Christian
5770708e75
Update to MC 1.4.6
2012-12-17 21:48:29 -05:00
Christian
a26b495ef9
Move Side and SideOnly to relauncher package
2012-12-15 23:21:26 -05:00
Christian
55dc3467de
Change to download bouncy castle as well. We also finally properly use the downloaded libs
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even in vanilla code!
2012-12-11 22:37:07 -05:00
Christian
229a501def
Remove extraneous patch file
2012-12-11 20:37:12 -05:00
Christian
64226c3d7e
Merge branch 'repackage'
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Conflicts:
build.xml
client/cpw/mods/fml/client/FMLClientHandler.java
client/cpw/mods/fml/client/GuiIdMismatchScreen.java
common/cpw/mods/fml/common/FMLCommonHandler.java
common/cpw/mods/fml/common/IFMLSidedHandler.java
common/cpw/mods/fml/common/network/ModIdMapPacket.java
common/cpw/mods/fml/common/network/ModListResponsePacket.java
common/cpw/mods/fml/common/registry/GameData.java
common/cpw/mods/fml/common/registry/GameRegistry.java
common/cpw/mods/fml/common/registry/ItemData.java
common/cpw/mods/fml/common/registry/LanguageRegistry.java
common/cpw/mods/fml/server/FMLServerHandler.java
install/fml.py
patches/minecraft/net/minecraft/client/Minecraft.java.patch
patches/minecraft/net/minecraft/server/MinecraftServer.java.patch
patches/minecraft/net/minecraft/world/storage/SaveHandler.java.patch
2012-12-11 14:58:38 -05:00
LexManos
65a8bbf9e7
Fix patches, rebased with HEAD
2012-12-10 15:37:48 -08:00
Christian
1c5b8ecb7b
Fixing id map generation - should validate correctly now
2012-12-10 15:26:13 -08:00
Christian
aee1a3f24d
Fixing id map generation - should validate correctly now
2012-12-09 22:24:16 -05:00
LexManos
099b8259a6
Fished moving out the rest of the default packaged classes to aproperiate packages. Updated patches and code to reflect.
2012-12-08 21:41:16 -08:00
LexManos
e63311b4d0
Some stragler patches
2012-12-08 19:34:35 -08:00
LexManos
b02f93aeed
Updated patches to new packages.
2012-12-08 19:33:29 -08:00
Christian
f4070ff625
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
Christian
bccad16ea6
Add in storage, detection and validation of the ItemID array between client and server
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and also for world saves. May help with item configuration issues.
2012-12-07 01:52:16 -05:00
Christian
9cdbadb66c
Merge branch 'master' into repackage
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Conflicts:
patches/minecraft/net/minecraft/client/EntityFX.java.patch
2012-12-03 17:31:29 -05:00
Christian
f74b8ac30b
Revert "Fix MC-2497 - derpy torch flames. Moved from forge. Everyone should benefit."
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This reverts commit fa567014a54b3273002fe9cf424ab4cf3ec54c3a.
2012-11-20 08:27:13 -05:00
LexManos
8b1ed2d255
First half of new patches
2012-11-20 03:15:01 -08:00
LexManos
397d36e900
Modified merger to just consider all server classes as common. And moved the defnition of CodecMus to the config.
2012-11-19 17:45:53 -08:00
Christian
8025bf3a2c
Change texturebinding to use the textureId directly rather than iconIndex
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to determine if it needs to rebind the texture sheet
2012-11-18 08:45:25 -05:00
Christian
783926194e
Fix MC-2497 - derpy torch flames. Moved from forge. Everyone should benefit.
2012-11-16 22:50:21 -05:00
LexManos
6191f2530c
Fix for ModLoader static overrides not displaying.
2012-11-15 14:08:41 -08:00
Christian
3dbe774ec1
Update to MC 1.4.4
2012-11-08 17:55:20 -05:00
Christian
8ec0cf6ab9
Update to 1.4.3
2012-11-01 23:53:13 -04:00
Christian
6e8902da86
Update FML for Minecraft 1.4.1
2012-10-23 18:00:33 -04:00
Christian
698f0e69eb
Remove fuzz from patches for INetworkManager change
2012-10-20 17:16:50 -04:00
LexManos
ce847a7c53
Inital patch update to 1.4
2012-10-20 02:43:03 -07:00
LexManos
8f0b7c05fe
Fixup Item in hand rendering of textures > 16x
2012-09-15 18:24:27 -07:00
Christian
09558e9e15
Clean up stale references to the Player stored in the NetworkRegistry,
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closes #100
2012-09-15 15:36:26 -04:00
Christian
0de240c4fe
Fix onConnectionClosed not being called on the client side of a connection
2012-09-09 11:29:08 -04:00
Christian
ab34f2d2cf
Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
2012-09-07 22:46:31 -04:00
Christian
c4d5c89f85
Compatibility level is now passed from server to client - and
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the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian
8b8d9a58f6
Capture and leverage Packet131MapData
2012-09-06 10:03:30 -04:00
Christian
6d9b9fde47
Overlooked chat message support *sigh*. Fixes wierd mods that communicate through custom
...
chat messages rather than anything else. Hi Superior enchanting!
2012-09-04 12:37:59 -04:00
Christian
93f9cc45f9
Use a null socket and try to prefer the result of getLocalHost in the broadcast data.
2012-08-29 16:12:40 -04:00
Christian
ece5483ad7
Add in an ItemRenderer null check so FML can run render adding mods
2012-08-29 13:58:56 -04:00
Christian
3b0c0fcecf
Fix keybindings not loading properly from gamesettings file after restart
2012-08-28 22:15:18 -04:00
Christian
87fa59b0f7
Fix up version handling properly. Hopefully, and the error screen.
2012-08-23 15:29:17 -04:00
Christian
4b6b090712
Fix up versioned dependencies so they work a lot better, also add in a missing mods screen
2012-08-23 13:43:25 -04:00
Christian
7ff1e60af9
Fix LAN to try hard to find a real network interface, not just localhost
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most of the time
2012-08-22 11:48:30 -04:00
LexManos
85e3c330e7
Updated MCPMerger to annotate unique classes with there sides, and SideTransformer to null out any class that is loaded on the wrong side.
2012-08-19 22:26:52 -07:00
Christian
466022b402
Change language loading a bit
2012-08-13 20:28:53 -04:00
Christian
deab31fb03
Add in a sided variant of the packethandlers in the annotation - also, a bit more
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explicit warning on when to register blocks - if you do it after pre-init, you'll
reset the achievements
2012-08-13 15:26:29 -04:00
Christian
35fda10b50
Update netclienthandler patch.
2012-08-11 12:10:22 -04:00
Christian
5e7cb9106d
A lot of missing patches to code re-added. Almost all functionality should now
...
be restored.
ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
3c1b234a61
Fix up MCP merger - it definitely works now - the game runs and runs well.
...
Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00
Christian
c1bd11e64a
Reorganized all the current patches
2012-08-08 22:57:37 -04:00
Christian
77f4cc5bea
Gui Handler ported from MC forge
2012-08-08 00:31:24 -04:00
Christian
8998d4c5e0
Revert dumb stuff with commands patch - lots of gfx patching
2012-08-07 23:11:37 -04:00
Christian
0ddf61cee2
Almost finished basic network stuff now
2012-08-07 20:41:37 -04:00
Christian
84efb72e46
Update some patches- more network work
2012-08-07 20:10:36 -04:00
Christian
f4b9055171
Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
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the registry area
2012-08-06 22:30:13 -04:00
Christian
73bdd512c5
Network support - there's still some work to do and full id sync isn't done yet, but it has proper registration
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semantics and hooks for 250 handling
2012-08-06 16:12:50 -04:00
Christian
8bda53cb77
Add in a lot of network handler stuff - also, expose the asm harvested data
2012-08-06 09:52:42 -04:00
Christian
e39092335a
Allow coremods to inject a modcontainer and run code
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this will mean that FML is deliberately and very obviously incompatible with a modloader installation.
Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
Christian
1b20de0ab6
Fix commands patch, WorldType patch and some ML compat stuff
2012-08-02 20:09:18 -02:30
Christian
582a785fb8
Change some stuff around - begin launching the server through the wrapper too.
...
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
LexManos
4fb08f1660
Rewrote patch generation and application to no longer need diff, and attempt to apply common patches on decompiles that don't have one side or the other.
2012-08-01 06:54:57 -07:00
Christian
6f8b39ea09
Beginning the 1.3.1 update
2012-07-30 22:31:07 -04:00
Christian
69e895e687
Some patches to go along with the other changes
2012-07-23 22:51:16 -02:30
Christian
25fb847dc1
Fixes
2012-07-06 10:42:49 -04:00
Christian
98e31e5f03
Incorporate server patches into client
2012-07-06 10:29:17 -04:00
Christian
0ff59e7978
Remove two places that are unpatchable now
2012-07-06 09:52:21 -04:00
Christian
97cfbb990d
Server repatching
2012-07-06 09:44:00 -04:00
Christian
be59dfff54
Launch through the applet launcher too
2012-07-06 01:04:33 -04:00
Christian
32e93213f1
Some patches for the server
2012-07-05 22:31:46 -04:00
Christian
b9466b8ee5
Lots of client patch fixup
2012-07-05 18:13:47 -04:00
Christian
4ab2a3cb6b
And we have a brand, "fml". We're definitely modded :)
2012-07-05 15:36:31 -04:00
Christian
07a1927c25
Update some stuff
2012-07-02 23:49:40 -04:00
Christian
b51ce21b70
Initial checkin. Some patches are probably missing, but client compiles.
2012-06-29 20:18:04 -04:00
Christian
731dbf5175
Working simple scheduled ticking, Player ticks
2012-06-28 23:37:30 -04:00
Scott Killen
83fa5ffa5e
Client
...
======
Added hook in GuiCreateWorld to allow WorldType to present GUI on world creation.
2012-06-17 15:05:16 -04:00
Scott Killen
f85c7a48ca
**Client**
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* Delegated World.func_46068_G() (getHorizon), which depends on WorldType, to the WorldType class per LexManos' suggestion
2012-06-17 00:04:50 -04:00
Scott Killen
efc8d1bb37
Client
...
======
- Fixed WorldType to allow custom WorldTypes in world creation GUI.
- Deprecated client WorldType.getSeaLevel() and renamed it with the more accurate name of getMinimumSpawnHeight.
- Changed related reference WorldProvider.
Server
======
- Fixed WorldType to allow custom WorldTypes
- Added methods to WorldType giving it the exact abilities of client WorldType
- Adjusted WorldProvider so that it relies on WorldType the same way it does on client.
2012-06-16 23:31:17 -04:00
Brian Wiegand
04917a9a8c
Incorrectly passing the IInventory of the extraction slot instead of the crafting matrix, get back to me on why it's doing this instead of the default behavior of ModLoader and Forge.
2012-06-13 15:17:33 -07:00
LexManos
b12cafb5c5
Made it so it will attempt to scale any Texture Effects that return data for smaller texture resolutions. Made the size descrepancy only a error for ITextureFX texture effects.
2012-06-10 05:56:52 -07:00
Scott Killen
abcb583dd0
- Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
...
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian Weeks
b5a10c0153
Add in missing hooks, add branding information to the crash report
2012-05-27 07:14:35 -04:00
Christian Weeks
3454b43daa
Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire.
2012-05-25 17:21:30 -04:00
Christian Weeks
46b7dc0fec
Patch fixing
2012-05-24 21:40:34 -04:00
Christian Weeks
f5598573a2
Update some stuff for updated tweaks
2012-05-24 21:39:16 -04:00
Christian Weeks
012c378427
my tweaks
2012-05-24 21:06:27 -04:00
LexManos
2927be6247
Some patch cleanup.
2012-05-24 02:18:20 -07:00
LexManos
a9b317c941
Rewrote how HD Texture support worked, to make it easier for Optifine to integrate.
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Fixed TextureFlamesFX for extramly large texture sizes.
Fixed the texture size sceme to allow for different sizes of textures in the same pack.
2012-05-24 01:35:37 -07:00
LexManos
1727ce69ed
Line number changed..
2012-05-24 01:33:50 -07:00
Christian Weeks
0d5ab57fa0
Fix up the watch
2012-05-18 20:42:12 -04:00
Christian Weeks
2dcd1c4065
And some tweaks to the texture handling
2012-05-18 20:17:07 -04:00
Christian Weeks
88f3c4f9bd
Lots of error handling.
2012-05-18 10:38:40 -04:00
Christian Weeks
dd94427f22
Missed a patch *sigh*
2012-05-17 21:57:24 -04:00
Christian Weeks
a9e17048e6
Because, of course, I broke the first build...
2012-05-17 20:27:24 -04:00
Christian Weeks
1004a3236a
Derpy exceptions derpy exception handling
2012-05-17 15:19:25 -04:00
Christian Weeks
8aacd2d127
Remove the dependency in RenderEngine, decided on the simple API for texture FX
2012-05-17 15:11:21 -04:00
Christian Weeks
bc3790e3ca
Tweak the render patch- we won't fail if the updateTexture call fails
2012-05-16 00:34:50 -04:00
Christian Weeks
77d6ae8ffa
Update patches: add in a setup for most of the texturefx classes
2012-05-16 00:01:12 -04:00
Christian Weeks
ddb1085064
Fix tileSize -> iconTileSize. Stupid MCP
2012-05-15 22:34:17 -04:00
Christian Weeks
1b299b4ff4
Fix some derpy
2012-05-15 22:18:41 -04:00
Christian Weeks
25ced3f321
Update patches for hd textures
2012-05-15 22:10:38 -04:00
Christian Weeks
6903deb69d
Refresh the renderengine patch- catch and log some texture pack reload errors
2012-05-15 16:21:40 -04:00
Christian Weeks
a77aeedee2
Lots of cleanup on the mod list, pretend we're the mcpatcher for mod HD detection.
2012-05-15 15:52:19 -04:00
Christian Weeks
bc23e7a657
Fix up fubar in worldprovider. Add in obfuscation detection. Capture the exception that crashes minecraft in the log file.
2012-05-14 18:21:35 -04:00
Christian Weeks
6b23024f11
ModLoader worldtype hackery compatibility
2012-05-14 16:21:05 -04:00
Christian Weeks
c2264c97aa
Fix derp
2012-05-14 14:16:50 -04:00