This is done in preperation for MCP to roll out SpecialSource support and the new 1.6 structure.
Also done for my sanity while reading through the code.
Intruduced a new function. If there is a 'mcp_data' folder in the FML folder, it will be copied to the MCP work directory after MCP is extracted.
It DOES overwrite anything that already exists.
This is intended for places like BuildServer to place libraries/assets to prevent them from needing to be downloaded every version.
Introduced a dev-env json. Need to write the eclipse workspace references to the new libraries.
Out custom json includes asm and legacylauncher.
Added proper OptionParsing to decompile.py
New parameter:
--no-assets: Disables the downloading of minecraft's asset tree, recomended that build servers supply this flag to prevent downloading of useless data.
Compile and run AccessTransformer during the pre-RG stage of decompilation.
Merge resulting sources that are identical to src/common
ToDo:
Finish the common intergration:
-update_patches - Add common folder support
-apply_patches:
--patch each side, also patch all common patches to each side incase they are not merged, only if file exists.