Commit Graph

90 Commits

Author SHA1 Message Date
Brennan Ward 36470f69ad Add class to wrap IItemHandler as IInventory for easier recipe interaction. (#5522) 2019-03-25 12:31:54 -07:00
LexManos f5375783c6 Do not invalidate caps when entity is being moved across worlds. Should fix #5500 2019-03-19 14:10:29 -07:00
LexManos 7113f4400c Fix max entity radius not being settable by making it a instance method on world. Closes #5601
Fix VoidFluidHandler.INSTANCE not being a instance of VoidFluidHandler. Closes #5602
Remove backwards compat code and make IItemHandler.isItemValid non-default. Closes #5598
2019-03-11 15:04:04 -07:00
tterrag 60315d079b Clean up Entity patches, remove extra method. Closes #5494 2019-02-18 15:52:01 -05:00
LexManos ca72710937 Initial 1.13.2 update. Major thing to note is that Dimensions have been completely revamped.
DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
2019-02-14 15:08:53 -08:00
cpw f83500db11
Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
LexManos 2e5f25d8ae Finish off most old patches, fix issue for mounted entities. 2019-02-08 17:40:07 -08:00
LexManos d930c8ae8b 'Fix' Specific y-levels in water behaving like you're in air. Closes #5341 2019-02-06 21:43:37 -08:00
Merlin Addams 68433924c7 Fix redstone power calculation (#5433) 2019-02-04 11:38:54 -08:00
Merlin Addams 87b67cb45a Fix wrong grass block being used for comparisons (#5434) 2019-02-04 11:38:01 -08:00
LexManos b40e2cc59e More old patch work, cleaned up static methods added to ItemStack, and various networking functions. 2019-01-28 16:25:49 -08:00
ShetiPhian 06a6fac23a Add a RayTraceResult method to Block that can be can be overridden (#5354) 2019-01-25 13:29:07 -08:00
LexManos 7a651b8c1f Repatch missed hasTileEntity redirects. And cleanup related patches. Closes #5369 2019-01-25 13:11:06 -08:00
Brennan Ward a15c4dc9b0 Add recipe types for faster runtime iteration. (#5312) 2019-01-25 10:22:41 -08:00
tterrag 958bbf6c9a Fix MC-136995 - Chunk loading and unloading issue with entities placed in exact positions. (#5160)
This includes three commits from 1.12.x:
c20a5e8805
93b704b459
ee0d43bbde

Scatter gun patches to improve entity tracking and position tracking.
Provided by Aikar through the Paper project, this commit of patches combines the following patches:

fd1bd5223a/Spigot-Server-Patches/0306-Mark-chunk-dirty-anytime-entities-change-to-guarante.patch
fd1bd5223a/Spigot-Server-Patches/0315-Always-process-chunk-registration-after-moving.patch
fd1bd5223a/Spigot-Server-Patches/0335-Ensure-chunks-are-always-loaded-on-hard-position-set.patch
fd1bd5223a/Spigot-Server-Patches/0378-Sync-Player-Position-to-Vehicles.patch

Co-authored-by: Gabriel Harris-Rouquette <github@gabizou.com>
2019-01-11 18:32:16 -05:00
LexManos 440649bb95 Fix new launcher jar packaging.
Run license checker over new code.
2018-12-31 16:48:23 -08:00
tterrag 0b26047ea8 Better documentation for IForgeWorldType, TERFast, TERAnimation
Also rename AnimationTESR to TileEntityRendererAnimation
2018-12-29 12:18:10 -05:00
tterrag 7f5a57f4af Fix patch mistake in IForgeWorldType: CUSTOMIZED -> BUFFET 2018-12-29 12:01:41 -05:00
tterrag 8a11e3bac4 Port most of the world patches (#5294) 2018-12-22 10:31:18 -08:00
tterrag b3b8c78527 Rendering patches (#5262) 2018-12-21 14:45:35 -08:00
LexManos f13465012b World and TileEntity patch work.
TerrtainGen events are removed, 1.13's world gen re-write invalidates them all.
2018-12-13 01:15:53 -08:00
LexManos 7265900c62 More entity patch work. ISpecialArmor deleted. 2018-12-10 22:19:43 -08:00
LexManos bbf1ea41b8 world.gen.feature patches, worldgen should be stable with vanilla. In all places I looked. 2018-12-06 18:09:47 -08:00
LexManos eb22f42fea More patch work, our async chunk loading doesn't appear to be viable for 1.13. 2018-12-05 18:08:27 -08:00
LexManos dd32e74e34 Entity patches progress. 2018-12-05 01:16:33 -08:00
LexManos a3c8e04ee6 Item and NBT patches, IShearable blocks are responsible for setting themselves to air, to allow for setting other states. 2018-12-03 18:04:37 -08:00
LexManos bf9158172f Most client patches done except the render pipeline.
Someone who has more in depth knowledge of that rendering system will need to do it.
2018-11-28 22:15:05 -08:00
LexManos b6ddb0a7cf More patchwork. 2018-11-19 19:55:46 -08:00
LexManos 7c0d94ce9c Patch work, most of block classes, and fix eclipse run configs. 2018-11-16 23:15:39 -08:00
LexManos 94e1a8e0a4 Update mappings to 09/21 snapshots.
Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
tterrag d08f8e1a78 Fix remaining issues preventing compilation, launching, and loading worlds (#5156)
Fix duplicate ID for ingredient serializers
Fix KeyBinding compile errors. No GuiKeyBindingList patches yet.
Implement controls GUI and WorldServer patches
2018-09-21 19:07:48 -07:00
LexManos c191851ec0 Fixed all compile errors except the 4 in KeyBinding. 2018-09-21 15:50:37 -07:00
LexManos e2a17ac31b Ran License checker to fix the headers of files missing them. 2018-09-21 02:15:03 -07:00
LexManos cdfa7caaeb More work on compile errors, New system for ToolClasses, using a ToolType class instead to de-stringify things. 2018-09-21 01:47:12 -07:00
Anthony Anderson 0cd21ebe7e Block patches and event work (#5138) 2018-09-20 13:11:02 -07:00
tterrag c4cf950863
Fix the rest of the "easy" compile errors (#5151)
* Add Entity.changeDimension patch and transitively required patches

* Fix throws declaration on CommandSetDimension#execute

* Fix rest of errors in fluid package

* Add PLAYER_REACH attribute

* Fix compile errors in fml.client.config and add GuiButton patch

* Delete unnecessary client.config classes, fix all config errors

* Comment some fluid errors in models

* Fix all errors in common package root, except ForgeHooks

* Mass comment network package

* Experimental conversion of extended states to generic base class

* Fix errors in common.util

* Remove config annotation stuff cuz lex said so

* Make extended state stuff compile fully
2018-09-18 00:04:02 -04:00
tterrag 3f743887e7 More compile cleanups. (#5139) 2018-09-14 09:30:56 -07:00
tterrag 949a62a0da
Fix most of the compile errors in the client package (#5137)
* Add KeyBinding#getKey and clean up errors in KeyModifier

* Add dimension IRenderHandler patches

* Fix most of the compile errors in client package.

The rest are missing Block/KeyBinding patches

* Disable selective reloads until configs are finished

* Add OnlyIn on IForgeDimension to match those of Dimension
2018-09-11 21:42:29 -04:00
LexManos a0cef07a0b Pin MCPConfig version
Cleanup and implement BrewingRecipes
Delete client command related things
Cleanup some biome stuff.
2018-09-11 18:25:25 -07:00
tterrag 334d925972
Port capability patches to 1.13 and refactor to new system (#5134)
* resource package and misc leftover rendering stuff

* Port Item and ItemStack patches

* Extract most item patches to interface

* Refactor Item#setNoRepair to be part of Item.Builder

* Adapt AnimationItemOverrideList to new cap system

* Improve null contract of OptionalCapabilityInstance

* Remove Capability.cast

* Update CapabilityAnimation to new cap system

* Remove OptionalCapabilityInstance#flatMap and add NonNullConsumer

* Add capability patch to Entity, not everything yet

* Fix Entity patch and add missing methods to IForgeEntity

* Fix null contract of CapabilityDispatcher

* Add TileEntity caps

* Adapt FluidUtil to new cap system

* Add world caps

* Add chunk caps

* Clean up cap patches

* Replace all tabs with spaces

* Move builder methods on Item to Item.Builder

Whitepsace fix

* Sided stuff take 2

* Prevent OptionalCapabilityInstance creating additional empty instances

* Cache getCapability result in AnimationTESR

* Fix imports in TileEntity patch

* Pull out cap code to base class, add village caps
2018-09-09 17:27:15 -04:00