Christian
6056c760d4
Log a big fat warning for the developer in the case the network version
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is not acceptable to the mod itself. (This can happen because of a bad range
specifier for example)
2012-08-31 23:41:29 -04:00
Christian
8f70ed5f33
Also, make missing entity not blow things up
2012-08-31 16:49:35 -04:00
Christian
17cbb9d3b7
Fix entity tracker "update" packet not computing correctly. Should work now..
2012-08-31 16:41:05 -04:00
Christian
bd137b7f06
Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
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default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian
befe8f5f47
Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8
2012-08-31 11:18:17 -04:00
Christian
74d6437856
Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny.
2012-08-30 20:10:53 -04:00
Christian
93f9cc45f9
Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
2012-08-29 16:12:40 -04:00
Christian
ece5483ad7
Add in an ItemRenderer null check so FML can run render adding mods
2012-08-29 13:58:56 -04:00
Christian
8df9a051d6
Inverted boolean logic. Grrr.
2012-08-29 13:44:40 -04:00
Christian
81a8e94c79
ModLoader mob spawns use packet 24- build a bypass system so that
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they can still use it
2012-08-29 12:58:16 -04:00
Christian
3415dbfd0d
Remove debug statements
2012-08-28 23:07:37 -04:00
Christian
3b0c0fcecf
Fix keybindings not loading properly from gamesettings file after restart
2012-08-28 22:15:18 -04:00
Christian
62a7d347e7
Fix so we always send received packets to handlers.
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Renders 250 filtering useless unless i can figure a way to intercept *outbound* packets that isn't as messy as I'm
contemplating
2012-08-27 17:46:08 -04:00
Christian
d105213aed
Some tests
2012-08-26 22:23:05 -04:00
Christian
870214000f
Fix trying to load the client side packet handler, when on the server, hopefully?
2012-08-26 22:18:57 -04:00
Christian
5a6275f0e1
Fix up network negotiation - now it will disconnect with a nice
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error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
b32dea398b
Fix missing addCommand call: thanks "spawnwolf test command"
2012-08-26 13:07:35 -04:00
Christian
4b371d8d5b
Fix a couple of modloader mods. Thanks!
2012-08-26 12:52:50 -04:00
Christian
85a585725b
Some functionality fixes for @Instance injection.
2012-08-26 10:55:55 -04:00
Christian
fe73f11443
Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
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is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.
Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
a0302861cf
Always for ML mods into "public" class accessibility - we don't call from the default package like ML does.
2012-08-25 21:57:25 -04:00
Christian
1da6a1fc6c
Add in a convenience method for getting a class instance based on
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existence of another Mod. Useful for soft dependencies.
2012-08-25 21:26:41 -04:00
Christian
b308be04e7
And more mod sorting fixes.
2012-08-24 12:10:43 -04:00
Christian
67fa435dd4
Actually *use* the sorted mod list
2012-08-24 11:58:18 -04:00
cpw
82551503bd
Merge pull request #82 from Chicken-Bones/master
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The access transformer will now handle classes in packages.
2012-08-23 16:47:13 -07:00
Chicken Bones
542219112a
The access transformer will now handle classes in packages.
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Eg.
public net/minecraft/client/Minecraft.T #timer
2012-08-24 08:09:10 +10:00
Christian
6657b6561b
Reverse the meaning of state in fml.modStates system property and fmlModState.properties - it was very
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derpy before. Now: true is enabled, false is disabled, as you would expect
2012-08-23 17:37:44 -04:00
Christian
02792c45e6
Actually fix the corrupt JSON problem
2012-08-23 17:27:53 -04:00
Christian
4f6861ee50
Fix isModLoaded for "disabled" mods, and the toposort as well
2012-08-23 17:08:18 -04:00
Christian
1870b7d793
A bit more information for dependency handling
2012-08-23 16:46:23 -04:00
Christian
c465b17afe
Fix up handing corrupt mcmod.info
2012-08-23 16:43:28 -04:00
Christian
72097d5bf5
Fix a problem with network ids
2012-08-23 16:38:34 -04:00
Christian
87fa59b0f7
Fix up version handling properly. Hopefully, and the error screen.
2012-08-23 15:29:17 -04:00
Christian
675f4115aa
Only active mods should have dependencies checked, and be sorted
2012-08-23 14:33:54 -04:00
Christian
e7c6a47951
Fix oddity with Screen, print a version out in the sorted list!
2012-08-23 14:28:49 -04:00
Christian
9974f7a6d5
Fix metadata
2012-08-23 14:05:17 -04:00
Christian
4b6b090712
Fix up versioned dependencies so they work a lot better, also add in a missing mods screen
2012-08-23 13:43:25 -04:00
Christian
e6dce6cdbc
Fix missing serverSendPacket
2012-08-23 09:02:12 -04:00
Christian
e37b40dac9
Trading support for ModLoader - thanks Herblore!
2012-08-23 01:40:03 -04:00
Christian
4e8668c922
Close the jar, for cleanliness sake
2012-08-23 01:39:35 -04:00
Christian
12f66bdc86
Fix authors - it'll read both "authors" and "authorList" from the json now
2012-08-23 01:17:47 -04:00
Christian
346661cc6b
More ML compatibility - fix up dragon mounts, thanks!
2012-08-23 00:37:45 -04:00
Christian
fe0d081eec
Fix up loading mods that are grandchildren of BaseMod
2012-08-23 00:04:34 -04:00
Christian
0ae888e8f8
Fix entity handling for ModLoader mods, thanks parachute mod!
2012-08-22 23:46:16 -04:00
Christian
213cc63eca
Merge ChickenBones pull into FML - adds player trackers
2012-08-22 18:00:55 -04:00
Christian
908a57f3c4
Fix formatting
2012-08-22 18:00:38 -04:00
Christian
8f6883da8e
Tweak patches and hooks slightly
2012-08-22 17:58:46 -04:00
Christian
9bfa7acf0d
More precise error handling when an invalid class is present
2012-08-22 17:50:07 -04:00
Christian
af104b81f2
Fix textures not applying properly
2012-08-22 17:50:07 -04:00
Christian
5233ae520d
Fix up entity spawning - hopefully they won't warp anymore.
2012-08-22 17:50:07 -04:00