Commit graph

467 commits

Author SHA1 Message Date
Christian
6f10295936 Hopefully let build continue if server reobf fails, and fix derp in FMLNetworkHandler for entities 2012-08-13 23:25:08 -04:00
Christian
a8f69529fd Fix up concurrent modification exception - ticks for players now occur on both sides 2012-08-13 22:55:23 -04:00
Christian
7de5191848 Merge the last bits of the server code into the common directory, and annotate ModLoader/BaseMod for sided use
This means the FML-Server project is now defunct as all code is either common, client or bukkit.
2012-08-13 22:51:53 -04:00
Christian
416cac675b Actually fix the applet launch - it now launches properly *and* closes the window 2012-08-13 22:12:36 -04:00
Christian
17bf8dc363 Fix up relaunch of the applet 2012-08-13 21:44:43 -04:00
Christian
466022b402 Change language loading a bit 2012-08-13 20:28:53 -04:00
Christian
fa38c1a6b3 Tidy up some APIs, expose the addOverride mechanism. This should be pluggable by forge
but may need work to allow for each mod to have it's own override set
2012-08-13 19:57:40 -04:00
Christian
6a273dd98f Fix derp in LanguageRegistry 2012-08-13 16:45:47 -04:00
Christian
f41391b13c FMLModcontainer should not complain about annotations it has no idea about. so stfu fmlmodcontainer 2012-08-13 16:15:11 -04:00
Christian
179ed74456 Fix derp with EntityRegistry- bimap is not the right type for the name->container list 2012-08-13 15:55:24 -04:00
Christian
deab31fb03 Add in a sided variant of the packethandlers in the annotation - also, a bit more
explicit warning on when to register blocks - if you do it after pre-init, you'll
reset the achievements
2012-08-13 15:26:29 -04:00
Christian
c393299a91 Generate channel registration for client, also, do it before the login events so you can send packets 2012-08-13 11:58:44 -04:00
Christian
519d2365ca one more change for the road :) 2012-08-13 01:24:02 -04:00
Christian
71642f02f8 Don't spit debug all over the floor 2012-08-13 00:24:15 -04:00
Christian
0c3535ff26 updated conf, commands patch (missing newline?) and capturing the actual running
MC version and validating it at relaunch time is the correct MC version.
2012-08-13 00:17:34 -04:00
Christian
6f4dbd5376 Add in callableminecraftversion 2012-08-12 23:54:41 -04:00
Christian
9b74df5e62 Entity AI accessibility, also AccessTransformer can make certain classes public now 2012-08-12 23:50:27 -04:00
Christian
8d8f36bac0 Add in a simple packet dispatcher for sending packets around 2012-08-12 22:45:18 -04:00
Christian
8a0cfed5c6 Add in a sided packet registry so that client vs server can vary 2012-08-12 22:23:03 -04:00
LexManos
f73e4b6169 Fix MCPMerger injecting Side/SideOnly when it already exists. 2012-08-12 04:27:36 -07:00
LexManos
9777204547 Added patch verification to commands.py patch, and made it so MCP will check the original jars for the server, to prevent it from saying modified when it started out clean. 2012-08-12 02:49:39 -07:00
LexManos
0b343c1a49 Add DEBUG constant to Access/Side Transformers to remove spam when not needed. Also AccessTransformer and MCPMerger should return a error code when it can not process causing MCP to stop decompile. 2012-08-12 01:23:10 -07:00
Christian
4f7996e361 Fix EntityRegistry - mods can specify update frequency, range and velocity data, and also
patch EntityTracker to actually track FML entities
2012-08-12 00:18:04 -04:00
Christian
20029feb88 Fix NPE with no channels - always register FML 2012-08-12 00:17:07 -04:00
Christian
f20ef77a91 Fix up the network mod issue properly. Maintain a real cache of mod objects 2012-08-11 16:21:03 -04:00
Christian
6d79241652 Remove profiler stuff - it's been deeply reorged. I'll look at re-adding it later 2012-08-11 14:12:39 -04:00
Christian
938cecbdf7 Fix universal not to dupe entries in the jar, also add in the fml mod as "untransformable" 2012-08-11 12:34:25 -04:00
Christian
57de5c1b90 Fix up launch when obfuscated *sigh* 2012-08-11 12:24:43 -04:00
Christian
d663884aa5 Fix NPE for server relaunch 2012-08-11 12:05:13 -04:00
Christian
ff18294591 Fix up Package.getPackage(), also fix up loadcontroller construction 2012-08-11 11:44:55 -04:00
Christian
3918c5e810 Add in Package.getPackage() support for sengir 2012-08-11 11:12:16 -04:00
Christian
92b7ed1182 Lost of work to try and complete ML support - probably still bits missing, but mostly there 2012-08-11 11:02:09 -04:00
Christian
7e35f13f30 Fix up some network related stuff and optimize mod lookup a bit 2012-08-11 02:43:04 -04:00
Christian
2e66429b03 Fix up proxy injector to inject properly 2012-08-11 02:24:29 -04:00
Christian
7440cc89e9 Fix NPE on missing mods - still need to actually handle missing mods properly on client 2012-08-10 23:27:11 -04:00
Christian
fde0619e9b New downloader UI and new downloader backend - should be more robust now 2012-08-10 23:18:52 -04:00
LexManos
5a1f84ed5b Added some extra error prints, hopeully get something useful when installed in the client. 2012-08-10 18:54:06 -07:00
Christian
dd319a2938 SidedProxy should work again - anywhere. Make sure it's on a static field though 2012-08-10 17:42:43 -04:00
Christian
7b2d09844c More ticking hooks, and some other bits of clean up. Very close to "done" now. 2012-08-10 17:11:01 -04:00
Christian
b5dc18ff7e Fix up modloader and clean up junk method 2012-08-10 16:42:21 -04:00
Christian
5e7cb9106d A lot of missing patches to code re-added. Almost all functionality should now
be restored.

ModLoader compatibility is not yet assured, there are some wrapper classes that
need re-writing first
2012-08-10 16:39:03 -04:00
Christian
1c189ae762 Add in a registration method for gui handlers 2012-08-10 11:12:57 -04:00
Christian
3c1b234a61 Fix up MCP merger - it definitely works now - the game runs and runs well.
Fix up a couple of small network related issues.
Fix up the server launching fml properly.
2012-08-10 10:03:33 -04:00
Christian
6eb4bceee3 Add in missing patch - also, launch FML properly from the server 2012-08-09 09:21:16 -04:00
Christian
6d0f7ace17 Entity spawn adjustment - tracker 2012-08-09 08:40:32 -04:00
Christian
185babbd85 Entity spawning - done 2012-08-09 01:58:14 -04:00
Christian
c1b3bfd007 Fix up annotation parser to parse arrays and enums 2012-08-08 22:10:56 -04:00
LexManos
9b81775a2f Added SideTransformer to strip side only functions/fields out. 2012-08-08 18:53:41 -07:00
LexManos
ac8945a4f8 Stage 1 of merging the client and server for MCP.
Results:
Client: 362
Server: 3 (Only due to issues of FF decompilation inconsistancies)
Common: 910

Stage 2: Write runtime transformer to remove annotated fields/methods with invalid side annotation.
2012-08-08 05:48:06 -07:00
Christian
77f4cc5bea Gui Handler ported from MC forge 2012-08-08 00:31:24 -04:00
Christian
8998d4c5e0 Revert dumb stuff with commands patch - lots of gfx patching 2012-08-07 23:11:37 -04:00
Christian
0ddf61cee2 Almost finished basic network stuff now 2012-08-07 20:41:37 -04:00
Christian
84efb72e46 Update some patches- more network work 2012-08-07 20:10:36 -04:00
Christian
f4b9055171 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian
12927291a7 Fix location of forge in common handler - also some tweaks to modloader and other stuff 2012-08-06 17:27:21 -04:00
Christian
73bdd512c5 Network support - there's still some work to do and full id sync isn't done yet, but it has proper registration
semantics and hooks for 250 handling
2012-08-06 16:12:50 -04:00
Christian
8bda53cb77 Add in a lot of network handler stuff - also, expose the asm harvested data 2012-08-06 09:52:42 -04:00
Christian
09098f8a0f Remove some unneeded fields from the annotations 2012-08-05 02:24:02 -04:00
LexManos
63d5d42512 Made empty constructor for ModMetadata public 2012-08-04 22:51:57 -07:00
Christian
e92be964fd Change property name to fml.modStates not fml.disabledMods- it makes more sense that way 2012-08-04 12:35:46 -04:00
Christian
969de94d8a Add in a bit of logging when events get sent to mod containers 2012-08-04 11:45:40 -04:00
Christian
e39092335a Allow coremods to inject a modcontainer and run code
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.

Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
LexManos
fc8c2ac6e4 Merged transformers/ to /common and renamed the asm source download to align better with the asm bin file name. 2012-08-03 23:51:49 -07:00
LexManos
7949a15226 Removed FMLRegistry, and IMinecraftRegistry.
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
Christian
6d70a76c95 More fixes 2012-08-02 16:50:30 -02:30
Christian
dab4179024 Change some event names, hook up the event code for server events for FML 2012-08-02 09:31:03 -02:30
Christian
582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian
ff152479e6 More stuff 2012-08-01 21:19:11 -02:30
Christian
5f51e63385 A load of transformer accesses- also a few tweaks to the transformer, and linux support in the fml python 2012-08-01 18:59:45 -02:30
LexManos
62535863ad Add temp AccessTransformer config for FML 2012-08-01 03:18:31 -07:00
Christian
e7a7b3c844 XP for smelting 2012-07-30 23:07:53 -04:00
Christian
6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian
e001103ed8 Add in the ability to create versioned dependencies for mod relationships
BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00
Christian
d1d12e4ebd Fix up coremods with relaunch, add in a sample "coremod" 2012-07-30 11:34:30 -04:00
Christian
b79ec382d7 Add in events for the method pre/init/post annotations so we can add in extra data during the event phase 2012-07-30 00:33:21 -04:00
Christian
a850ea6bc0 Fix whitespace issue 2012-07-29 23:54:07 -04:00
Christian
825f1a8b50 Fix window sticking around - it doesn't anymore 2012-07-29 23:46:52 -04:00
Christian
e1fc02b5b9 Add in "transform excluded" classes that we still need to take loading responsibility for 2012-07-29 23:30:37 -04:00
Christian
b53ce2aa90 Added in some dialogs when things don't go so well 2012-07-29 22:55:53 -04:00
Christian
ba28161f16 New logging stuff, also the early plugin api for forge 2012-07-29 22:54:59 -04:00
Christian
769663466f More stuff as I roll out the changes 2012-07-23 22:50:37 -02:30
Christian
9e4131c3e8 A bunch more fixes for FML mods 2012-07-23 16:33:17 -02:30
Christian
8b5ddf1739 Merge remote-tracking branch 'mainlap/newkeys' into newfmlmod
Conflicts:
	client/cpw/mods/fml/client/FMLClientHandler.java
2012-07-22 20:30:42 -02:30
Christian
5561f8218a New key handling 2012-07-22 20:25:18 -02:30
Christian
2a19eca517 Check in a lot of recent work 2012-07-22 11:56:38 -02:30
Christian
3115f92ee4 Check in new fml mod work so far. Lots still to do. 2012-07-14 13:58:46 -04:00
Christian
2db9292ba5 Another bloody ticking fix. This should fix mods that use ML.setInGameHook(true,false) on the
server side to recieve ticks.
2012-07-08 22:06:11 -04:00
Christian
9d6266d85b Fix up mod classloading delegation 2012-07-06 15:59:16 -04:00
Christian
98e31e5f03 Incorporate server patches into client 2012-07-06 10:29:17 -04:00
Christian
be59dfff54 Launch through the applet launcher too 2012-07-06 01:04:33 -04:00
Christian
32e93213f1 Some patches for the server 2012-07-05 22:31:46 -04:00
Christian
b9466b8ee5 Lots of client patch fixup 2012-07-05 18:13:47 -04:00
Christian
c0b707a9bd Merge branch 'master' into minecraft1.3
Bring some of the ticking fixes in

Conflicts:
	client/cpw/mods/fml/client/FMLClientHandler.java
	patches/minecraft_server/net/minecraft/server/MinecraftServer.java.patch
2012-07-05 15:30:21 -04:00
Christian
e8b09f4692 Got the relauncher downloading and injecting library files 2012-07-05 15:23:37 -04:00
Christian
decbe8ba7c Tweak ticking YET AGAIN. Should fire a solitary GUILOAD tick right as the game screen loads.
Hopefully fixes worldload tick issue too
2012-07-04 00:16:30 -04:00
Christian
53c2b50212 FFS let this fix that bloody ticking mess that is ML compatibility. 2012-07-03 23:03:51 -04:00
Christian
3d8a5edc30 Separate gui ticking completely. send it as if it's a world tick. ML gui ticks are epically dumb.
Fix Worldload being filtered from the trigger arming.
Also, improve errors going to an error screen. There should be more information now.
2012-07-03 22:39:35 -04:00
Christian
275fd394c1 Change gui ticking and world load tick. Should close issue #40 and kill it deader
than a very very dead thing. *$^*(#% Modloader ticking b#%$hit
2012-07-03 21:37:54 -04:00
Christian
07a1927c25 Update some stuff 2012-07-02 23:49:40 -04:00
Christian
0418f01886 Harvest MC version from MCP 2012-07-02 13:31:45 -04:00
Christian
6f8409a2ce fix sided proxy bukkit test (not used so not a biggie) 2012-07-02 12:32:41 -04:00
Christian
731dbf5175 Working simple scheduled ticking, Player ticks 2012-06-28 23:37:30 -04:00
Christian
d3b48f0c21 Support tick spacing through new IScheduledTickHandler 2012-06-28 17:10:35 -04:00
Christian
5a5ff97f39 Add in a mechanism to get the modcontainer for a mod - so things can be programmatically changed 2012-06-26 16:24:50 -04:00
Christian
64dab3c8d7 Add in a new recipe handler registry method for ease of adding recipes to MC 2012-06-26 15:29:34 -04:00
Christian
77479d8b74 Fix ticking for GUI ticks too! 2012-06-22 09:30:27 -04:00
Christian
dd7ee6e268 Fix dependency string processing error 2012-06-22 06:21:04 -04:00
Christian
64d1b29c43 Fix ticking properly - ML world ticks now fire once, properly 2012-06-21 18:11:40 -04:00
LexManos
262c68a81d Added stupididty exception for common issue with getMinecraftLogger. 2012-06-21 03:17:33 -07:00
Christian
21042e6913 Rename unused ML prop config files if they exist (to .bak) and
skip generating if not needed
2012-06-20 21:17:32 -04:00
Christian
6ba65d047f Revert "Test failing build"
This reverts commit 744febc38e915a12c388fe01ba6715d31b6b6ee2.
2012-06-20 08:44:49 -04:00
Christian
e8db35228b Test failing build 2012-06-20 08:35:47 -04:00
Christian
02f9578b52 Fix huge bug/typo in basemodticker that stopped ticks getting sent 2012-06-20 08:03:57 -04:00
LexManos
308525987d Fix compilation error, Protip: Don't use java7 things when compiling for java6, and Don't report successful build on compilation errors cpw. 2012-06-20 02:14:07 -07:00
Christian
944fd02fca More ticking cleanup 2012-06-17 18:53:49 -04:00
Christian
4385704172 Remove WorldLoad tick from modloader mods- too early. *sigh* 2012-06-17 18:49:19 -04:00
Christian
6d46fefd83 Make sure to reset the clock trigger 2012-06-17 18:41:54 -04:00
Christian
ce71f85095 Force all client modloader ticks to occur at render end 2012-06-17 18:41:05 -04:00
Dion Williams
64f7b219af Make FML logs use system line endings for consistency with Java stack traces in the logs. 2012-06-14 18:01:35 +01:00
LexManos
5115f4f1e4 Fixed KeyBinding issue with ModLoader container, if you register a KeyBinding twice it will discard the old one. And fixed issue where getVersion() could return null causing NPE. 2012-06-10 17:19:05 -07:00
Christian
ad8e9f10c3 Fix up "errored" mod states so they actually read as errors 2012-06-09 11:07:07 -04:00
Christian
df205d7d3f Fix up biome handling for client and server 2012-06-09 10:27:24 -04:00
Scott Killen
abcb583dd0 - Fixed client crash bug in add/remove Biome functionality. Arrays.asList() returns a fixed-sized list per java spec. Adding and removing biomes throws UnsupportedOperationException.
- Fixed same on server and added disabled removeBiome functionality. This touched a lot of classes as the nonWorking removeBiome seemed to be lots of places inconsistent with addBiome.
2012-06-09 07:59:35 -04:00
Christian
bc72bf11ee Tweak error handling - report the exception that caused the bailout 2012-06-08 15:31:30 -04:00
Christian
320503340b Change world generation to expose a mod interface 2012-06-07 19:44:03 -04:00
Christian
00a9cd4a5f Attempt early initialization of Minecraft Forge 2012-06-07 19:25:49 -04:00
Christian
6f91209ea8 Fix ticking- need to register the basemod tickhandler *sigh* 2012-06-07 16:31:23 -04:00
Christian
110ca0f3ba Fix ticking for new name "GAME" vs "WORLD" 2012-06-07 16:21:01 -04:00
Christian Weeks
856fa4f337 Reorganize basemod ticking to use ITickHandler. Introduce "GAME" tick vs "WORLD" tick for
mods that want to tick per world and "globally"
2012-06-07 13:53:16 -04:00
Christian Weeks
5acab9e790 Expose a "clean" ticking interface and fix server tick loop for world ticks 2012-06-07 11:12:51 -04:00
LexManos
5997bd3b87 Interm implementation of keyboardEvent for ModLoader. 2012-06-06 01:43:49 -07:00
Christian Weeks
1f7baa09b5 More proxy code 2012-06-02 22:12:15 -04:00
Christian Weeks
f15d9c507f Introduce a proxy side loader for mod use 2012-06-02 22:12:15 -04:00
Christian Weeks
de8a5cfc8b Slight reorganization of texture ticking - accomodate optifine 2012-06-01 23:07:32 -04:00
Christian Weeks
2f09a048d6 Tweaks to basemod setup 2012-06-01 00:33:51 -04:00
Christian Weeks
ae6621bfdd More tweaks for proper API 2012-05-31 22:42:23 -04:00
Christian Weeks
dfd15acb6d Reorganize for bukkit integration 2012-05-31 22:09:45 -04:00
Christian Weeks
b5a10c0153 Add in missing hooks, add branding information to the crash report 2012-05-27 07:14:35 -04:00
Christian Weeks
3454b43daa Add in a "world load" tick fired just as the world completes loading. This SHOULD fix millinaire. 2012-05-25 17:21:30 -04:00
Christian Weeks
f3b15940ee Changing up the mod list data 2012-05-25 15:25:35 -04:00
Christian Weeks
8aacd2d127 Remove the dependency in RenderEngine, decided on the simple API for texture FX 2012-05-17 15:11:21 -04:00
Christian Weeks
319758bd33 Catch throwable (NoClassDefFoundError) and don't abort loading- it's probably a badly named class file. 2012-05-15 22:23:00 -04:00
Christian Weeks
0e3dcc4eda Change hd texture handling 2012-05-15 22:05:24 -04:00
Christian Weeks
5412be2d76 More mod list fixes 2012-05-15 16:19:46 -04:00
Christian Weeks
a77aeedee2 Lots of cleanup on the mod list, pretend we're the mcpatcher for mod HD detection. 2012-05-15 15:52:19 -04:00
Christian Weeks
bc23e7a657 Fix up fubar in worldprovider. Add in obfuscation detection. Capture the exception that crashes minecraft in the log file. 2012-05-14 18:21:35 -04:00
Christian Weeks
028fc2505b Fix millinaire support. Fix Portal eating rendering time. add in profile visibility for mod stuff. 2012-05-14 11:38:54 -04:00
Christian Weeks
a01711361d HD patching complete? Clean up mod info data, Dummy field for dummy mods 2012-05-14 01:39:21 -04:00
Christian Weeks
00aee5b8e1 Actually pass in the mod name 2012-05-12 02:25:15 -04:00
Christian Weeks
b26b3fda1b Fix up incorrect dependency handling 2012-05-12 02:10:50 -04:00
Christian Weeks
caa5384552 Fix nulls in the mod list, start building the gui screen 2012-05-12 00:47:04 -04:00
Christian Weeks
053fd64bde Gui related ticking 2012-05-12 00:00:33 -04:00
Christian Weeks
c689991986 Try always loading the language data 2012-05-11 23:37:58 -04:00
Christian Weeks
1146642dec Always load the "en_US" langpack into the translation table first, then the actual language. 2012-05-11 22:20:09 -04:00
Christian Weeks
394b046220 Fix missing ml.sendpacket, call in renderers 2012-05-11 17:31:28 -04:00
Christian Weeks
f1453839b4 Fix problem with nulls in getModList
Work on the meta information file
2012-05-11 15:18:26 -04:00
Christian Weeks
7735567ce0 More tweaks to stuff: mod list, branding, more hooks 2012-05-11 01:45:36 -04:00
Christian Weeks
abc7b3f2a6 Tidying up and more hooks 2012-05-10 21:30:06 -04:00
Christian Weeks
b7861ec04c Tweak block rendering organization. Add in worldgen for client. 2012-05-10 19:51:15 -04:00
Christian Weeks
813ad71f13 Tidy up a lot of code- ModLoader and BaseMod are now almost identical client and server side 2012-05-10 18:54:25 -04:00
Christian Weeks
bb2af1d883 Tweak ordering for sorting- should be a stable sort now 2012-05-10 15:48:26 -04:00
Christian Weeks
5a93998097 Lots of tweaks to mod output pretty printing. new versioning scheme. 2012-05-10 09:42:31 -04:00
LexManos
8d0a9b770d Fixed up the ModLoader render block hook, RP's blocks now render. 2012-05-10 01:00:07 -07:00
Christian Weeks
f4862dc40d Fixes 2012-05-10 02:01:23 -04:00
Christian Weeks
7846f10c74 Add in some more stuff for handling key bindings, rendering 2012-05-07 17:44:49 -04:00
Christian Weeks
0438fbd47e Reorganize ticking a bit 2012-05-07 01:39:55 -04:00
Christian Weeks
b6b5955404 Working on the ticking stuff 2012-05-07 00:54:18 -04:00
LexManos
55d252b657 more client side hooks and Texture overrides/animations. 2012-05-06 16:32:59 -07:00
Christian Weeks
49be023eab Halfway through ticking- won't compile 2012-05-06 00:58:40 -04:00
Christian Weeks
bca823c421 Let's get hooking! 2012-05-05 19:52:53 -04:00
Christian Weeks
e0e77a6bb5 API is restored for client side. Implementation starting. 2012-05-05 14:42:46 -04:00
Christian Weeks
816b0738e4 The beginning 2012-05-04 17:02:12 -04:00
Christian Weeks
4b4ad6781e Introduce the client side FML 2012-05-03 19:40:55 -04:00
Christian Weeks
e261ad1295 Tweak the loader a little bit to just use file names, not fully qualified directories when referring
to mods.
2012-04-18 14:03:30 -04:00
Christian Weeks
0ec65b4b3a Fix "soft" dependencies so they can exist properly 2012-04-14 10:01:55 -04:00
Christian Weeks
2ae31bddd2 Add in more "Player" related events. Fix up some MLProp stuff 2012-04-09 10:18:24 -04:00
Christian Weeks
f92149aef5 Fix regular expressions, thanks ChickenBones! 2012-04-09 09:19:20 -04:00
Christian Weeks
33f1e26df4 A proper console command handler, also fix ordering of loaded mods 2012-04-08 09:55:56 -04:00
Christian Weeks
07437b95ae Add in a console command handler so you can access the command console 2012-04-08 02:00:57 -04:00
Christian Weeks
8fa4c1645c Don't send a register unless I have channels. Add the channel to the mod channels list. 2012-04-08 01:11:32 -04:00
Christian Weeks
331768b272 Call my handleLogin hook from NetLoginHandler, tweak output in server gui and log file. 2012-04-07 22:11:01 -04:00
Christian Weeks
0ae4c2e4a9 Fix subdirectory loading properly: mods will load inside eclipse.. 2012-04-06 16:14:01 -04:00
Christian Weeks
38094093b3 Actually figure out the path for directory class loading 2012-04-06 15:24:28 -04:00
Christian Weeks
cd2be85575 regular expressions in java==fail 2012-04-06 15:03:41 -04:00
Christian Weeks
b26bf5ab96 Recurse into subdirectories found 2012-04-06 14:43:12 -04:00
Christian Weeks
040a1d8cf7 Try multiple "jar" sources- for eclipse testing 2012-04-06 14:23:14 -04:00
Christian Weeks
a858478b92 it's addURL not addUrl dumbo 2012-04-06 13:57:40 -04:00
Christian Weeks
9304420a2c it's getdeclaredmethod, dipstick 2012-04-06 13:47:01 -04:00
Christian Weeks
71a9bf9f70 Fix package private resolution of fields/methods from base minecraft by loading into minecraft's class loader not our own 2012-04-06 13:27:50 -04:00
Christian Weeks
765194e8db Should load from whatever minecraft comes from now... 2012-04-06 09:59:58 -04:00
Christian Weeks
55fe1aa1e3 Build should work now. Fix a stupid javadoc import. 2012-04-05 21:44:06 -04:00
Christian Weeks
fc1dfa9cca Documentation: lots
Some eclipse workspace settings that might help?
2012-04-05 16:22:47 -04:00
Christian Weeks
8b1f984c53 Handle the minecraft object registry better- now the client compiles too
Also a quickie astyle run over the code..
2012-04-05 12:36:54 -04:00
Christian Weeks
3b19792a12 Reorganize the code a little bit- move some stuff that was on FMLHandler to the common handler. Add a delegate
into the common handler that delegates to the right sided handler
2012-04-05 11:34:57 -04:00
Christian Weeks
e828c1793d Run Astyle over the FML code. Happy lex? 2012-04-05 10:07:52 -04:00
Christian Weeks
3b0126d197 Channel validation 2012-04-03 22:45:27 -04:00
Christian Weeks
053552cdcc NetworkHandler doesn't care about channel ownership 2012-04-03 17:06:02 -04:00
Christian Weeks
09efd147e1 Modloader complete 2012-04-03 17:04:26 -04:00
Christian Weeks
1e3cd7ca97 Config dir handling 2012-04-03 15:53:59 -04:00
Christian Weeks
e243ffd1ce MLProp 2012-04-03 15:41:25 -04:00
Christian Weeks
35ece09cfa Mod sorting 2012-04-03 12:03:21 -04:00
Christian Weeks
971de1c2b4 Everything except ordering 2012-04-02 23:06:30 -04:00
Christian Weeks
63dbdd8db3 Update to 1.2.5 and hopefully forge compatibility 2012-04-02 18:09:06 -04:00
Christian Weeks
8e1f51d792 Forge support 2012-04-01 02:14:14 -04:00
Christian Weeks
a8351a0e84 Initial attempts to support forge stuff 2012-03-31 02:28:14 -04:00
Christian Weeks
ebf945f2bd Fix NPE 2012-03-31 01:04:29 -04:00
Christian Weeks
e27f1c3a70 More logging and maybe fix default package mods 2012-03-31 00:59:43 -04:00
Christian Weeks
8091d8bdaf Logging fun. Whee! 2012-03-31 00:52:50 -04:00
Christian Weeks
281c455b5d Fail 2012-03-31 00:46:47 -04:00
Christian Weeks
44779a56b1 More logging 2012-03-31 00:43:54 -04:00
Christian Weeks
f37c8ae4d7 Tweak class loader 2012-03-31 00:22:08 -04:00
Christian Weeks
28ac773c0a Some implementation 2012-03-30 22:26:16 -04:00
Christian Weeks
cec16187c1 some build and logging tweaks 2012-03-30 21:21:43 -04:00
Christian Weeks
7f985856ec Fix derpy 2012-03-30 21:07:42 -04:00
Christian Weeks
d8580c2d02 Tweak loader a bit 2012-03-30 21:03:25 -04:00
Christian Weeks
d97aaa4e82 Move more stuff around 2012-03-30 16:25:49 -04:00
Christian Weeks
c7437f3a3b Build system 2012-03-30 16:22:10 -04:00