Commit graph

4333 commits

Author SHA1 Message Date
Parker Young
e04240e5e3 Added ATs for EnumFacing
This publics the VALUES array and HORIZONTALS array in EnumFacing, thus giving modders access to these arrays, much like ForgeDirection had.
2015-02-16 16:30:55 -05:00
Lex Manos
0a8a535e2c Quiet ClassPatchManager debug spam by default. Reenable using -Dfml.debugClassPatchManager=true. 2015-02-15 17:30:56 -08:00
Lex Manos
d14ad7dd9a Filter more known libraries from potential mod canidates. 2015-02-15 17:30:18 -08:00
RainWarrior
d741b1bafc Attributes.put (de)normalization now works as intended 2015-02-16 03:53:33 +03:00
Matthew Prenger
b4f8945fec Add the ability to add prefixes and suffixes to the player's display name. 2015-02-15 17:47:13 -06:00
Lex Manos
f6ca556a38 Hold a weak reference to the Minecraft fake player object. Closes #1705 2015-02-15 13:00:09 -08:00
LexManos
e5cd5fc256 Merge pull request #1689 from matthewprenger/master
Minor tweak to UsernameCache to also cache usernames of offline players
2015-02-15 12:37:50 -08:00
RainWarrior
44e31f802a Updated FML 2015-02-14 05:17:56 +03:00
RainWarrior
68efb9d6f4 Moved transformer wrappers to a separate package (should fix signing errors), fixed debug mods not loading in forgedev (string comparison). 2015-02-14 05:17:14 +03:00
RainWarrior
5616d0c1b0 ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models 2015-02-14 04:44:41 +03:00
LexManos
316ec27e77 Merge pull request #599 from diesieben07/master
Handle empty lines in language files gracefully
2015-02-13 14:04:53 -08:00
RainWarrior
87ef833d32 Alternative models work once again 2015-02-14 00:23:03 +03:00
diesieben07
1a2c521b63 Handle empty lines in language files gracefully 2015-02-13 15:34:54 +01:00
RainWarrior
3e1d959a23 Updated FML 2015-02-13 08:24:32 +03:00
Fry
c85aa9351a Merge pull request #597 from RainWarrior/blame
Added blaming of coremods and mods not targetting Java 6
2015-02-13 08:05:20 +03:00
RainWarrior
a4e70e44e1 Added blaming of coremods and mods not targetting Java 6 2015-02-13 08:07:27 +03:00
RainWarrior
dfc2e04255 fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values 2015-02-09 17:19:10 +03:00
Lex Manos
0e69e84d89 Try a maven mirrior to fix build issues. 2015-02-08 17:24:44 -08:00
RainWarrior
2419d4913b made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models 2015-02-09 02:46:01 +03:00
RainWarrior
9a6fb600ec Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery 2015-02-08 15:51:41 +03:00
RainWarrior
9e90febd37 fixed NPE during loading of B3D models without textures/brushes.
changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
Matthew Prenger
0f43b95821 Minor tweak to UsernameCache to also cache usernames of offline players. 2015-02-07 03:58:27 -06:00
Lex Manos
f0d96b7c50 Fixed being kicked from the server while swimming. 2015-02-06 21:35:27 -08:00
Lex Manos
7ed7da159e Fixed debugging Dedicated server in Forge Dev workspace. 2015-02-06 21:35:11 -08:00
Lex Manos
9704f25aa8 Fixed potential NPEs in Structure code caused by componenets not being able to load. 2015-02-05 17:03:43 -08:00
Lex Manos
c80e75de9b Fixed potential NPEs in Structure code caused by componenets not being able to load. Closes #1686 2015-02-05 17:02:30 -08:00
Lex Manos
e903f0ff69 Added ability for language files to opt-in to loading using normal Java properties format.
This allows for escape characters, as well as keeping %d and %f replacements in tact.
To opt-in, the lang file must have this comment line:
# PARSE_ESCAPES
As this is opt-in, any errors resulting from misused format strings is on the modder/end user.
2015-02-04 17:23:41 -08:00
Lex Manos
b036b37a35 Fixed BlockBush and BlockCrops not respecting custom soils. Closes #1683 2015-02-04 12:20:24 -08:00
Lex Manos
48c24246a5 Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681 2015-02-04 12:20:24 -08:00
RainWarrior
9cb7cc557a Restore binary backwards compatibility 2015-02-04 10:05:07 +03:00
RainWarrior
b8add23d9b ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug). 2015-02-04 09:45:23 +03:00
Lex Manos
501665fc1e Bump version to 11.14.1 for next development cycle. 2015-02-03 19:44:29 -08:00
Lex Manos
9c50745bdb Updated FML:
MinecraftForge/FML@1de3bf733a Fix FML's package for net.miencraftforge on maven. Fixes uploading of new builds. Note: 1.7.10 builds are bug fixes only while FML/Forge for 1.8 stabelizes.
MinecraftForge/FML@05ecefb538 Update to ASM5 for Java 8 support
MinecraftForge/FML@1112c455b9 Merge pull request #595 from Grinch/master
2015-02-03 00:26:17 -08:00
RainWarrior
3a0de2edca Fixed tracking of UV locking state. Closes #1679 2015-02-03 10:40:30 +03:00
Lex Manos
c814be0359 Updated FML: MinecraftForge/FML@22c9656196 Reset S->C CustomPayload data after Write, allowing the same packet to be written multiple times. 2015-02-02 13:08:02 -08:00
Lex Manos
79356d7023 Fixed ItemFrames not having a model. Closes #1678 2015-02-02 13:06:57 -08:00
Lex Manos
1b80328d3f Reset S->C CustomPayload data after Write, allowing the same packet to be written multiple times. Closes #588 2015-02-02 12:09:26 -08:00
Lex Manos
76825d19b8 Fixed Buttons not dropping anything when broken. Closes #1676 2015-02-01 10:49:17 -08:00
Lex Manos
80c0ff4066 Fixed domain support in ArmorMaterial texture name. Closes #1675 2015-02-01 10:48:48 -08:00
Lex Manos
072aca4350 Updated FML:
MinecraftForge/FML@d00feb58c7 Remove debug code that was causing console spam in Forge.
MinecraftForge/FML@1de3bf733a Fix FML's package for net.miencraftforge on maven. Fixes uploading of new builds. Note: 1.7.10 builds are bug fixes only while FML/Forge for 1.8 stabelizes.
MinecraftForge/FML@05ecefb538 Update to ASM5 for Java 8 support
MinecraftForge/FML@1112c455b9 Merge pull request #595 from Grinch/master
MinecraftForge/FML@9c3013e02a Merge remote-tracking branch 'origin/1.8'
2015-01-31 19:00:38 -08:00
Lex Manos
c374ba5463 Merge remote-tracking branch 'origin/1.8' 2015-01-31 18:56:00 -08:00
Lex Manos
79b5c28d38 Merge remote-tracking branch 'origin/1.8' 2015-01-31 18:33:32 -08:00
LexManos
c7c29979c9 Merge pull request #595 from Grinch/master
Update to ASM5 for Java 8 support, IF ANYONE MAKES A MOD THAT REQUIRES JAVA8 BEFORE MINECRAFT FORCES IT ALL USERS REQUESTING SUPPORT WILL BE BANNED FROM ALL FORGE RELATED SERVICES.
2015-01-31 03:37:15 -06:00
RainWarrior
ab39b7e4e0 Removed leftover debug messages 2015-01-30 03:14:12 +03:00
LexManos
a420927007 Merge pull request #1666 from TechStack/1.8
Fixes issue #1552 Where the flowIntoBlock method was not setting the Block to the fluid and causing crashes
2015-01-29 16:29:30 -06:00
LexManos
7581ead65f Merge pull request #1664 from Lunatrius/fix-debug
Fixed debug text rendering one line to low.
2015-01-29 16:19:20 -06:00
TechStack
146b08a8cd Closes #1552
Set the destination block the to the fluid.
In the previous code the destination block was still Air and would would
cause a crash because air doesn't have a property for LEVEL
2015-01-29 17:11:22 -05:00
RainWarrior
67121d9ebc Merge pull request #1521 from RainWarrior/model-system
Model loader registry
2015-01-29 13:25:47 +03:00
RainWarrior
6eba0ebb93 Added model loader registry
Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel

ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)

Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.

Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport

OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Steven Downer
79d224f76e Update to ASM5 for Java 8 support
SpecialSource updated ASM5 and ForgeGradle supports ASM5 as well but
neither FML or Forge were actually updated to support ASM5 opcodes. This
commit resolves this.

Signed-off-by: Steven Downer <grinch@outlook.com>
2015-01-28 20:17:21 -06:00