Commit Graph

174 Commits

Author SHA1 Message Date
RainWarrior b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
RainWarrior 6eba0ebb93 Added model loader registry
Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel

ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)

Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.

Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport

OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Parker Young bfcce919b9 Re-enabled Icon setting for Fluids 2015-01-16 17:30:00 -05:00
Chicken-Bones 0cbc685d3c Allow blocks to render in multiple layers 2014-12-26 15:45:00 +10:00
RainWarrior 134fbaa1ff Added model bake event (allows mods to insert custom baked models, much like TextureStitchEvent allows to load custom textures), ISmartBlock/ItemModel (ability form models to react to block/item states), Block.getExtendedState, support for unlisted properties in block states. Includes example implementation of http://imgur.com/a/FyyJX 2014-12-04 14:16:30 +03:00
Lex Manos 59df94bd90 Updated FML:
MinecraftForge/FML@9c8ca4a4e3 Unlink banner block and item id. Mojang should of matched these up but they didn't -.-
MinecraftForge/FML@84a101f344 Update Dev mcp mappings to 11-30 snapshot.
2014-12-01 19:11:17 -08:00
Lex Manos 53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
Lex Manos ae4f979318 Compleetly disable stencil bits unless told not to by using the -Dforge.forceDisplayStencil=true flag. Should solve the 'menu in bottom corner' issue with Intel Integrated graphics cards. 2014-10-12 22:11:40 -07:00
Lex Manos 676ecab52e Disable by default the Display Stencil bits. Keep FBO bits. Acording to Mumfery and ChickenBones, it should not be nessasary and should solve the 1/4 main menu issue. Use -Dforge.forceDisplayStencil=true to enable old behavior. 2014-10-06 15:12:12 -07:00
cpw 27d5dc0a25 Add a system property for the stencil, in case config is not available.. 2014-07-09 10:59:33 -04:00
Lex Manos 219f5adf61 Add config option to disable attempting to creat screen with Stencil Bits. 2014-06-29 18:42:48 -07:00
Lex Manos eb1ddab278 Add a couple of localizations to Forge added strings. Closes #1068 2014-06-02 15:28:11 -07:00
RainWarrior 3980bf79da Added world display list render events 2014-05-26 04:09:21 +04:00
bspkrs 3fa0c70f2b get a spelling checker :P 2014-04-18 11:21:40 -04:00
Lex Manos 621fb050ce Finally do SoundSystem workup for 1.7, Closes #982 2014-04-03 03:12:22 -07:00
iChun bad0639e90 Add cancelable RenderHandEvent. 2014-02-22 01:13:40 +08:00
Lex Manos e68577ffd3 Updated FML:
MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367.
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Lex Manos 51414375e4 Uncomment aa few FluidRegistry entries. 2014-01-29 21:04:34 -08:00
Lex Manos baf95e747a Fix warnings in Forge codebase. 2014-01-17 21:55:48 -08:00
Lex Manos 40d02fe6c3 Add a version check mechanic to startup, it is done in a seperate thread and has a config option to compleetly disable it. This allows us to notify users of new recomended builds. Hopefully stemming the flow of outdated help request. Also adds a warning to the main screen if you are running a 'Beta' Forge. Which means a Forge for a new version of Minecraft that we have not promoted a recomended build for yet. 2013-12-25 00:35:59 -08:00
Lex Manos a6c45a7ade Inital patch update for 1.7.2, Doesn't compile, not done yet. 2013-12-22 03:06:10 -08:00
Lex Manos 439dbd8bb3 Killed a few hundred compile errors. 2013-12-12 23:32:36 -08:00
Lex Manos 521b8a16c4 Some work on 1.7, waiting for Abrar to fix a few things. 2013-12-09 21:59:12 -08:00
AbrarSyed 797399ff7f Step 2: The Reformation 2013-11-09 15:57:08 -06:00
Renamed from client/net/minecraftforge/client/ForgeHooksClient.java (Browse further)