Christian
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a26b495ef9
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Move Side and SideOnly to relauncher package
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2012-12-15 23:21:26 -05:00 |
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Christian
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3f383e2dc6
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Fix up idmap code
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2012-12-09 22:01:13 -05:00 |
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LexManos
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804e597aca
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Update all imports for repackaging. Branch is compileable.
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2012-12-08 20:21:03 -08:00 |
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Christian
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f4070ff625
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Add in storage, detection and validation of the ItemID array between client and server
and also for world saves. May help with item configuration issues.
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2012-12-08 17:05:18 -08:00 |
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LexManos
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586807c2c8
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Update FML imports
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2012-11-20 03:14:36 -08:00 |
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Christian
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e8c5b0791f
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Fix an NPE in TileEntity trying to generate a crash report. Make suspicious classes just return the obvious.
Fix NPE for FML crash report on server. Clean up dead patches.
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2012-11-16 22:50:00 -05:00 |
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Christian
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1a31cd0886
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Fix up some javadoc complaints
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2012-10-25 16:18:42 -04:00 |
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LexManos
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48d12444c0
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Remove a bunch of warning about javadoc, not a real fix, but no more warning.
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2012-09-15 18:04:56 -07:00 |
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Christian
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3461c12d95
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Remove debug cruft
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2012-09-07 23:14:54 -04:00 |
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Christian
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ab34f2d2cf
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Attempt to build some protocol negotiation, and fix packet1login so that the dimension is a short, matching packet9respawn
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2012-09-07 22:46:31 -04:00 |
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Christian
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c4d5c89f85
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Compatibility level is now passed from server to client - and
the client tracks it. This means certain packet changes can be made
without breaking comms, hopefully
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2012-09-07 19:32:36 -04:00 |
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Christian
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8b8d9a58f6
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Capture and leverage Packet131MapData
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2012-09-06 10:03:30 -04:00 |
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Christian
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5a6275f0e1
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Fix up network negotiation - now it will disconnect with a nice
error screen if there are missing mods on the client vs server
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2012-08-26 22:13:43 -04:00 |
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Christian
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0ae888e8f8
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Fix entity handling for ModLoader mods, thanks parachute mod!
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2012-08-22 23:46:16 -04:00 |
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Christian
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5ea0932e24
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Organize ALL the imports
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2012-08-17 09:25:04 -04:00 |
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Christian
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7de5191848
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Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
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2012-08-13 22:51:53 -04:00 |
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