Commit Graph

19 Commits

Author SHA1 Message Date
mezz 969a75154f Fix #3432 Hopper and Dropper item moving does not exactly match vanilla (#3442) 2016-11-23 12:45:07 -08:00
LexManos f12a4b5c1e Fix Item transfers related to Hoppers. 2016-11-18 14:42:22 -08:00
cpw 4e6a774075 Initial 1.11-pre1 update 2016-11-13 17:09:55 -05:00
LexManos 3e6099055e Fix hopper extract behavior being broken on edge cases due to IItemHandler capability. Closes #3062 2016-07-03 13:45:26 -07:00
cpw 260be68723 Update to 1.10 2016-06-23 02:39:55 -04:00
LexManos b9ac73b0f1 1.9.4 Update.
Major things to note:
Class renames: https://gist.github.com/LexManos/44dd211f90f498ad4015279b103dff86
Tile Entities are now packed in the ChunkData packet.
Forge intends to work around this to better support large moded worlds, but for the time being modders should implement the new function carefully and only send what data they need to!
Minecraft's codebase now has annotations, these are directly from Mojang and should be adheared to!
Added support for package-info.java's containing @Nullable information for all MC code base.
2016-05-18 03:29:10 -07:00
cpw 52e877bdd0 Switch to srg patches 2016-03-11 19:59:24 -05:00
rwtema a1e41f5464 Add IItemHandler capability
Add the actual patches that I forgot.

Add simple implementations of IStorage and the factory methods.

Add ItemStackHandler. A simple IItemHandler implementaton.

return nulls, not throw nulls.

Move the vanilla wrappers to a separate class for now.

Minor clean ups of VanillaWrapper code.

Inline static methods.

Add comments.

Minor cleanup of code.

Remove redundant size field and add a validate slot index method.

Minor formatting issues.

Break early If stacksize to insert is 0.

Remove setByte() methods.

Throw exception if IItemHandler can't be modifyed in NBT loading.

Replace event handler with patches

Add capability to mine cart inventory entities.

Change formatting and registration of capability.

Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them.

Reduce patch sizes

Lazy initialization of the item handler for vanilla tiles.

Minor formatting changes.

Create a single vanilla chest item handler that will merge with adjacent chests when detected. Added hooks to reset the cached adjacent value when a block update is detected and when a chunk loads.

Revert "Make InventoryPlayer implements IItemHandler because why not. Also added a field to allow mods that add additional player inventory space to publicly expose them."

This reverts commit 306d4a37fd0e8c8a0754411c013b750dfe8e2c87.

Fix furnace derp

Replace double chest code with a simpler method.

Vanilla wrappers implement IItemHandlerModifiable (since they are modifiable)

Minor code cleanups

Add an onContentsChanged() and onLoad() callback methods.to the default implementation.

Add slot as a parameter in the callback method.

Change IItemHandlerModifiable.setStackInSlot() to void, and added a note about not being intended for cross-mod use.

Improve ItemStackHandler handling of errored NBT.

Make the stacks array protected.

Fix a lot of derps in SlotItemHandler.

Fix derp in ItemStackHandler

Clarify comments on IItemHandler

ItemStackHandler no longer caches the stack array in local variable.

Clean up the Chests code to make intentions clearer

Vanilla hoppers have their cooldown activated when an item is inserted. Made this behavior part of an item handler (rather than the insertion code)

Fix mistake in ItemStackHandler

More documentation of potential edge cases in getStackInSlot()

Make limit checking more resiliant.
2016-01-24 05:20:58 +00:00
cpw e70fb50b51 Back to srgnames for patches. We should be starting to look OK now. 2015-11-22 00:46:26 -05:00
cpw a26c4017b1 Fix a newly missing AT. Remove all CL_ references. OBFID is gone. 2015-11-13 00:09:34 -05:00
RainWarrior c976ec494e TileEntity and TileEntityHopper rejects fixed, GuiOverlayDebug patch fixed. 2015-11-12 19:27:14 +03:00
cpw b1aa31215f regenerate reference patchset at patches.mcp. These will be used to generate a new patchtree under patches. 2015-11-08 15:50:52 -05:00
Lex Manos 53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
Lex Manos 256d865db6 Update to 1.7.10-pre4. 2014-06-23 21:55:16 -07:00
AbrarSyed 2a2e201f4a COnverted patches to SRG names 2014-03-25 10:13:57 -05:00
Lex Manos e68577ffd3 Updated FML:
MinecraftForge/FML@03fb1879d7 Fix obf error when right clicking a Empty Map.
MinecraftForge/FML@6bb9b8b953 Clean up FMLEventChannel. Closes #367.
MinecraftForge/FML@b7b3450dcd Update MCP mapping snapshot to latest crowdsourced names.
MinecraftForge/FML@8c9e8b5270 Fix isRemote, this is integral to so many parts of the code, everyone knows it by this name, People should not change it.
2014-02-05 01:14:24 -08:00
Lex Manos a6c45a7ade Inital patch update for 1.7.2, Doesn't compile, not done yet. 2013-12-22 03:06:10 -08:00
Lex Manos 99faaae9f6 Regenerate all patches, No functional change as added this is a formatting change only. 2013-11-18 17:17:45 -08:00
Lex Manos 50b9abc13f Vanilla hopper should obey the IInventory contract, TileEntityHopper now takes into account IInventory.getInventoryStackLimit() when inserting items Closes #597. 2013-09-30 11:37:37 -07:00