Commit graph

156 commits

Author SHA1 Message Date
Christian
1bd53fe75f Fix some whitespace issues, handle possibly bugged entities as well 2012-10-30 09:13:18 -04:00
Christian
01048c704b Vanilla/mod bug fixes: CME on entity processing, TileEntity resetting chunk on save/load. 2012-10-29 17:41:08 -04:00
Christian
6e8902da86 Update FML for Minecraft 1.4.1 2012-10-23 18:00:33 -04:00
Christian
190c71eeb5 Ship a client only class so the merge works both sides. 2012-10-21 22:50:20 -04:00
Christian
698f0e69eb Remove fuzz from patches for INetworkManager change 2012-10-20 17:16:50 -04:00
Christian
279b5d5e23 Clean up a bit of patch fuzz 2012-10-20 12:39:40 -04:00
LexManos
ce847a7c53 Inital patch update to 1.4 2012-10-20 02:43:03 -07:00
LexManos
7afbc1ab93 Moved into EntityVillager 2012-10-20 02:42:34 -07:00
LexManos
f59de49682 We don't need logging here... 2012-10-20 02:27:26 -07:00
Christian
3599c11599 Fix logging problems- log death messages and re-route the server through FML logs properly. 2012-10-17 18:05:23 -04:00
Christian
124f47f55c Update patches *sigh* 2012-10-02 22:04:25 -04:00
Christian
550e622bc7 Add in a savehandler strategy for reading and writing data to the
world save. This service is only available to coremods via the
WorldAccessContainer interface on the mod wrapper. This is deliberate
and will not change.
2012-10-02 21:54:47 -04:00
Christian
7cd5ae04f7 Fix maps supporting greater than byte() dimension sizing 2012-09-29 00:21:42 -04:00
Christian
2bee777740 Fix random shuffling when manipulating biomes by using a LinkedHashSet to preserve iteration order. Closes #111 2012-09-25 18:54:46 -04:00
LexManos
8f0b7c05fe Fixup Item in hand rendering of textures > 16x 2012-09-15 18:24:27 -07:00
Christian
9cd4ed0c91 Village mating produces added villagers, and the egg should place
added villagers too. Closes #97.
2012-09-15 15:49:08 -04:00
Christian
09558e9e15 Clean up stale references to the Player stored in the NetworkRegistry,
closes #100
2012-09-15 15:36:26 -04:00
Christian
0de240c4fe Fix onConnectionClosed not being called on the client side of a connection 2012-09-09 11:29:08 -04:00
Christian
67d8b3b475 To properly align with packet9respawn, make packet1login's dimension an int as well 2012-09-07 22:57:01 -04:00
Christian
ab34f2d2cf Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn 2012-09-07 22:46:31 -04:00
Christian
c4d5c89f85 Compatibility level is now passed from server to client - and
the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian
8b8d9a58f6 Capture and leverage Packet131MapData 2012-09-06 10:03:30 -04:00
Christian
6d9b9fde47 Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian
2af15b3a95 Fix compatibility with ModLoader dispenser hook. Fixes a bug with
IDispenseHandler too - though it means that interface is now
deprecated
2012-09-03 11:37:17 -04:00
Christian
17cbb9d3b7 Fix entity tracker "update" packet not computing correctly. Should work now.. 2012-08-31 16:41:05 -04:00
Christian
93f9cc45f9 Use a null socket and try to prefer the result of getLocalHost in the broadcast data. 2012-08-29 16:12:40 -04:00
Christian
ece5483ad7 Add in an ItemRenderer null check so FML can run render adding mods 2012-08-29 13:58:56 -04:00
Christian
3b0c0fcecf Fix keybindings not loading properly from gamesettings file after restart 2012-08-28 22:15:18 -04:00
Christian
87fa59b0f7 Fix up version handling properly. Hopefully, and the error screen. 2012-08-23 15:29:17 -04:00
Christian
4b6b090712 Fix up versioned dependencies so they work a lot better, also add in a missing mods screen 2012-08-23 13:43:25 -04:00
Christian
346661cc6b More ML compatibility - fix up dragon mounts, thanks! 2012-08-23 00:37:45 -04:00
Christian
8f6883da8e Tweak patches and hooks slightly 2012-08-22 17:58:46 -04:00
Christian
be7b413bec Move villager trading hook up a bit. thanks sengir. 2012-08-22 17:50:07 -04:00
Christian
550c206997 Fix LAN to try hard to find a real network interface, not just localhost
most of the time
2012-08-22 17:50:07 -04:00
Chicken Bones
0806bc7b22 Added IPlayerTracker hooks 2012-08-23 06:28:53 +10:00
Christian
63e8249040 Mods can add mod specific crash information to the crash report now
Forge needs to implement MinecraftForge.getCrashCallable
2012-08-21 18:48:12 -04:00
Christian
a17396eca5 Fix up dispenser handling, add in new params for the dispenser: breaks IDispenseHandler, sorry 2012-08-20 21:44:54 -04:00
LexManos
85e3c330e7 Updated MCPMerger to annotate unique classes with there sides, and SideTransformer to null out any class that is loaded on the wrong side. 2012-08-19 22:26:52 -07:00
Christian
45175c0e94 Expose more of the village construction parts for building village
pieces
2012-08-19 11:23:29 -04:00
Christian
8a521c1d32 Villager trading, manipulation and village enhancement. Still WIP but should be functional 2012-08-19 10:13:15 -04:00
Christian
a1385f4797 Pickup notification 2012-08-19 00:26:55 -04:00
LexManos
eef3303dfe Finished update to MCP 7.2, MC 1.3.2 pre. 2012-08-14 19:24:49 -07:00
Christian
466022b402 Change language loading a bit 2012-08-13 20:28:53 -04:00
Christian
deab31fb03 Add in a sided variant of the packethandlers in the annotation - also, a bit more
explicit warning on when to register blocks - if you do it after pre-init, you'll
reset the achievements
2012-08-13 15:26:29 -04:00
Christian
80b3f0fd97 Capture server packet handling errors into the FML log file for diagnostics 2012-08-13 11:52:30 -04:00
Christian
4f7996e361 Fix EntityRegistry - mods can specify update frequency, range and velocity data, and also
patch EntityTracker to actually track FML entities
2012-08-12 00:18:04 -04:00
Christian
35fda10b50 Update netclienthandler patch. 2012-08-11 12:10:22 -04:00
Christian
7b2d09844c More ticking hooks, and some other bits of clean up. Very close to "done" now. 2012-08-10 17:11:01 -04:00
Christian
5e7cb9106d A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
3c1b234a61 Fix up MCP merger - it definitely works now - the game runs and runs well.
Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00