Regular mods are now automatically de-duped based on the version number -
the highest version file of a "root mod id" is now selected automatically.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Also fixed the "translations" not being available early if an exception occurs
by force loading the forge and MC ones. Closes#5984
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
stronger classloader separation between the two sides. Forge now
loads as a regular mod.
Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
Renamed from src/main/java/net/minecraftforge/fml/loading/LoadingModList.java (Browse further)