Commit Graph

1022 Commits

Author SHA1 Message Date
Christian 6de655df47 Fix CJB mod compatibilty for real. Gui container registration can now happen in the constructor. YUK! 2012-09-03 21:14:11 -04:00
Christian 2af15b3a95 Fix compatibility with ModLoader dispenser hook. Fixes a bug with
IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian 5bea2a0bbd Fix headless operation, hopefully 2012-09-02 13:29:46 -04:00
Christian 599476d587 Fix up trying to re-add stuff to the classpath when it's already there 2012-09-02 12:56:08 -04:00
Christian d538dcf06f Fix out of range entity id handling for ModLoader mods a bit more. Thanks Herobrine mod! 2012-09-02 12:39:06 -04:00
Christian 6072420a02 Expose GuiMerchantButton 2012-09-02 12:15:13 -04:00
Christian 6056c760d4 Log a big fat warning for the developer in the case the network version
is not acceptable to the mod itself. (This can happen because of a bad range
specifier for example)
2012-08-31 23:41:29 -04:00
Christian 8f70ed5f33 Also, make missing entity not blow things up 2012-08-31 16:49:35 -04:00
Christian 17cbb9d3b7 Fix entity tracker "update" packet not computing correctly. Should work now.. 2012-08-31 16:41:05 -04:00
Christian bd137b7f06 Fix up addRenderer to catch exceptions from the basemod, also, addrenderer now supplies a list of the
default renderers from MC for editing and will note the changes made.
2012-08-31 11:18:17 -04:00
Christian befe8f5f47 Change download location for FML libraries to files.minecraftforge.net, add an encoding param to the javac command line to force utf 8 2012-08-31 11:18:17 -04:00
Christian 74d6437856 Add in random jar/zip files to the classpath. UGH this is so fucking ugly it's not funny. 2012-08-30 20:10:53 -04:00
Christian 93f9cc45f9 Use a null socket and try to prefer the result of getLocalHost in the broadcast data. 2012-08-29 16:12:40 -04:00
Christian ece5483ad7 Add in an ItemRenderer null check so FML can run render adding mods 2012-08-29 13:58:56 -04:00
Christian 8df9a051d6 Inverted boolean logic. Grrr. 2012-08-29 13:44:40 -04:00
Christian 81a8e94c79 ModLoader mob spawns use packet 24- build a bypass system so that
they can still use it
2012-08-29 12:58:16 -04:00
Christian 3415dbfd0d Remove debug statements 2012-08-28 23:07:37 -04:00
Christian 3b0c0fcecf Fix keybindings not loading properly from gamesettings file after restart 2012-08-28 22:15:18 -04:00
Christian 62a7d347e7 Fix so we always send received packets to handlers.
Renders 250 filtering useless unless i can figure a way to intercept *outbound* packets that isn't as messy as I'm
contemplating
2012-08-27 17:46:08 -04:00
Christian d105213aed Some tests 2012-08-26 22:23:05 -04:00
Christian 870214000f Fix trying to load the client side packet handler, when on the server, hopefully? 2012-08-26 22:18:57 -04:00
Christian 5a6275f0e1 Fix up network negotiation - now it will disconnect with a nice
error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian b32dea398b Fix missing addCommand call: thanks "spawnwolf test command" 2012-08-26 13:07:35 -04:00
Christian 4b371d8d5b Fix a couple of modloader mods. Thanks! 2012-08-26 12:52:50 -04:00
Christian 85a585725b Some functionality fixes for @Instance injection. 2012-08-26 10:55:55 -04:00
Christian fe73f11443 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.

Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian a0302861cf Always for ML mods into "public" class accessibility - we don't call from the default package like ML does. 2012-08-25 21:57:25 -04:00
Christian 1da6a1fc6c Add in a convenience method for getting a class instance based on
existence of another Mod. Useful for soft dependencies.
2012-08-25 21:26:41 -04:00
Christian b308be04e7 And more mod sorting fixes. 2012-08-24 12:10:43 -04:00
Christian 67fa435dd4 Actually *use* the sorted mod list 2012-08-24 11:58:18 -04:00
cpw 82551503bd Merge pull request #82 from Chicken-Bones/master
The access transformer will now handle classes in packages.
2012-08-23 16:47:13 -07:00
Chicken Bones 542219112a The access transformer will now handle classes in packages.
Eg.

public net/minecraft/client/Minecraft.T #timer
2012-08-24 08:09:10 +10:00
Christian 6657b6561b Reverse the meaning of state in fml.modStates system property and fmlModState.properties - it was very
derpy before. Now: true is enabled, false is disabled, as you would expect
2012-08-23 17:37:44 -04:00
Christian 02792c45e6 Actually fix the corrupt JSON problem 2012-08-23 17:27:53 -04:00
Christian 4f6861ee50 Fix isModLoaded for "disabled" mods, and the toposort as well 2012-08-23 17:08:18 -04:00
Christian 1870b7d793 A bit more information for dependency handling 2012-08-23 16:46:23 -04:00
Christian c465b17afe Fix up handing corrupt mcmod.info 2012-08-23 16:43:28 -04:00
Christian 72097d5bf5 Fix a problem with network ids 2012-08-23 16:38:34 -04:00
Christian 87fa59b0f7 Fix up version handling properly. Hopefully, and the error screen. 2012-08-23 15:29:17 -04:00
Christian 675f4115aa Only active mods should have dependencies checked, and be sorted 2012-08-23 14:33:54 -04:00
Christian e7c6a47951 Fix oddity with Screen, print a version out in the sorted list! 2012-08-23 14:28:49 -04:00
Christian 9974f7a6d5 Fix metadata 2012-08-23 14:05:17 -04:00
Christian 4b6b090712 Fix up versioned dependencies so they work a lot better, also add in a missing mods screen 2012-08-23 13:43:25 -04:00
Christian e6dce6cdbc Fix missing serverSendPacket 2012-08-23 09:02:12 -04:00
Christian e37b40dac9 Trading support for ModLoader - thanks Herblore! 2012-08-23 01:40:03 -04:00
Christian 4e8668c922 Close the jar, for cleanliness sake 2012-08-23 01:39:35 -04:00
Christian 12f66bdc86 Fix authors - it'll read both "authors" and "authorList" from the json now 2012-08-23 01:17:47 -04:00
Christian 346661cc6b More ML compatibility - fix up dragon mounts, thanks! 2012-08-23 00:37:45 -04:00
Christian fe0d081eec Fix up loading mods that are grandchildren of BaseMod 2012-08-23 00:04:34 -04:00
Christian 0ae888e8f8 Fix entity handling for ModLoader mods, thanks parachute mod! 2012-08-22 23:46:16 -04:00