Commit Graph

21 Commits

Author SHA1 Message Date
LexManos c4e000dbe7 1.15.2 Initial Update 2020-01-22 13:44:03 -08:00
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
LexManos e1863383ff Fix naming conflicts with official names. 2019-09-04 22:33:17 -07:00
LexManos a7df63e1a1
Update to 1.14.2 2019-06-07 16:50:47 -04:00
mezz dc12cda505
Clean progress bar code and fix TextureMap patch (#5304) 2018-12-28 18:05:05 -08:00
tterrag b3b8c78527 Rendering patches (#5262) 2018-12-21 14:45:35 -08:00
LexManos bf9158172f Most client patches done except the render pipeline.
Someone who has more in depth knowledge of that rendering system will need to do it.
2018-11-28 22:15:05 -08:00
cpw 330db1a54d Patches deleted 2018-09-05 12:58:49 -07:00
LexManos f1cca475ea Initial patch update to 1.12.
Some things to note:
Netty is screwy so currently can't join single player. @cpw
Crafting has been MAJORY reworked. The current GameRegistry functions are nooped, this is IN THE WORKS.
  Just need to move the recipe list to a full class registry, and then re implement the in-code recipe registration.
  Also, it IS advised that modders move to JSON, because ideally we'll see a S->C recipe syncing system in 1.13
  which would allow servers to have custom recipes.
  OreDictionary currently 1/2 works, need to write a better algorithm for replacing ingredients.
  Please be patient
Rendering:
  A lot of functions got a new float parameter, this is similar to partial ticks, needs more research
2017-06-10 22:22:02 -04:00
Ben Staddon 9835e3705c Fix vanilla bug MC-98707 (#3565) 2017-01-11 16:32:28 -08:00
cpw e70fb50b51 Back to srgnames for patches. We should be starting to look OK now. 2015-11-22 00:46:26 -05:00
cpw a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00
RainWarrior 3a5b7427a1 TextureMap, TextureManager and Stitcher rejects fixed. 2015-11-12 22:42:41 +03:00
cpw b1aa31215f regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. 2015-11-08 15:50:52 -05:00
cpw 614bbcb0da FML is no more. FML has ceased to be. FML's expired and gone to meet its maker. FML's a stiff! Bereft of life, FML rests in peace. 2015-08-01 23:51:40 -04:00
LexManos 7326f00a85 Update FML to 16launch branch 2013-06-30 05:29:49 -07:00
LexManos 3d9629013b Update to 1.5.1 Pre-Release:
MinecraftForge/FML@9565529baf Updated to latest MCP and Minecraft 1.5.1 Pre-release.
MinecraftForge/FML@a573faf92d Someone derped up this function bad, revert name.
2013-03-19 18:09:48 -07:00
Christian f5ba66068a let's do it right this time. Hmmm 2013-03-06 13:32:34 -05:00
Christian 101ae36f57 Call stitcher for non-existent textures as well. Probably allows
for generated textures. Hmmm
2013-03-06 10:29:25 -05:00
LexManos ebdc10eb1d Add callback on TextureStitched to control texture loading. 2013-03-04 19:36:19 -08:00
Christian 59b8e5e93c Add in simple texture management for mods using the stitcher. Scope with "{domain}:{texture}" to
get textures that are not at /textures/<item|block>/{texture}.png but /mods/{domain}/textures/<item|block>/{texture}.png
instead
2013-03-03 14:11:31 -05:00