isn't in world.

Switched the class names for BiomeGenForest $1 and $2 as Fernflower decompiled
  them in oposite order.
2014-10-03 17:48:28 -07:00
Abrar Syed
20d78df6e6 added mappings to default build.gradle 2014-10-03 15:57:04 -05:00
Lex Manos
1b587948f8 Add joptsimple as a server required library. Closes #531 2014-10-01 11:26:06 -07:00
Lex Manos
10d3062fc6 Restructure block and item mapping data in world save and network to potentially expand to custom mod ID registry syncing. Tip: ONLY use those functions in GameData that are marked as public API as internal API may change in 1.8. 2014-10-01 01:07:23 -07:00
bspkrs
927df1559e Update Config Gui stuff for 1.8
updated mappings to snapshot 20140930
got rid of derpy generics code
2014-09-30 05:20:56 -04:00
Lex Manos
28ff001cc0 Move FML to net.minecraft.fml package. 2014-09-22 22:50:54 -07:00
Lex Manos
1f1166e722 Move vanilla trades to inner class to prevent initilizer order issues. 2014-09-22 19:30:14 -07:00
Lex Manos
511c370193 Preliminary network protocol re-work. vanilla clients can now connect. Further cleanup needed. 2014-09-22 19:29:40 -07:00
Lex Manos
1ac0c5d87f Inital 1.8 patch update. 'It compiles!' 2014-09-19 17:25:14 -07:00
Lex Manos
ebb91ba280 1.8 Conf update. Uses MCPData Snapshots now. 2014-09-18 17:57:33 -07:00
Lex Manos
5f65fb754e Add IEventExceptionHandler for EventBus to allow special handeling exceptions that are fired while running an event.
Events now track what 'phase' they are in during the execution process. Each EventPriority is a 'phase'.
An exception is thrown if the event attempts to set its phase to a previous one.
2014-09-08 17:54:41 -07:00
Lex Manos
6192119682 Add jsr305 dev-time dependancy for Nullable/Nonnull annotations. Unneeded at runtime. 2014-09-08 17:50:46 -07:00
cpw
ad752886b0 Allow injecting alternative container types. This is the core support code for allowing sponge plugins! 2014-09-07 20:51:54 +12:00
cpw
3dae97cb4a Is vanilla possible with this mod load, side tests. 2014-09-07 20:13:37 +12:00
cpw
509d244ed4 Clean up import 2014-09-07 19:59:56 +12:00
cpw
9c27520427 Fix derp with ModType annotation. mods should load again now.. 2014-09-01 16:05:04 -04:00
cpw
1419a02d13 Merge branch 'simple-netw-improve' of github.com:diesieben07/FML 2014-08-31 21:50:25 -04:00
diesieben07
2dc1911f54 Make Keyevent also fire for key releases 2014-09-01 01:10:29 +02:00
cpw
a04c3e12fe Canonicalized file paths in modListFile handling with the minecraftDirectory. 2014-08-31 14:14:15 -04:00
cpw
f5cf87304b Two new features. ModLists can have a "parent" mod list. Circularity will
result in a crash, so be careful. Mods specified in a child will override
ones from a parent (using the maven group:name:classifier triple to identify -
ignoring the version component)

Finally, ModSide is now doable in MANIFEST.MF. If you have this, it can tell
a mod to only load on a client, or on a dedicated server (though I'd watch out
before using the dediserver one, you'll never load in integrated servers then).
The default value is BOTH, which means you'll load both sides, other values are
CLIENT and SERVER, obviously. Perhaps, also, CAULDRON might be possible?
2014-08-31 14:00:28 -04:00
cpw
c604a5e048 Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking
at them now - they're only removed right before launch.
2014-08-31 13:35:38 -04:00
cpw
981ffe362d OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file! 2014-08-30 17:45:35 -04:00
cpw
0c50d7b92d Add in ModType to the jar manifest. If it's present, and doesn't have value "FML"
it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
2014-08-30 17:39:43 -04:00
cpw
0e13403457 Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489 2014-08-29 21:54:20 -04:00
cpw
f0d8b887b4 Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails
to write a headyaw byte, and everything will be derped for that packet.

Fixes #499, but probably a bunch of others.
2014-08-29 21:43:17 -04:00
bloodshot
08ac6d548f Allow client handshake to be reset by server to support BungeeCord. 2014-08-26 20:49:20 -04:00
cpw
70c115588c Fix java 8u20. Closes #501 and a bunch of other bugs too. 2014-08-25 17:09:50 -04:00
cpw
bd8bd65ca1 Update for launchwrapper 1.11. Fixes java 6 compatibility. 2014-08-20 23:02:27 -04:00
cpw
c87a11e165 Mark the promise a success in the outbound handler. 2014-08-20 22:49:11 -04:00
cpw
ceae256c56 Fix ups from feedback. 2014-08-20 22:46:39 -04:00
cpw
e07bd74e34 Fix NPE from a boolean 2014-08-20 10:28:50 -04:00
cpw
dddbbd3bac ItemStack swapping 2014-08-20 10:28:39 -04:00