LexManos
ed3f7c14e3
remove useless -Server projects
2012-10-20 00:43:02 -07:00
Christian
9b1375f536
Update build.xml - add a classpath to the manifest. This means the universal jar is now a server side launcher.
2012-10-18 21:07:33 -04:00
Christian
4af51b0cad
Fix the test mod
2012-10-16 13:24:29 -04:00
Christian
4aced4ae02
Fix classpath for server
2012-10-16 12:40:01 -04:00
Christian
7327ea75f7
Add in the ability for a client to throw a custom exception that displays a custom gui instead of the default error message.
2012-10-16 12:39:04 -04:00
Christian
a82285964f
Update FML internal classpath. Helpful for coremod devs
2012-10-16 09:47:06 -04:00
Christian
a554846e57
Add in some bukkit supporting code. Most of this is unimplemented
...
until the bukkit coremod is complete.
2012-10-02 20:26:47 -04:00
Christian
9a8a38d345
Mods can now declare a range of minecraft versions they will run against
2012-10-02 01:29:46 -04:00
Christian
67b9fbe363
Fix dependency checking: you can depend on specific versions of FML
2012-09-07 19:08:28 -04:00
Christian
d105213aed
Some tests
2012-08-26 22:23:05 -04:00
Christian
5a6275f0e1
Fix up network negotiation - now it will disconnect with a nice
...
error screen if there are missing mods on the client vs server
2012-08-26 22:13:43 -04:00
Christian
85a585725b
Some functionality fixes for @Instance injection.
2012-08-26 10:55:55 -04:00
Christian
fe73f11443
Versions now have two flavours: the @Mod(version) which is the "programmatic version" and
...
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.
Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
2012-08-26 10:45:00 -04:00
Christian
ab90aa4d99
Fix up MLProp handling for null info
2012-08-20 21:44:47 -04:00
Christian
3e94ee2c36
Fix up keyboard events for modloader
2012-08-19 01:44:33 -04:00
Christian
1cc6778038
Update FML for mcp 72 final, change download location for FML files, and make the stop button work.
...
Hello is NOT going to go away :)
2012-08-16 12:22:56 -04:00
Christian
a234fdf00b
Handle mod duplicate detection much better. Default the name of a mod to it's id.
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Fix up the block registry problem. Fix the packetsend from c->s actually being
"disconnect" :)
2012-08-14 13:36:29 -04:00
Christian
7b2d09844c
More ticking hooks, and some other bits of clean up. Very close to "done" now.
2012-08-10 17:11:01 -04:00
Christian
5e7cb9106d
A lot of missing patches to code re-added. Almost all functionality should now
...
be restored.
ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
3c1b234a61
Fix up MCP merger - it definitely works now - the game runs and runs well.
...
Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00
Christian
c1bd11e64a
Reorganized all the current patches
2012-08-08 22:57:37 -04:00
Christian
c1b3bfd007
Fix up annotation parser to parse arrays and enums
2012-08-08 22:10:56 -04:00
Christian
f4b9055171
Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
...
the registry area
2012-08-06 22:30:13 -04:00
Christian
12927291a7
Fix location of forge in common handler - also some tweaks to modloader and other stuff
2012-08-06 17:27:21 -04:00
Christian
8bda53cb77
Add in a lot of network handler stuff - also, expose the asm harvested data
2012-08-06 09:52:42 -04:00
Christian
e39092335a
Allow coremods to inject a modcontainer and run code
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this will mean that FML is deliberately and very obviously incompatible with a modloader installation.
Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
LexManos
fc8c2ac6e4
Merged transformers/ to /common and renamed the asm source download to align better with the asm bin file name.
2012-08-03 23:51:49 -07:00
LexManos
476dfbc754
Fix MockBlock compile
2012-08-03 01:47:09 -07:00
LexManos
f1717526d8
Download argo/guava source references in install, and updated eclipse workspaces to reference them.
2012-08-02 23:36:00 -07:00
Christian
dab4179024
Change some event names, hook up the event code for server events for FML
2012-08-02 09:31:03 -02:30
Christian
582a785fb8
Change some stuff around - begin launching the server through the wrapper too.
...
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
7f8bf56d4f
Fix classpath for Client, maybe?
2012-08-01 21:19:11 -02:30
Christian
5f51e63385
A load of transformer accesses- also a few tweaks to the transformer, and linux support in the fml python
2012-08-01 18:59:45 -02:30
LexManos
d0036dda00
Updated eclipse projects to have src-common linked resources
2012-08-01 03:52:03 -07:00
Christian
6f8b39ea09
Beginning the 1.3.1 update
2012-07-30 22:31:07 -04:00
Christian
e001103ed8
Add in the ability to create versioned dependencies for mod relationships
...
BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian
d1d12e4ebd
Fix up coremods with relaunch, add in a sample "coremod"
2012-07-30 11:34:30 -04:00
Christian
b79ec382d7
Add in events for the method pre/init/post annotations so we can add in extra data during the event phase
2012-07-30 00:33:21 -04:00
Christian
50ed44359d
Merge branch 'minecraft1.3' into newfmlmod
2012-07-23 23:02:25 -02:30
Christian
9e4131c3e8
A bunch more fixes for FML mods
2012-07-23 16:33:17 -02:30
Christian
2a19eca517
Check in a lot of recent work
2012-07-22 11:56:38 -02:30
Christian
3115f92ee4
Check in new fml mod work so far. Lots still to do.
2012-07-14 13:58:46 -04:00
LexManos
48dcdca805
Fix Client-Clean project to use relative path to argo.
2012-07-12 18:06:01 -07:00
Christian
59949849f0
Add a "checkpatches" target and check if your patches are up to date before running a repatch operation
2012-07-06 09:19:58 -04:00
Christian
b9466b8ee5
Lots of client patch fixup
2012-07-05 18:13:47 -04:00
Christian
e8b09f4692
Got the relauncher downloading and injecting library files
2012-07-05 15:23:37 -04:00
Christian
07a1927c25
Update some stuff
2012-07-02 23:49:40 -04:00
Christian
731dbf5175
Working simple scheduled ticking, Player ticks
2012-06-28 23:37:30 -04:00
Christian
5d4fdd1337
Update tester mod
2012-06-22 09:30:47 -04:00
Christian
64d1b29c43
Fix ticking properly - ML world ticks now fire once, properly
2012-06-21 18:11:40 -04:00