Commit graph

16 commits

Author SHA1 Message Date
Christian
a26b495ef9 Move Side and SideOnly to relauncher package 2012-12-15 23:21:26 -05:00
Christian
3f383e2dc6 Fix up idmap code 2012-12-09 22:01:13 -05:00
LexManos
804e597aca Update all imports for repackaging. Branch is compileable. 2012-12-08 20:21:03 -08:00
Christian
f4070ff625 Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
2012-12-08 17:05:18 -08:00
LexManos
586807c2c8 Update FML imports 2012-11-20 03:14:36 -08:00
Christian
e8c5b0791f Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
Fix NPE for FML crash report on server. Clean up dead patches.
2012-11-16 22:50:00 -05:00
Christian
1a31cd0886 Fix up some javadoc complaints 2012-10-25 16:18:42 -04:00
LexManos
48d12444c0 Remove a bunch of warning about javadoc, not a real fix, but no more warning. 2012-09-15 18:04:56 -07:00
Christian
3461c12d95 Remove debug cruft 2012-09-07 23:14:54 -04:00
Christian
ab34f2d2cf Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn 2012-09-07 22:46:31 -04:00
Christian
c4d5c89f85 Compatibility level is now passed from server to client - and
the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
2012-09-07 19:32:36 -04:00
Christian
8b8d9a58f6 Capture and leverage Packet131MapData 2012-09-06 10:03:30 -04:00
Christian
5a6275f0e1 Fix up network negotiation - now it will disconnect with a nice
error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
0ae888e8f8 Fix entity handling for ModLoader mods, thanks parachute mod! 2012-08-22 23:46:16 -04:00
Christian
5ea0932e24 Organize ALL the imports 2012-08-17 09:25:04 -04:00
Christian
7de5191848 Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00