Commit Graph

23 Commits

Author SHA1 Message Date
LexManos 61bea2bfda Fixed EntityJoinWorldEvent not being fired when player is added to ServerWorld. #5827
Fixed wrong example path for the access transformer in the MDK build.gradle. #5891
Added getters for mouse x/y velocity and if the middle-mouse button is being held down. #5776
Modify issue template for better clarity. #5874
Fixed grindstone not using ItemStack-sensitive getMaxDamage. #5831
Added ParticleManager.registerFactory to Forge's AT. #5896
Fixed NPE in SidedInvWrapper when side was null. #5787
Moved EndermanEntity.setAttackTarget super call to allow LivingSetAttackTargetEvent the ability to override default behavior. #5778
Added field to make "Looking at" debug info maximum distance configurable #5714
2019-07-08 18:42:12 -07:00
LexManos 13ae8e41ee Fix duplicate WorldEvent.Unload call in client key handler.
Add recipe generator to replace vanilla recipes with Forge tags.
2019-06-27 17:23:23 -07:00
cpw 0a819da0e7
Reorganize sided event dispatch slightly. Dispatch model and entityrenderer
functions at more appropriate times.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-23 16:01:20 -04:00
LexManos f01b87fac7 Fix some compile errors in test classes. 2019-06-19 18:07:58 -07:00
its_meow a7b56f0975 Fix AT for EntitySpawnPlacementRegistry.register (#5799) 2019-06-12 16:17:25 -07:00
tterrag da22fd40bf Adjust NetworkEvent#enqueueWork to match vanilla logic
In singleplayer our packet work could get delayed until the next tick,
breaking the expectation of packet read order. Fixes that using
NetworkHooks.openGui would result in missing inventory data on the client
2019-06-10 00:13:27 -04:00
tterrag 3385e62aa7 Add forge registries for most vanilla registries
Made all registry names consistent with their vanilla counterparts
Also added a system for legacy registry names, so no data will be lost
Cleaned up formatting in GameData and ForgeRegistries
2019-06-09 04:23:39 -04:00
tterrag 892fea3df9 Add forge registry for container types, expose ScreenManager.registerFactory 2019-06-09 00:19:17 -04:00
LexManos a7df63e1a1
Update to 1.14.2 2019-06-07 16:50:47 -04:00
Ben Staddon aef224221f Better support for custom bows (#5209) 2019-04-23 18:04:19 -04:00
Ben Staddon 18d0f7ba0d Fix up torch placement logic to handle more vanilla special-casing (#5426) 2019-04-23 17:39:50 -04:00
tterrag 67da3182c1 Implement rendering for item models with emissive quads (#5047) 2019-04-12 10:45:32 -04:00
LexManos 8045e48952 Fix NPE in TileEntityPistonRender when class is created to early. 2019-03-17 22:15:52 -07:00
LexManos 58494f8878 Rewrite the FML Handshake packet formats to include actually syncing the registry data and introduce the concept of caching it locally.
Snapshots are not injected yet due top threading issues.
2019-02-27 23:56:31 -08:00
Ben Staddon 7d971a3262 Remove EnumFacing internal ID maps from AT file (#5526) 2019-02-18 23:16:28 -08:00
tterrag 3baa00decb Fix Block$Properties AT for new class name 2019-02-14 23:13:37 -05:00
LexManos ca72710937 Initial 1.13.2 update. Major thing to note is that Dimensions have been completely revamped.
DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
2019-02-14 15:08:53 -08:00
m00nl1ght-dev 8084ca43b9 Port CommandEvent and custom entity selectors to 1.13 (#5411) 2019-02-08 17:41:50 -08:00
mcenderdragon 6ea19ec8bf Made functional interface IChunkGeneratorFactory public (#5395) 2019-02-06 23:18:47 -08:00
mcenderdragon d3c9db906f Make ChunkGeneratorType.Settings accessible for modders (#5376) 2019-01-25 11:24:24 -08:00
Ben Staddon c1bb5cb250 Patch PotionHelper to use registry delegates (#5142) 2019-01-11 18:32:17 -05:00
David Quintana e98951ee65 Fix blockstate id map calculation. (#5279) 2019-01-11 14:52:30 -08:00
cpw e9580877b4 fix up some discovery code, and make regular runtime _mostly_ work.
Still WIP and doesn't quite get to main screen yet.
2019-01-01 16:50:04 -05:00