Commit Graph

108 Commits

Author SHA1 Message Date
Christian 5e7cb9106d A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian 3c1b234a61 Fix up MCP merger - it definitely works now - the game runs and runs well.
Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00
Christian 6eb4bceee3 Add in missing patch - also, launch FML properly from the server 2012-08-09 09:21:16 -04:00
Christian 185babbd85 Entity spawning - done 2012-08-09 01:58:14 -04:00
Christian c1bd11e64a Reorganized all the current patches 2012-08-08 22:57:37 -04:00
LexManos 9b81775a2f Added SideTransformer to strip side only functions/fields out. 2012-08-08 18:53:41 -07:00
Christian 77f4cc5bea Gui Handler ported from MC forge 2012-08-08 00:31:24 -04:00
Christian 8998d4c5e0 Revert dumb stuff with commands patch - lots of gfx patching 2012-08-07 23:11:37 -04:00
Christian 0ddf61cee2 Almost finished basic network stuff now 2012-08-07 20:41:37 -04:00
Christian 84efb72e46 Update some patches- more network work 2012-08-07 20:10:36 -04:00
Christian f4b9055171 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian 73bdd512c5 Network support - there's still some work to do and full id sync isn't done yet, but it has proper registration
semantics and hooks for 250 handling
2012-08-06 16:12:50 -04:00
Christian 8bda53cb77 Add in a lot of network handler stuff - also, expose the asm harvested data 2012-08-06 09:52:42 -04:00
Christian e39092335a Allow coremods to inject a modcontainer and run code
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.

Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
Christian 1b20de0ab6 Fix commands patch, WorldType patch and some ML compat stuff 2012-08-02 20:09:18 -02:30
Christian 582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
LexManos 4fb08f1660 Rewrote patch generation and application to no longer need diff, and attempt to apply common patches on decompiles that don't have one side or the other. 2012-08-01 06:54:57 -07:00
Christian 6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian 69e895e687 Some patches to go along with the other changes 2012-07-23 22:51:16 -02:30
Christian 25fb847dc1 Fixes 2012-07-06 10:42:49 -04:00
Christian 98e31e5f03 Incorporate server patches into client 2012-07-06 10:29:17 -04:00
Christian 0ff59e7978 Remove two places that are unpatchable now 2012-07-06 09:52:21 -04:00
Christian 97cfbb990d Server repatching 2012-07-06 09:44:00 -04:00
Christian 59949849f0 Add a "checkpatches" target and check if your patches are up to date before running a repatch operation 2012-07-06 09:19:58 -04:00
Christian be59dfff54 Launch through the applet launcher too 2012-07-06 01:04:33 -04:00
Christian 32e93213f1 Some patches for the server 2012-07-05 22:31:46 -04:00
Christian b9466b8ee5 Lots of client patch fixup 2012-07-05 18:13:47 -04:00
Christian 4ab2a3cb6b And we have a brand, "fml". We're definitely modded :) 2012-07-05 15:36:31 -04:00
Christian 07a1927c25 Update some stuff 2012-07-02 23:49:40 -04:00
Christian b51ce21b70 Initial checkin. Some patches are probably missing, but client compiles. 2012-06-29 20:18:04 -04:00
Christian 731dbf5175 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Scott Killen 83fa5ffa5e Client
======
Added hook in GuiCreateWorld to allow WorldType to present GUI on world creation.
2012-06-17 15:05:16 -04:00
Scott Killen f85c7a48ca **Client**
* Delegated World.func_46068_G() (getHorizon), which depends on WorldType, to the WorldType class per LexManos' suggestion
2012-06-17 00:04:50 -04:00
Scott Killen efc8d1bb37 Client
======
- Fixed WorldType to allow custom WorldTypes in world creation GUI.
- Deprecated client WorldType.getSeaLevel() and renamed it with the more accurate name of getMinimumSpawnHeight.
- Changed related reference WorldProvider.

Server
======
- Fixed WorldType to allow custom WorldTypes
- Added methods to WorldType giving it the exact abilities of client WorldType
- Adjusted WorldProvider so that it relies on WorldType the same way it does on client.
2012-06-16 23:31:17 -04:00
LexManos 27f8d07e44 Server side fix for invalid parameter to onCrafting 2012-06-13 20:02:35 -07:00
Brian Wiegand 04917a9a8c Incorrectly passing the IInventory of the extraction slot instead of the crafting matrix, get back to me on why it's doing this instead of the default behavior of ModLoader and Forge. 2012-06-13 15:17:33 -07:00
LexManos b12cafb5c5 Made it so it will attempt to scale any Texture Effects that return data for smaller texture resolutions. Made the size descrepancy only a error for ITextureFX texture effects. 2012-06-10 05:56:52 -07:00
Scott Killen abcb583dd0 - Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian 0768f82522 Add in a server side WORLDLOAD tick 2012-06-07 17:54:43 -04:00
Christian Weeks 856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks 5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
Christian Weeks ed08c425af Implement missing language load hook for server 2012-06-01 10:22:08 -04:00
Christian Weeks b5a10c0153 Add in missing hooks, add branding information to the crash report 2012-05-27 07:14:35 -04:00
Christian Weeks 3454b43daa Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire. 2012-05-25 17:21:30 -04:00
Christian Weeks 46b7dc0fec Patch fixing 2012-05-24 21:40:34 -04:00
Christian Weeks f5598573a2 Update some stuff for updated tweaks 2012-05-24 21:39:16 -04:00
Christian Weeks 012c378427 my tweaks 2012-05-24 21:06:27 -04:00
LexManos 2927be6247 Some patch cleanup. 2012-05-24 02:18:20 -07:00
LexManos a9b317c941 Rewrote how HD Texture support worked, to make it easier for Optifine to integrate.
Fixed TextureFlamesFX for extramly large texture sizes.
Fixed the texture size sceme to allow for different sizes of textures in the same pack.
2012-05-24 01:35:37 -07:00
LexManos 1727ce69ed Line number changed.. 2012-05-24 01:33:50 -07:00