Christian
fe73f11443
Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
...
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.
Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
ab90aa4d99
Fix up MLProp handling for null info
2012-08-20 21:44:47 -04:00
Christian
3e94ee2c36
Fix up keyboard events for modloader
2012-08-19 01:44:33 -04:00
Christian
7b2d09844c
More ticking hooks, and some other bits of clean up. Very close to "done" now.
2012-08-10 17:11:01 -04:00
Christian
5e7cb9106d
A lot of missing patches to code re-added. Almost all functionality should now
...
be restored.
ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
f4b9055171
Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
...
the registry area
2012-08-06 22:30:13 -04:00
Christian
12927291a7
Fix location of forge in common handler - also some tweaks to modloader and other stuff
2012-08-06 17:27:21 -04:00
Christian
6f8b39ea09
Beginning the 1.3.1 update
2012-07-30 22:31:07 -04:00
Christian
e001103ed8
Add in the ability to create versioned dependencies for mod relationships
...
BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian
9e4131c3e8
A bunch more fixes for FML mods
2012-07-23 16:33:17 -02:30
Christian
2a19eca517
Check in a lot of recent work
2012-07-22 11:56:38 -02:30
Christian
59949849f0
Add a "checkpatches" target and check if your patches are up to date before running a repatch operation
2012-07-06 09:19:58 -04:00
Christian
731dbf5175
Working simple scheduled ticking, Player ticks
2012-06-28 23:37:30 -04:00
Christian
5d4fdd1337
Update tester mod
2012-06-22 09:30:47 -04:00
Christian
64d1b29c43
Fix ticking properly - ML world ticks now fire once, properly
2012-06-21 18:11:40 -04:00
Christian Weeks
bca823c421
Let's get hooking!
2012-05-05 19:52:53 -04:00
Christian Weeks
db1f432dbf
Check in some eclipse crapola.
2012-05-03 14:04:16 -04:00