LexManos
4ca63717e5
Modified the decompiler stage to:
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Compile and run AccessTransformer during the pre-RG stage of decompilation.
Merge resulting sources that are identical to src/common
ToDo:
Finish the common intergration:
-update_patches - Add common folder support
-apply_patches:
--patch each side, also patch all common patches to each side incase they are not merged, only if file exists.
2012-08-01 03:25:45 -07:00
LexManos
62535863ad
Add temp AccessTransformer config for FML
2012-08-01 03:18:31 -07:00
LexManos
629b384f0d
Discard old setup script
2012-08-01 03:18:02 -07:00
LexManos
b9982f18f5
Fixed AccessTransformer issue with trying to load files, instead of resources.
2012-08-01 03:17:36 -07:00
Christian
1753b28475
Commit the start of some pluggable transformers
2012-07-31 09:46:45 -04:00
Christian
e7a7b3c844
XP for smelting
2012-07-30 23:07:53 -04:00
Christian
6f8b39ea09
Beginning the 1.3.1 update
2012-07-30 22:31:07 -04:00
Christian
e001103ed8
Add in the ability to create versioned dependencies for mod relationships
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BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian
d1d12e4ebd
Fix up coremods with relaunch, add in a sample "coremod"
2012-07-30 11:34:30 -04:00
Christian
b79ec382d7
Add in events for the method pre/init/post annotations so we can add in extra data during the event phase
2012-07-30 00:33:21 -04:00
Christian
a850ea6bc0
Fix whitespace issue
2012-07-29 23:54:07 -04:00
Christian
825f1a8b50
Fix window sticking around - it doesn't anymore
2012-07-29 23:46:52 -04:00
Christian
e1fc02b5b9
Add in "transform excluded" classes that we still need to take loading responsibility for
2012-07-29 23:30:37 -04:00
Christian
b53ce2aa90
Added in some dialogs when things don't go so well
2012-07-29 22:55:53 -04:00
Christian
ba28161f16
New logging stuff, also the early plugin api for forge
2012-07-29 22:54:59 -04:00
Christian
50ed44359d
Merge branch 'minecraft1.3' into newfmlmod
2012-07-23 23:02:25 -02:30
Christian
f78400711e
Fix up mod classloading delegation
2012-07-23 22:54:36 -02:30
Christian
69e895e687
Some patches to go along with the other changes
2012-07-23 22:51:16 -02:30
Christian
769663466f
More stuff as I roll out the changes
2012-07-23 22:50:37 -02:30
Christian
9e4131c3e8
A bunch more fixes for FML mods
2012-07-23 16:33:17 -02:30
Christian
8b5ddf1739
Merge remote-tracking branch 'mainlap/newkeys' into newfmlmod
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Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
2012-07-22 20:30:42 -02:30
Christian
5561f8218a
New key handling
2012-07-22 20:25:18 -02:30
Christian
2a19eca517
Check in a lot of recent work
2012-07-22 11:56:38 -02:30
Christian
3115f92ee4
Check in new fml mod work so far. Lots still to do.
2012-07-14 13:58:46 -04:00
LexManos
2671641b83
Cleaned up the install script for the source distrabution to setup the workspace properly, delete argo, and download all required dependancies.
2012-07-12 18:07:58 -07:00
LexManos
0a9ee584bf
Added call to clean_source to build script to fix patch fuzz on windows.
2012-07-12 18:06:39 -07:00
LexManos
48dcdca805
Fix Client-Clean project to use relative path to argo.
2012-07-12 18:06:01 -07:00
Christian
2db9292ba5
Another bloody ticking fix. This should fix mods that use ML.setInGameHook(true,false) on the
...
server side to recieve ticks.
2012-07-08 22:06:11 -04:00
Christian
9d6266d85b
Fix up mod classloading delegation
2012-07-06 15:59:16 -04:00
Christian
25fb847dc1
Fixes
2012-07-06 10:42:49 -04:00
Christian
98e31e5f03
Incorporate server patches into client
2012-07-06 10:29:17 -04:00
Christian
0ff59e7978
Remove two places that are unpatchable now
2012-07-06 09:52:21 -04:00
Christian
97cfbb990d
Server repatching
2012-07-06 09:44:00 -04:00
Christian
59949849f0
Add a "checkpatches" target and check if your patches are up to date before running a repatch operation
2012-07-06 09:19:58 -04:00
Christian
be59dfff54
Launch through the applet launcher too
2012-07-06 01:04:33 -04:00
Christian
32e93213f1
Some patches for the server
2012-07-05 22:31:46 -04:00
Christian
b9466b8ee5
Lots of client patch fixup
2012-07-05 18:13:47 -04:00
Christian
275b78957a
Update git ignore to ignore a fernflowerzip that's lying around
2012-07-05 15:38:37 -04:00
Christian
4ab2a3cb6b
And we have a brand, "fml". We're definitely modded :)
2012-07-05 15:36:31 -04:00
Christian
58576c2a19
UnexpectedThrowable is now the much more awesome CrashReport!
2012-07-05 15:35:38 -04:00
Christian
c0b707a9bd
Merge branch 'master' into minecraft1.3
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Bring some of the ticking fixes in
Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian
e8b09f4692
Got the relauncher downloading and injecting library files
2012-07-05 15:23:37 -04:00
Christian
decbe8ba7c
Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
...
Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
53c2b50212
FFS let this fix that bloody ticking mess that is ML compatibility.
2012-07-03 23:03:51 -04:00
Christian
3d8a5edc30
Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
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Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1
Change gui ticking and world load tick. Should close issue #40 and kill it deader
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than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
d1f791f94e
Merge branch 'master' into minecraft1.3
2012-07-03 08:15:58 -04:00
Christian
60b50bb7f2
Tweak build xml for more cleanliness
2012-07-03 08:14:35 -04:00
Christian
9cafdf94ac
Merge branch 'antscriptupdates'
2012-07-02 23:50:49 -04:00
Christian
07a1927c25
Update some stuff
2012-07-02 23:49:40 -04:00