Commit graph

266 commits

Author SHA1 Message Date
LexManos
a0891d74a0 Fix return value of EnchantPower hook, closes #518 2013-04-17 19:08:50 -07:00
LexManos
cb67c72cd7 Added a small method in the Block.java to specify the amount of enchanting power it can supply to an enchanting table. Closes #508 2013-04-10 16:56:31 -07:00
LexManos
b66d3b6b0f Added NBT data to liquid stacks. Closes #501 2013-04-10 16:44:31 -07:00
Christian
7c6468a9ea Update MCP names to recent published names
Updated FML:
MinecraftForge/FML@1774e2bf30 MCP names update
2013-04-10 18:30:25 -04:00
LexManos
f05b27c27d Deprecate long dead interface that moved to FML. remvoe next MC version. 2013-04-10 18:30:24 -04:00
Tarion
9b58fb9384 Clarify Factory call and Event Functionality 2013-04-10 18:30:24 -04:00
Tarion
aa202878e2 Added maxCanSpawnInChunk event to allow overriding of creature chunk spawn cap 2013-04-10 18:30:24 -04:00
LexManos
a44bd6dadf Add function to remove categories from a configuration, indavidual properties can be removed using ConfigCategory.remove() Closes #462 2013-04-04 18:09:01 -07:00
LexManos
814123a973 Pulled Biome Tag System by Emasher, Closes #433
An issue with biome adding mods which is becoming increasingly annoying for players, is that many mod authors that add biome specific world generation or mobs in their mods, for the most part, hard code them to work with vanilla biomes only. This becomes a huge problem when it's difficult to even find a vanilla biome, let alone a specific one, when biome mods are installed.

A simple solution to this problem is a tag system for biomes that allows mod authors to set up their world generators, or mobs to generate or spawn in biomes that have been registered with a specific tag such as "FOREST", or "FROZEN". I wrote such a system a few months ago, which I've been using with my own mods, and have made available to anyone who wants to use it. Since then, I've had requests from mod authors and players alike to try and get it, or at least similar functionality, into Forge, where other mod authors will be more comfortable using it.

Aside from the tags, it also includes a rule based system to classify biomes that have not already been registered with it when information is requested on them (You can opt out of this by registering a biome as type "NULL"). And additionally, the ability to register IWorldGenerators for specific biomes, or biome types (tags) to speed up chunk generation a little bit.
2013-04-04 17:55:35 -07:00
LexManos
6b0d1bb319 Deprecate IArmorTextureProvider, moved to Item. And exposed more information to the function. Closes #365 2013-04-04 17:28:50 -07:00
LexManos
488322baa2 Add checking for 'ENUM$VALUES' in EnumHelper. Eclipse uses it's own internal compiler which does not follow the java standard of making the values field names $VALUES and private. Instead its public and ENUM$VALUES. Closes #502 2013-04-04 16:04:04 -07:00
Krapht
1ec2810bac Remove unneeded SideOnly. ref: Buildcraft/Buildcraft#710 2013-03-31 09:04:49 +02:00
Christian
5ad133c664 Sanity check the item ID for loaded liquid stacks better. 2013-03-29 21:43:59 -04:00
Christian
8a4a62ab4e Add in persistence code for LiquidTank. Using it should protect against liquids that get removed f.e. Closes #395 2013-03-29 16:21:17 -04:00
Christian
b1e7248a67 Make liquidstacks immutable in their type data. Sorry about this, but it makes things a lot easier. 2013-03-29 15:40:45 -04:00
Christian
fc976c7714 Fix up liquidstack so it knows about the texture sheet for it's icon 2013-03-29 12:42:55 -04:00
Christian
b4116f1f31 Fix possible NPE in ChunkManager. Closes #478 in reality 2013-03-28 08:19:24 -04:00
Christian
a7108bc2ff Fix up some liquid logic 2013-03-28 08:07:09 -04:00
Flow86
41ed59f424 fix bug #489 from #429 2013-03-28 08:07:09 -04:00
Christian
7cfb28fecb Fix hashCode 2013-03-27 19:27:00 -04:00
Christian
91cecec28a Use the liquid name in liquid stack persistence. Closes #429 2013-03-27 19:09:57 -04:00
LexManos
2d08490a27 Bump version number for 1.5.1 Note: We really need to do this more... 2013-03-26 20:49:44 -07:00
LexManos
9bb558078b Fixed issue with Event.hasAnnotation ignoring it's parameter. And cached its values for potential performance gain. Closes #482 2013-03-26 10:38:55 -07:00
Christian
300f471c57 Merge branch 'mithionchanges' of github.com:Mithion/MinecraftForge into mithionchanges
Fix up code for minecraftforge style. Clean up patches.

Conflicts:
	common/forge_at.cfg
	patches/minecraft/net/minecraft/block/Block.java.patch
2013-03-23 16:56:01 -04:00
Mithion
e13dff305e Ender Teleport Changes
Renamed Ender Teleport Event and added it in to ender pearls.
2013-03-23 14:12:42 -04:00
Mithion
4de9793ec9 Enderman Teleport Event
New event when an enderman teleports that allows the teleport location
to either be modified or completely cancelled.
2013-03-23 12:59:06 -04:00
Christian
4de9140a34 Add in block rotation support. It supports most vanilla blocks (hopefully), logs should be added soon. 2013-03-23 11:56:58 -04:00
Mithion
ee6dce2390 Player Flyable Fall Event
Adds an event to EntityPlayer that is posted on player fall when the
player has flight capabilities.
2013-03-22 15:05:58 -04:00
Mithion
fa2cbe2671 Brewing Stand Changes
Added an event on potion ingredient applied.  Event contains the item
stacks of each of the potions being brewed as well as any remaining
ingredients.

Changed TileEntityBrewingStand and SlotBrewingStandPotion to look for
instanceof ItemPotion rather than potion.itemID
2013-03-22 15:05:23 -04:00
Mithion
2a76f7740e Entity Extended Properties Changes
Adds IExtendedEntityProperties interface, which specifies three methods
that are needed:  Init, Save, and Load.

Adds the EntityConstructing event, which is called during the
constructor of Entity.  It is needed there so that the reference is in
place during the ReadNBT call.

Adds hooks into Entity that allow registration of
IExtendedEntityProperties classes, as well as saving and loading to NBT.
2013-03-22 15:04:00 -04:00
LexManos
3d9629013b Update to 1.5.1 Pre-Release:
MinecraftForge/FML@9565529baf Updated to latest MCP and Minecraft 1.5.1 Pre-release.
MinecraftForge/FML@a573faf92d Someone derped up this function bad, revert name.
2013-03-19 18:09:48 -07:00
LexManos
2395699afd New TextureStitchEvents called before and after a TextureMap gathers and stitches textures together.
Also added a config option to diable the writing of resulting stitched textures to disc. Default disables the writing.
2013-03-17 20:07:30 -07:00
LepkoQQ
f1b32126c5 Fix ShapedOreRecipe checking mirrored recipes 2013-03-16 11:57:11 +01:00
Corax
de0910b4fb Update ForgeDummyContainer.java 2013-03-14 10:02:17 +01:00
LexManos
62cb053d5f Add config toggle to atempt to remove TileEntities and Entities that error during there update without fully crashing the server, use at your own risk. Closes #424 2013-03-13 12:20:57 -07:00
LexManos
c471a9a557 Deprecation Sweep in DungeonHooks and fixed wildcard in ChestGenHooks remove function. 2013-03-13 10:55:08 -07:00
LexManos
ff0340f5b4 Fix missed wildcard change in OreDictionary closes #448 2013-03-12 19:44:47 -07:00
LexManos
31b908473d Fix crash when EnumHelper can't find $VALUES field, log info, and return gracefully. 2013-03-12 18:42:43 -07:00
Christian
83d4be5a05 Some tweaks to the liquid dictionary, to allow for canonical liquid stacks for things like rendering 2013-03-12 20:33:50 -04:00
Christian
529062d73f Fix the oredictionary for the new recipe wildcard value of Short.MAX_VALUE. 2013-03-11 17:43:23 -04:00
LexManos
9a72d50dec Early define CrashReport classes to combat invalid crash details. 2013-03-08 20:31:37 -08:00
LexManos
a91a50cd9d Deprecated Forge's ISidedInventroy, there is a vanilla solution. Added temporary config option to legacy furnace slot orientation. 2013-03-08 19:16:48 -08:00
Christian
e5913fb29f Add an Icon to the LiquidStack, for rendering the liquid in various ways 2013-03-06 20:54:24 -05:00
LexManos
43a1bf1425 Removed erroring imports and update build function to die on errors. 2013-03-04 20:57:42 -08:00
LexManos
20db933cee New world event for controlling potential entity spawnlists. For #430 2013-03-04 20:29:05 -08:00
LexManos
16475908be Rework configuration, configs should now use Config.hasChanged to deterne if thehould call save(), also re-worked the saving to not use String.format as much. 2013-03-04 16:33:52 -08:00
LexManos
9bd8f2697c Updated Forge to s13w09c 2013-03-02 03:08:27 -08:00
LexManos
a04e7912b0 Sync up with FML, Will not run nativly as you need deobfusication_data.zip in your libs folder.
We have not setup the download for that yet, to make it yourself just zip joined.srg name it deobfusication_data.zip and put it in lib
2013-02-28 03:53:42 -08:00
Christian
082ee1a5ea Merge branch 'master' into snapshot15
Conflicts:
	fml-src-1.4.7-4.7.22.539-master.zip
	fml-src-1.4.7-4.7.35.556-master.zip
	fml-src-13w02b-4.99.16.541-snapshot15.zip
2013-02-27 23:19:11 -05:00
LexManos
a766603b38 Merge commit '695b080197bd577cc34fe6dbc72b74f4a74b2d5c' into snapshot15
Testing cherry picking.
2013-02-27 00:57:35 -08:00