Christian
81512c3458
Small fixes, including showing the FULL name of Forge Mod Loader
2012-08-15 19:54:56 -04:00
Christian
fcf6fd57ee
Fix up null array in keybinding handler
2012-08-15 19:17:21 -04:00
Christian
7988323073
Actually add in the system property for the minecraft home, should fix multimc too
2012-08-15 19:16:36 -04:00
Christian
ba902537ca
Add in support for setting the home dir via the applet launch, also a system property for forcing the home dir
2012-08-15 17:18:11 -04:00
LexManos
96b78514a8
Cleanup fml.py a little, should fix double printing of 'patching file'
2012-08-15 03:10:45 -07:00
LexManos
e0cb8cd503
Wrap mod description rendering in BLEND calls https://github.com/MinecraftForge/MinecraftForge/issues/96
2012-08-15 02:52:29 -07:00
LexManos
022b3e57dc
Made getmodifiedsrc noop for server.
2012-08-15 00:50:40 -07:00
LexManos
9ad520cb2a
Fix new eclipse workspace to load the project properly from start.
2012-08-15 00:50:16 -07:00
Christian
c1e0cbb7f1
Merge branch 'minecraft132'
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Yes, we are already on 1.3.2
2012-08-14 22:33:28 -04:00
Christian
071caee228
KeyBinding handler change: a handler now takes an array of keys and calls back with the
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activated key. Sorry for the inconvenience but this improves the usability of this
API a lot
2012-08-14 22:32:19 -04:00
Christian
352df9cc30
Fix renderer's not getting the rendermanager set on them at registration time
2012-08-14 22:32:19 -04:00
LexManos
eef3303dfe
Finished update to MCP 7.2, MC 1.3.2 pre.
2012-08-14 19:24:49 -07:00
Christian
75fb35b240
KeyBinding handler change: a handler now takes an array of keys and calls back with the
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activated key. Sorry for the inconvenience but this improves the usability of this
API a lot
2012-08-14 22:06:49 -04:00
Christian
04fc1c6c59
Fix renderer's not getting the rendermanager set on them at registration time
2012-08-14 21:59:47 -04:00
LexManos
646a0b4fc4
Fixup included workspace to have single project with client/server launches.
2012-08-14 17:42:40 -07:00
Christian
3d0bd2bc7a
Start working on MC 1.3.2
2012-08-14 20:09:24 -04:00
Christian
b69364e168
Add in a helper for code migrating from ML renderer stuff
2012-08-14 19:09:22 -04:00
Christian
e856f6196a
Merge pull request #62 from calclavia/patch-1
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Shortcut function for addNameForObject()
2012-08-14 13:52:58 -07:00
calclavia
4c5dcb543f
Shortcut function for addNameForObject()
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Having that long line of code makes the code a bit ugly... Please make this shortcut function like ModLoader.addName() so I don't need to use ModLoader.addName(). :)
2012-08-15 04:45:32 +08:00
Christian
a234fdf00b
Handle mod duplicate detection much better. Default the name of a mod to it's id.
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Fix up the block registry problem. Fix the packetsend from c->s actually being
"disconnect" :)
2012-08-14 13:36:29 -04:00
Christian
5f4423119a
Fix entity spawn packets
2012-08-14 08:20:28 -04:00
LexManos
d7dcbe7007
Force a Jenkins build
2012-08-14 01:21:56 -07:00
LexManos
f98c252bcb
Merge pull request #60 from remuladgryta/master
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fixed 'derp' error on @NetworkMod
2012-08-14 01:16:29 -07:00
remuladgryta
438c8eca35
fixed java.lang.NoSuchMethodException
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getServerHandlerSpecDefaultValue() and
getClientHandlerSpecDefaultValue() should no longer give derp exeption
2012-08-14 09:50:22 +03:00
LexManos
f1a8b2ea72
FML will skip gathering MD5s for classes in the cpw package during the the inital recompile {Make Side/SideOnly reobf properly}
2012-08-13 21:53:52 -07:00
LexManos
908227ce0c
Merge remote-tracking branch 'origin/master'
2012-08-13 21:05:14 -07:00
LexManos
bbcdaa7dfb
Updated FML install to provide better error output, Updated commands.py patch to disable recompile of server project.
2012-08-13 21:02:55 -07:00
Christian
6f10295936
Hopefully let build continue if server reobf fails, and fix derp in FMLNetworkHandler for entities
2012-08-13 23:25:08 -04:00
Christian
a8f69529fd
Fix up concurrent modification exception - ticks for players now occur on both sides
2012-08-13 22:55:23 -04:00
Christian
7de5191848
Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
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This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian
416cac675b
Actually fix the applet launch - it now launches properly *and* closes the window
2012-08-13 22:12:36 -04:00
Christian
17bf8dc363
Fix up relaunch of the applet
2012-08-13 21:44:43 -04:00
Christian
466022b402
Change language loading a bit
2012-08-13 20:28:53 -04:00
Christian
df9ec4bf3f
Update spritehelper bitmaps for items and terrain
2012-08-13 20:08:03 -04:00
Christian
fa38c1a6b3
Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
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but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian
6a273dd98f
Fix derp in LanguageRegistry
2012-08-13 16:45:47 -04:00
Christian
f41391b13c
FMLModcontainer should not complain about annotations it has no idea about. so stfu fmlmodcontainer
2012-08-13 16:15:11 -04:00
Christian
179ed74456
Fix derp with EntityRegistry- bimap is not the right type for the name->container list
2012-08-13 15:55:24 -04:00
Christian
deab31fb03
Add in a sided variant of the packethandlers in the annotation - also, a bit more
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explicit warning on when to register blocks - if you do it after pre-init, you'll
reset the achievements
2012-08-13 15:26:29 -04:00
Christian
c393299a91
Generate channel registration for client, also, do it before the login events so you can send packets
2012-08-13 11:58:44 -04:00
Christian
80b3f0fd97
Capture server packet handling errors into the FML log file for diagnostics
2012-08-13 11:52:30 -04:00
Christian
519d2365ca
one more change for the road :)
2012-08-13 01:24:02 -04:00
Christian
71642f02f8
Don't spit debug all over the floor
2012-08-13 00:24:15 -04:00
Christian
0c3535ff26
updated conf, commands patch (missing newline?) and capturing the actual running
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MC version and validating it at relaunch time is the correct MC version.
2012-08-13 00:17:34 -04:00
Christian
6f4dbd5376
Add in callableminecraftversion
2012-08-12 23:54:41 -04:00
Christian
9b74df5e62
Entity AI accessibility, also AccessTransformer can make certain classes public now
2012-08-12 23:50:27 -04:00
Christian
8d8f36bac0
Add in a simple packet dispatcher for sending packets around
2012-08-12 22:45:18 -04:00
Christian
8a0cfed5c6
Add in a sided packet registry so that client vs server can vary
2012-08-12 22:23:03 -04:00
Christian
e229b6f6eb
Fix double forge init on server
2012-08-12 20:34:23 -04:00
Christian
8a74a152e5
Merge pull request #50 from Krapht/master
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Fix for getNextAvailableRenderId() returning ids in use by vanilla - thanks krapht!
2012-08-12 06:55:23 -07:00