Christian
d663884aa5
Fix NPE for server relaunch
2012-08-11 12:05:13 -04:00
Christian
ff18294591
Fix up Package.getPackage(), also fix up loadcontroller construction
2012-08-11 11:44:55 -04:00
Christian
3918c5e810
Add in Package.getPackage() support for sengir
2012-08-11 11:12:16 -04:00
Christian
92b7ed1182
Lost of work to try and complete ML support - probably still bits missing, but mostly there
2012-08-11 11:02:09 -04:00
Christian
7e35f13f30
Fix up some network related stuff and optimize mod lookup a bit
2012-08-11 02:43:04 -04:00
Christian
2e66429b03
Fix up proxy injector to inject properly
2012-08-11 02:24:29 -04:00
Christian
7440cc89e9
Fix NPE on missing mods - still need to actually handle missing mods properly on client
2012-08-10 23:27:11 -04:00
Christian
fde0619e9b
New downloader UI and new downloader backend - should be more robust now
2012-08-10 23:18:52 -04:00
LexManos
5a1f84ed5b
Added some extra error prints, hopeully get something useful when installed in the client.
2012-08-10 18:54:06 -07:00
Christian
dd319a2938
SidedProxy should work again - anywhere. Make sure it's on a static field though
2012-08-10 17:42:43 -04:00
Christian
7b2d09844c
More ticking hooks, and some other bits of clean up. Very close to "done" now.
2012-08-10 17:11:01 -04:00
Christian
b5dc18ff7e
Fix up modloader and clean up junk method
2012-08-10 16:42:21 -04:00
Christian
5e7cb9106d
A lot of missing patches to code re-added. Almost all functionality should now
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be restored.
ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
1c189ae762
Add in a registration method for gui handlers
2012-08-10 11:12:57 -04:00
Christian
3c1b234a61
Fix up MCP merger - it definitely works now - the game runs and runs well.
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Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00
Christian
6eb4bceee3
Add in missing patch - also, launch FML properly from the server
2012-08-09 09:21:16 -04:00
Christian
6d0f7ace17
Entity spawn adjustment - tracker
2012-08-09 08:40:32 -04:00
Christian
185babbd85
Entity spawning - done
2012-08-09 01:58:14 -04:00
Christian
c1b3bfd007
Fix up annotation parser to parse arrays and enums
2012-08-08 22:10:56 -04:00
LexManos
9b81775a2f
Added SideTransformer to strip side only functions/fields out.
2012-08-08 18:53:41 -07:00
LexManos
ac8945a4f8
Stage 1 of merging the client and server for MCP.
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Results:
Client: 362
Server: 3 (Only due to issues of FF decompilation inconsistancies)
Common: 910
Stage 2: Write runtime transformer to remove annotated fields/methods with invalid side annotation.
2012-08-08 05:48:06 -07:00
Christian
77f4cc5bea
Gui Handler ported from MC forge
2012-08-08 00:31:24 -04:00
Christian
8998d4c5e0
Revert dumb stuff with commands patch - lots of gfx patching
2012-08-07 23:11:37 -04:00
Christian
0ddf61cee2
Almost finished basic network stuff now
2012-08-07 20:41:37 -04:00
Christian
84efb72e46
Update some patches- more network work
2012-08-07 20:10:36 -04:00
Christian
f4b9055171
Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
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the registry area
2012-08-06 22:30:13 -04:00
Christian
12927291a7
Fix location of forge in common handler - also some tweaks to modloader and other stuff
2012-08-06 17:27:21 -04:00
Christian
73bdd512c5
Network support - there's still some work to do and full id sync isn't done yet, but it has proper registration
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semantics and hooks for 250 handling
2012-08-06 16:12:50 -04:00
Christian
8bda53cb77
Add in a lot of network handler stuff - also, expose the asm harvested data
2012-08-06 09:52:42 -04:00
Christian
09098f8a0f
Remove some unneeded fields from the annotations
2012-08-05 02:24:02 -04:00
LexManos
63d5d42512
Made empty constructor for ModMetadata public
2012-08-04 22:51:57 -07:00
Christian
e92be964fd
Change property name to fml.modStates not fml.disabledMods- it makes more sense that way
2012-08-04 12:35:46 -04:00
Christian
969de94d8a
Add in a bit of logging when events get sent to mod containers
2012-08-04 11:45:40 -04:00
Christian
e39092335a
Allow coremods to inject a modcontainer and run code
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this will mean that FML is deliberately and very obviously incompatible with a modloader installation.
Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
LexManos
fc8c2ac6e4
Merged transformers/ to /common and renamed the asm source download to align better with the asm bin file name.
2012-08-03 23:51:49 -07:00
LexManos
7949a15226
Removed FMLRegistry, and IMinecraftRegistry.
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Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian
6d70a76c95
More fixes
2012-08-02 16:50:30 -02:30
Christian
dab4179024
Change some event names, hook up the event code for server events for FML
2012-08-02 09:31:03 -02:30
Christian
582a785fb8
Change some stuff around - begin launching the server through the wrapper too.
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A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
ff152479e6
More stuff
2012-08-01 21:19:11 -02:30
Christian
e7a7b3c844
XP for smelting
2012-07-30 23:07:53 -04:00
Christian
6f8b39ea09
Beginning the 1.3.1 update
2012-07-30 22:31:07 -04:00
Christian
e001103ed8
Add in the ability to create versioned dependencies for mod relationships
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BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian
d1d12e4ebd
Fix up coremods with relaunch, add in a sample "coremod"
2012-07-30 11:34:30 -04:00
Christian
b79ec382d7
Add in events for the method pre/init/post annotations so we can add in extra data during the event phase
2012-07-30 00:33:21 -04:00
Christian
a850ea6bc0
Fix whitespace issue
2012-07-29 23:54:07 -04:00
Christian
825f1a8b50
Fix window sticking around - it doesn't anymore
2012-07-29 23:46:52 -04:00
Christian
e1fc02b5b9
Add in "transform excluded" classes that we still need to take loading responsibility for
2012-07-29 23:30:37 -04:00
Christian
b53ce2aa90
Added in some dialogs when things don't go so well
2012-07-29 22:55:53 -04:00
Christian
ba28161f16
New logging stuff, also the early plugin api for forge
2012-07-29 22:54:59 -04:00
Christian
769663466f
More stuff as I roll out the changes
2012-07-23 22:50:37 -02:30
Christian
9e4131c3e8
A bunch more fixes for FML mods
2012-07-23 16:33:17 -02:30
Christian
8b5ddf1739
Merge remote-tracking branch 'mainlap/newkeys' into newfmlmod
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Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
2012-07-22 20:30:42 -02:30
Christian
5561f8218a
New key handling
2012-07-22 20:25:18 -02:30
Christian
2a19eca517
Check in a lot of recent work
2012-07-22 11:56:38 -02:30
Christian
3115f92ee4
Check in new fml mod work so far. Lots still to do.
2012-07-14 13:58:46 -04:00
Christian
2db9292ba5
Another bloody ticking fix. This should fix mods that use ML.setInGameHook(true,false) on the
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server side to recieve ticks.
2012-07-08 22:06:11 -04:00
Christian
9d6266d85b
Fix up mod classloading delegation
2012-07-06 15:59:16 -04:00
Christian
98e31e5f03
Incorporate server patches into client
2012-07-06 10:29:17 -04:00
Christian
be59dfff54
Launch through the applet launcher too
2012-07-06 01:04:33 -04:00
Christian
32e93213f1
Some patches for the server
2012-07-05 22:31:46 -04:00
Christian
b9466b8ee5
Lots of client patch fixup
2012-07-05 18:13:47 -04:00
Christian
c0b707a9bd
Merge branch 'master' into minecraft1.3
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Bring some of the ticking fixes in
Conflicts:
client/cpw/mods/fml/client/FMLClientHandler.java
patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian
e8b09f4692
Got the relauncher downloading and injecting library files
2012-07-05 15:23:37 -04:00
Christian
decbe8ba7c
Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
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Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
53c2b50212
FFS let this fix that bloody ticking mess that is ML compatibility.
2012-07-03 23:03:51 -04:00
Christian
3d8a5edc30
Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
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Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1
Change gui ticking and world load tick. Should close issue #40 and kill it deader
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than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
07a1927c25
Update some stuff
2012-07-02 23:49:40 -04:00
Christian
0418f01886
Harvest MC version from MCP
2012-07-02 13:31:45 -04:00
Christian
6f8409a2ce
fix sided proxy bukkit test (not used so not a biggie)
2012-07-02 12:32:41 -04:00
Christian
731dbf5175
Working simple scheduled ticking, Player ticks
2012-06-28 23:37:30 -04:00
Christian
d3b48f0c21
Support tick spacing through new IScheduledTickHandler
2012-06-28 17:10:35 -04:00
Christian
5a5ff97f39
Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed
2012-06-26 16:24:50 -04:00
Christian
64dab3c8d7
Add in a new recipe handler registry method for ease of adding recipes to MC
2012-06-26 15:29:34 -04:00
Christian
77479d8b74
Fix ticking for GUI ticks too!
2012-06-22 09:30:27 -04:00
Christian
dd7ee6e268
Fix dependency string processing error
2012-06-22 06:21:04 -04:00
Christian
64d1b29c43
Fix ticking properly - ML world ticks now fire once, properly
2012-06-21 18:11:40 -04:00
LexManos
262c68a81d
Added stupididty exception for common issue with getMinecraftLogger.
2012-06-21 03:17:33 -07:00
Christian
21042e6913
Rename unused ML prop config files if they exist (to .bak) and
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skip generating if not needed
2012-06-20 21:17:32 -04:00
Christian
6ba65d047f
Revert "Test failing build"
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This reverts commit 744febc38e915a12c388fe01ba6715d31b6b6ee2.
2012-06-20 08:44:49 -04:00
Christian
e8db35228b
Test failing build
2012-06-20 08:35:47 -04:00
Christian
02f9578b52
Fix huge bug/typo in basemodticker that stopped ticks getting sent
2012-06-20 08:03:57 -04:00
LexManos
308525987d
Fix compilation error, Protip: Don't use java7 things when compiling for java6, and Don't report successful build on compilation errors cpw.
2012-06-20 02:14:07 -07:00
Christian
944fd02fca
More ticking cleanup
2012-06-17 18:53:49 -04:00
Christian
4385704172
Remove WorldLoad tick from modloader mods- too early. *sigh*
2012-06-17 18:49:19 -04:00
Christian
6d46fefd83
Make sure to reset the clock trigger
2012-06-17 18:41:54 -04:00
Christian
ce71f85095
Force all client modloader ticks to occur at render end
2012-06-17 18:41:05 -04:00
Dion Williams
64f7b219af
Make FML logs use system line endings for consistency with Java stack traces in the logs.
2012-06-14 18:01:35 +01:00
LexManos
5115f4f1e4
Fixed KeyBinding issue with ModLoader container, if you register a KeyBinding twice it will discard the old one. And fixed issue where getVersion() could return null causing NPE.
2012-06-10 17:19:05 -07:00
Christian
ad8e9f10c3
Fix up "errored" mod states so they actually read as errors
2012-06-09 11:07:07 -04:00
Christian
df205d7d3f
Fix up biome handling for client and server
2012-06-09 10:27:24 -04:00
Scott Killen
abcb583dd0
- Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
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- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian
bc72bf11ee
Tweak error handling - report the exception that caused the bailout
2012-06-08 15:31:30 -04:00
Christian
320503340b
Change world generation to expose a mod interface
2012-06-07 19:44:03 -04:00
Christian
00a9cd4a5f
Attempt early initialization of Minecraft Forge
2012-06-07 19:25:49 -04:00
Christian
6f91209ea8
Fix ticking- need to register the basemod tickhandler *sigh*
2012-06-07 16:31:23 -04:00
Christian
110ca0f3ba
Fix ticking for new name "GAME" vs "WORLD"
2012-06-07 16:21:01 -04:00
Christian Weeks
856fa4f337
Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
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mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790
Expose a "clean" ticking interface and fix server tick loop for world ticks
2012-06-07 11:12:51 -04:00