Commit Graph

228 Commits

Author SHA1 Message Date
Christian b5dc18ff7e Fix up modloader and clean up junk method 2012-08-10 16:42:21 -04:00
Christian 5e7cb9106d A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian 1c189ae762 Add in a registration method for gui handlers 2012-08-10 11:12:57 -04:00
Christian 3c1b234a61 Fix up MCP merger - it definitely works now - the game runs and runs well.
Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00
Christian 6eb4bceee3 Add in missing patch - also, launch FML properly from the server 2012-08-09 09:21:16 -04:00
Christian 6d0f7ace17 Entity spawn adjustment - tracker 2012-08-09 08:40:32 -04:00
Christian 185babbd85 Entity spawning - done 2012-08-09 01:58:14 -04:00
Christian c1b3bfd007 Fix up annotation parser to parse arrays and enums 2012-08-08 22:10:56 -04:00
LexManos 9b81775a2f Added SideTransformer to strip side only functions/fields out. 2012-08-08 18:53:41 -07:00
LexManos ac8945a4f8 Stage 1 of merging the client and server for MCP.
Results:
Client: 362
Server: 3 (Only due to issues of FF decompilation inconsistancies)
Common: 910

Stage 2: Write runtime transformer to remove annotated fields/methods with invalid side annotation.
2012-08-08 05:48:06 -07:00
Christian 77f4cc5bea Gui Handler ported from MC forge 2012-08-08 00:31:24 -04:00
Christian 8998d4c5e0 Revert dumb stuff with commands patch - lots of gfx patching 2012-08-07 23:11:37 -04:00
Christian 0ddf61cee2 Almost finished basic network stuff now 2012-08-07 20:41:37 -04:00
Christian 84efb72e46 Update some patches- more network work 2012-08-07 20:10:36 -04:00
Christian f4b9055171 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian 12927291a7 Fix location of forge in common handler - also some tweaks to modloader and other stuff 2012-08-06 17:27:21 -04:00
Christian 73bdd512c5 Network support - there's still some work to do and full id sync isn't done yet, but it has proper registration
semantics and hooks for 250 handling
2012-08-06 16:12:50 -04:00
Christian 8bda53cb77 Add in a lot of network handler stuff - also, expose the asm harvested data 2012-08-06 09:52:42 -04:00
Christian 09098f8a0f Remove some unneeded fields from the annotations 2012-08-05 02:24:02 -04:00
LexManos 63d5d42512 Made empty constructor for ModMetadata public 2012-08-04 22:51:57 -07:00
Christian e92be964fd Change property name to fml.modStates not fml.disabledMods- it makes more sense that way 2012-08-04 12:35:46 -04:00
Christian 969de94d8a Add in a bit of logging when events get sent to mod containers 2012-08-04 11:45:40 -04:00
Christian e39092335a Allow coremods to inject a modcontainer and run code
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.

Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
LexManos fc8c2ac6e4 Merged transformers/ to /common and renamed the asm source download to align better with the asm bin file name. 2012-08-03 23:51:49 -07:00
LexManos 7949a15226 Removed FMLRegistry, and IMinecraftRegistry.
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian 6d70a76c95 More fixes 2012-08-02 16:50:30 -02:30
Christian dab4179024 Change some event names, hook up the event code for server events for FML 2012-08-02 09:31:03 -02:30
Christian 582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian ff152479e6 More stuff 2012-08-01 21:19:11 -02:30
Christian 5f51e63385 A load of transformer accesses- also a few tweaks to the transformer, and linux support in the fml python 2012-08-01 18:59:45 -02:30
LexManos 62535863ad Add temp AccessTransformer config for FML 2012-08-01 03:18:31 -07:00
Christian e7a7b3c844 XP for smelting 2012-07-30 23:07:53 -04:00
Christian 6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian e001103ed8 Add in the ability to create versioned dependencies for mod relationships
BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian d1d12e4ebd Fix up coremods with relaunch, add in a sample "coremod" 2012-07-30 11:34:30 -04:00
Christian b79ec382d7 Add in events for the method pre/init/post annotations so we can add in extra data during the event phase 2012-07-30 00:33:21 -04:00
Christian a850ea6bc0 Fix whitespace issue 2012-07-29 23:54:07 -04:00
Christian 825f1a8b50 Fix window sticking around - it doesn't anymore 2012-07-29 23:46:52 -04:00
Christian e1fc02b5b9 Add in "transform excluded" classes that we still need to take loading responsibility for 2012-07-29 23:30:37 -04:00
Christian b53ce2aa90 Added in some dialogs when things don't go so well 2012-07-29 22:55:53 -04:00
Christian ba28161f16 New logging stuff, also the early plugin api for forge 2012-07-29 22:54:59 -04:00
Christian 769663466f More stuff as I roll out the changes 2012-07-23 22:50:37 -02:30
Christian 9e4131c3e8 A bunch more fixes for FML mods 2012-07-23 16:33:17 -02:30
Christian 8b5ddf1739 Merge remote-tracking branch 'mainlap/newkeys' into newfmlmod
Conflicts:
	client/cpw/mods/fml/client/FMLClientHandler.java
2012-07-22 20:30:42 -02:30
Christian 5561f8218a New key handling 2012-07-22 20:25:18 -02:30
Christian 2a19eca517 Check in a lot of recent work 2012-07-22 11:56:38 -02:30
Christian 3115f92ee4 Check in new fml mod work so far. Lots still to do. 2012-07-14 13:58:46 -04:00
Christian 2db9292ba5 Another bloody ticking fix. This should fix mods that use ML.setInGameHook(true,false) on the
server side to recieve ticks.
2012-07-08 22:06:11 -04:00
Christian 9d6266d85b Fix up mod classloading delegation 2012-07-06 15:59:16 -04:00
Christian 98e31e5f03 Incorporate server patches into client 2012-07-06 10:29:17 -04:00
Christian be59dfff54 Launch through the applet launcher too 2012-07-06 01:04:33 -04:00
Christian 32e93213f1 Some patches for the server 2012-07-05 22:31:46 -04:00
Christian b9466b8ee5 Lots of client patch fixup 2012-07-05 18:13:47 -04:00
Christian c0b707a9bd Merge branch 'master' into minecraft1.3
Bring some of the ticking fixes in

Conflicts:
	client/cpw/mods/fml/client/FMLClientHandler.java
	patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian e8b09f4692 Got the relauncher downloading and injecting library files 2012-07-05 15:23:37 -04:00
Christian decbe8ba7c Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian 53c2b50212 FFS let this fix that bloody ticking mess that is ML compatibility. 2012-07-03 23:03:51 -04:00
Christian 3d8a5edc30 Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian 275fd394c1 Change gui ticking and world load tick. Should close issue #40 and kill it deader
than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian 07a1927c25 Update some stuff 2012-07-02 23:49:40 -04:00
Christian 0418f01886 Harvest MC version from MCP 2012-07-02 13:31:45 -04:00
Christian 6f8409a2ce fix sided proxy bukkit test (not used so not a biggie) 2012-07-02 12:32:41 -04:00
Christian 731dbf5175 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Christian d3b48f0c21 Support tick spacing through new IScheduledTickHandler 2012-06-28 17:10:35 -04:00
Christian 5a5ff97f39 Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed 2012-06-26 16:24:50 -04:00
Christian 64dab3c8d7 Add in a new recipe handler registry method for ease of adding recipes to MC 2012-06-26 15:29:34 -04:00
Christian 77479d8b74 Fix ticking for GUI ticks too! 2012-06-22 09:30:27 -04:00
Christian dd7ee6e268 Fix dependency string processing error 2012-06-22 06:21:04 -04:00
Christian 64d1b29c43 Fix ticking properly - ML world ticks now fire once, properly 2012-06-21 18:11:40 -04:00
LexManos 262c68a81d Added stupididty exception for common issue with getMinecraftLogger. 2012-06-21 03:17:33 -07:00
Christian 21042e6913 Rename unused ML prop config files if they exist (to .bak) and
skip generating if not needed
2012-06-20 21:17:32 -04:00
Christian 6ba65d047f Revert "Test failing build"
This reverts commit 744febc38e915a12c388fe01ba6715d31b6b6ee2.
2012-06-20 08:44:49 -04:00
Christian e8db35228b Test failing build 2012-06-20 08:35:47 -04:00
Christian 02f9578b52 Fix huge bug/typo in basemodticker that stopped ticks getting sent 2012-06-20 08:03:57 -04:00
LexManos 308525987d Fix compilation error, Protip: Don't use java7 things when compiling for java6, and Don't report successful build on compilation errors cpw. 2012-06-20 02:14:07 -07:00
Christian 944fd02fca More ticking cleanup 2012-06-17 18:53:49 -04:00
Christian 4385704172 Remove WorldLoad tick from modloader mods- too early. *sigh* 2012-06-17 18:49:19 -04:00
Christian 6d46fefd83 Make sure to reset the clock trigger 2012-06-17 18:41:54 -04:00
Christian ce71f85095 Force all client modloader ticks to occur at render end 2012-06-17 18:41:05 -04:00
Dion Williams 64f7b219af Make FML logs use system line endings for consistency with Java stack traces in the logs. 2012-06-14 18:01:35 +01:00
LexManos 5115f4f1e4 Fixed KeyBinding issue with ModLoader container, if you register a KeyBinding twice it will discard the old one. And fixed issue where getVersion() could return null causing NPE. 2012-06-10 17:19:05 -07:00
Christian ad8e9f10c3 Fix up "errored" mod states so they actually read as errors 2012-06-09 11:07:07 -04:00
Christian df205d7d3f Fix up biome handling for client and server 2012-06-09 10:27:24 -04:00
Scott Killen abcb583dd0 - Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian bc72bf11ee Tweak error handling - report the exception that caused the bailout 2012-06-08 15:31:30 -04:00
Christian 320503340b Change world generation to expose a mod interface 2012-06-07 19:44:03 -04:00
Christian 00a9cd4a5f Attempt early initialization of Minecraft Forge 2012-06-07 19:25:49 -04:00
Christian 6f91209ea8 Fix ticking- need to register the basemod tickhandler *sigh* 2012-06-07 16:31:23 -04:00
Christian 110ca0f3ba Fix ticking for new name "GAME" vs "WORLD" 2012-06-07 16:21:01 -04:00
Christian Weeks 856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks 5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
LexManos 5997bd3b87 Interm implementation of keyboardEvent for ModLoader. 2012-06-06 01:43:49 -07:00
Christian Weeks 1f7baa09b5 More proxy code 2012-06-02 22:12:15 -04:00
Christian Weeks f15d9c507f Introduce a proxy side loader for mod use 2012-06-02 22:12:15 -04:00
Christian Weeks de8a5cfc8b Slight reorganization of texture ticking - accomodate optifine 2012-06-01 23:07:32 -04:00
Christian Weeks 2f09a048d6 Tweaks to basemod setup 2012-06-01 00:33:51 -04:00
Christian Weeks ae6621bfdd More tweaks for proper API 2012-05-31 22:42:23 -04:00
Christian Weeks dfd15acb6d Reorganize for bukkit integration 2012-05-31 22:09:45 -04:00
Christian Weeks b5a10c0153 Add in missing hooks, add branding information to the crash report 2012-05-27 07:14:35 -04:00
Christian Weeks 3454b43daa Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire. 2012-05-25 17:21:30 -04:00