Commit Graph

107 Commits

Author SHA1 Message Date
David Quintana c23ea1e733 Model system fixes:
- Add "origin" key to determine what origin to use. This will default to the existing (broken) behaviour to avoid breaking changes.
- Fix interaction of transforms with variant transforms (transformation ordering).
- Fix OBJ loader ignoring "diffuseLighting" attribute from the json.
  This attribute will continue not being used if "ambientToFullbright" is on (default) to avoid breaking changes.
2020-05-15 19:25:26 +02:00
David Quintana a7e4cdcc49 Patch the bucket logic to not hardcode some checks to WATER. Fixes not being able to place custom fluids into modded fluid-loggable blocks that accept fluids other than water. 2020-05-06 13:30:20 +02:00
Corey Frenette 1fa88ebd56
Fixed ChunkDataEvent.Save being fired with a null world if chunk isn't fully generated when unloaded. (#6628) 2020-05-03 13:27:06 -07:00
LexManos 3c5728f070 Fix Automatic Event Subscriber not detecting mod id defaults, and fix test mods. 2020-04-26 19:04:37 -07:00
David Quintana aa5b9d12ea
Add "type" field to global loot modifier jsons. (#6554)
* Add "type" field to global loot modifier jsons and fix tests.
To avoid binary breaking, "type" defaults to be the same as the filename.
* Fix license headers.
2020-04-12 21:27:11 +02:00
Patrick Ocampo 5e554530ac
Fixed PlantType not extending IExtensibleEnum, Closes #6286 2020-04-08 17:17:38 -07:00
tterrag b6dc5381ca Move global loot test data files out of generated folder 2020-03-31 20:15:55 -04:00
Draco18s 58e5f33fad
Global Loot Functions (#6401) 2020-02-26 22:13:36 -08:00
malte0811 3f292d5d42
Fixed ChunkWatchEvent.(Un)Watch not firing correctly (#6453) 2020-02-14 12:02:47 -08:00
David Quintana 509a28efd3 Hook "gui_light" value from the model into the IBakedModel implementations.
Apply some of the suggestions from the 1.14 models PR.
2020-01-23 22:54:54 +01:00
Scotteh 345387645e [1.15.x] Added entity nameplate rendering event hook (#6416) 2020-01-22 12:22:04 -07:00
David Quintana 983a47a7d6 Fix dark spots in fullbright quad rendering.
Fix multi-layer model not declaring dependency on the particle texture.
Fix mistake in 2c054fca which I didn't intend to push when I did.
2020-01-13 23:20:46 +01:00
David Quintana c1840abb0a Fix multi-layer model loader to actually work in a sane way. No more "base" model involved, and now transforms and overrides work as expected. 2020-01-13 19:38:52 +01:00
David Quintana 2c054fca76 Attempt to fix fullbright lighting.
Fix lightmap value calculation.
2020-01-13 13:19:36 +01:00
David Quintana ca031ca33f Fix CompositeModel not respecting "display" transforms.
Remove leftovers from discarded feature.
2020-01-02 06:21:43 +01:00
David Quintana ecb56054bc Allow model jsons to override the material library used by OBJ models.
Fix model loader test mod resources.
Update licenses.
2020-01-01 17:15:49 +01:00
David Quintana e1b0a8c153 Fix LightUtil.unpack to set the 4th component to 1 when expanding an xyz position into a 4-component vector.
Add TRSRTransformer test mod.
Fix signature of the bindTileEntityRenderer method, to account for covariance.
2019-12-29 17:16:27 +01:00
David Quintana fc189c9aaf More model/rendering fixes:
- Breaking change: Change ClientRegistry.bindTileEntityRenderer to a factory, so mods don't have to manually specify the dispatcher.
- Breaking change: Delete obsolete SimpleModelState (the class was duplicated by mistake, see SimpleModelTransform) and ICustomModelState (part of the old loader API).
- Breaking change: Rename getTextureDependencies to getTextures, for consistency.
- Reinstate the getRenderLayer method, fixed appropriately to return the new RenderType value.
- Fix OBJ loader applying the model transform in the wrong reference frame.
- Fix vanilla bug in TransformationMatrix#func_227986_a_
- Fix QuadTransformer logic.
- Added new method to IModelConfiguration to retrieve the owner IUnbakedModel, needed in order to construct ItemOverrideLists when baking custom models.
- Reintroduce multi-layer model through the new model loader system.
2019-12-29 02:13:58 +01:00
David Quintana e8ce61d4cd New batch of Model/rendering fixes:
- PerspectiveMapWrapper did not pass IModelData through to the wrapped model.
- CompositeModel did not store the returned textures from getTextureDependencies.
- VertexFormat used COLOR instead of UV to detect UV presence.
- QuadTransformer would crash due to index out of bounds.
- Small cleanup of TransformationHelper
2019-12-24 13:12:38 +01:00
David Quintana ac61018806 Fix obj models having all faces in the same mesh, breaking material assignments and visibility in the process.
Reintroduce lost patch from the model loader, which would cause the custom values to be missing from generated models.
2019-12-20 18:14:09 +01:00
David Quintana 503d277033 Fix bucket model. Some mask textures were not added to the repository, and the bucket override generation was broken.
Fix OBJ loading crash due to a float value being parsed as int.
Fixes 6377
2019-12-20 02:44:27 +01:00
LexManos 1933d05e36 Update to 1.15
Due to the massive rendering changes, certain features, such as emissive item rendering and the forge block rendering/lighting pipeline are currently disabled.

Co-authored-by: David Quintana <gigaherz@gmail.com>
Co-authored-by: tterrag <tterrag1098@gmail.com>
Co-authored-by: Unnoen <theunnoen@gmail.com>
2019-12-17 03:38:12 +01:00
Richard Freimer 0e65f20f22 Add hooks to make it easier to add custom TNT blocks (#6290) 2019-11-20 19:19:34 -08:00
FireController1847 94cbf72e39 Re-add PlayerGiveXpEvent & PlayerChangeLevelEvent (#6165) 2019-10-14 10:37:44 -07:00
David Quintana 5e9380ab85
Fix forge blockstates and custom model loading (#6154)
* Reimplement forge blockstates variant through the use of a pseudo-model that handles the model loading, retexturing, custom data, etc. on behalf of the blockstates loader. This model gets injected into the model registry with an autogenerated unique name, to not collide with other model locations.
* Fix model loaders not being properly initialized by calling the reload method from the loader register function. In 1.12, registering a reload listener caused the listener to be called right away from the register method. This is not true anymore.
2019-10-08 00:18:29 +02:00
tterrag 6fda1e968d Make FlowerPotBlock extensible and reusable for mods
- Change static lookup map to an instance variable
- Add an instance variable for the "empty pot" for the current block
- Keep one instance of the lookup map between the empty pot and all its full versions
- Convert everything to use delegates
2019-09-17 19:57:58 -04:00
mcenderdragon 3f089e3add Added gravity as attribute to Entities (#5630) 2019-09-03 13:20:44 -07:00
David Quintana b7e1cc5f6b Fluid API rework (#5983)
- Moved forge fluids into FluidAttributes companion object to the vanilla Fluid. By gigaherz
- Redesigned the Fluid API to be closer to the Items API. By King Lemming
Co-authored-by: King Lemming <kinglemming@gmail.com>
2019-08-29 03:18:41 +02:00
LexManos e784a7f606 Recipe system cleanup. (#6014) 2019-08-29 03:18:41 +02:00
cpw c90b1732e9
Fix objloader registering at wrong time. Closes #5847. Added test
class as suggested in the issue.

Note: most tests are commented out at the present time, pending
rework. Tests that work, work.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-20 21:04:00 -04:00
tterrag 8c3e511538 Make sure test mods load, fix BlockstateRetextureTest 2019-06-21 19:35:32 -04:00
LexManos f01b87fac7 Fix some compile errors in test classes. 2019-06-19 18:07:58 -07:00
tterrag 892fea3df9 Add forge registry for container types, expose ScreenManager.registerFactory 2019-06-09 00:19:17 -04:00
LexManos b74b72e44c Fix NamespacedWrapper not delegating a new getter. Fixing data loading spam at world start.
Update red/yellow/green tags with new vanilla item names.
Reenabled test source directory in project and made ModelDataTest compile.
2019-06-07 19:34:16 -07:00
tterrag 9e39570d49 Add ModelDataTest to test mods.toml 2019-05-11 23:22:24 -04:00
tterrag 01a0674490 Finish model loader debug mod 2019-05-11 18:58:45 -04:00
tterrag e482793f69 Comment out test Mod/EventBusSubscriber annotations, fix up ModelLoaderRegistryTest 2019-05-11 18:58:45 -04:00
tterrag 416bf9e3bf Allow loading json constants outside of _constants 2019-04-25 19:22:43 -04:00
ichttt a67cce2f91 Add a hook for farmland watering (#4891) 2019-04-12 20:16:34 -04:00
m00nl1ght-dev 8084ca43b9 Port CommandEvent and custom entity selectors to 1.13 (#5411) 2019-02-08 17:41:50 -08:00
Justin d2a3b5bed8 Fix RuntimeEnumExtender creating new enums with incorrect ordinal value (#5402) 2019-01-30 12:51:14 -08:00
cpw f942eb184a WOW 😲 such broken. Many brokes. 2018-09-05 11:40:47 -07:00
cpw c1f0e1b68f Holy Moly, it's a big fat commit of broken code! 2018-09-05 11:16:33 -07:00
Ben Staddon a749861cb2 Change item model loading priority to fix model conflicts (#4898) 2018-06-27 11:08:38 -07:00
mezz cfe3867a70 Fix issues with the test mods 2018-03-29 22:33:40 -07:00
Vincent Lee 47a72f12f6 Expose CriteriaTriggers.register, closes #4109 (#4634) 2018-01-18 13:21:17 -08:00
Daomephsta adf3c7164a [1.12.x] Implement hooks allowing mods to add horse armor. Partially addresses #3975. (#3994) 2018-01-18 12:04:37 -08:00
Wasinthorn Suksri 02855f7d74 Added Custom Slime Block hook for Piston. (#4520) 2017-12-16 18:38:53 -08:00
Daomephsta 4ab9929593 Add some extra context to Advancements/Minecart/Fishing/TileEntity loot handlers.(#4443) 2017-12-16 18:38:03 -08:00
jabelar 07c4da8f36 Added color as field with setter to Fluid class. (#4460) 2017-12-08 02:18:45 -08:00