tterrag
3ba78225c3
Fix swapped yaw/pitch in camera setup event
2019-12-02 19:10:59 -05:00
liach
d8e6181058
Restore camera setup render event ( #6335 )
2019-12-02 14:54:46 -08:00
nikita488
241db39cea
Fix emissive items not working
2019-11-24 19:08:46 -05:00
ichttt
c98abaaa42
Fix some config checks still using the old fields ( #6193 )
2019-10-15 14:54:47 -07:00
cpw
9c759294c6
Add a super early GUI for showing pre-game launch messages from FML. NOTE: this cannot show on MAC because MAC can't handle
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off-thread GUIs in any way shape or form, and we need the main thread to do real work.
Fix forge fading in wrongly.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-10-05 17:03:02 -04:00
Brennan Ward
79ce18ac3e
Update furnace fuels to not recreate it's list every query, and update when tags are reloaded. Add Tag update events. ( #6140 )
2019-09-16 14:04:32 -07:00
MrCrayfish
f4215d121c
Reimplemented "MouseEvent" as RawMouseEvent for 1.14.X ( #6144 )
2019-09-16 13:03:10 -07:00
David Quintana
58335d7bc0
Minor fixes to the fluids ( #6150 )
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* Fixed vanilla rendering of fluids to take into account the alpha bits of the color, and fix usages accordingly.
* Fixed missing texture derp.
2019-09-12 17:33:19 +02:00
David Quintana
b0c9d7cce9
Some (sadly breaking) improvements to the Fluid API ( #6110 )
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* Some (sadly breaking) improvements to the API, after feedback and concerns provided by users:
- Moved calculation of the translation key to the FluidAttributes constructor, so that builders can be shared between still & flowing sub-fluids.
- Moved biome-based coloring to a dedicated FluidAttributes.Water variant, which is not used by default.
- Added logic to automatically gather fluid textures into the list of textures to bake.
- Patched BucketItem and FlowingFluidBlock to avoid eager access to the fluid objects.
- Added a ForgeFlowingFluid class, as a more user-friendly way to construct a new FlowingFluid.
2019-09-11 16:00:32 +02:00
Daniël Goossens
c83d4d29e4
Added new InputEvent.MouseScrollEvent, fixes #5811 ( #6037 )
2019-08-28 21:13:31 -07:00
David Quintana
b7e1cc5f6b
Fluid API rework ( #5983 )
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- Moved forge fluids into FluidAttributes companion object to the vanilla Fluid. By gigaherz
- Redesigned the Fluid API to be closer to the Items API. By King Lemming
Co-authored-by: King Lemming <kinglemming@gmail.com>
2019-08-29 03:18:41 +02:00
cpw
eff42f6066
Update mappings to 20190719 in prep for 1.14.4..
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-19 11:55:30 -04:00
primetoxinz
765efc3c72
Update TextureStitchEvent.Pre to give access to the list of ResourceLocations that will be loaded as textures. ( #5870 )
2019-07-03 12:26:51 -07:00
cpw
d966746fbf
Moved some events to the Mod's event bus. You'll need to update which bus
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you're listening to for these. (The Mod event bus is the only one actively
dispatching events during model loading).
ModelRegistryEvent, ModelBakeEvent, TextureStitchEvent.Pre, TextureStitchEvent.Post, ColourHandlerEvent.Block, ColourHandlerEvent.Item
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-22 20:36:07 -04:00
tterrag
5fb948fb35
Fix #5805 ModelBakeEvent does not fire
2019-06-21 19:34:58 -04:00
cpw
37a896fe1b
Add params for the exception message
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
tweak logging
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-15 19:47:08 -04:00
LexManos
a7df63e1a1
Update to 1.14.2
2019-06-07 16:50:47 -04:00
Ben Staddon
1fcfd54584
Fix some vertex format changes not being handled correctly ( #5368 )
2019-04-25 18:31:17 -04:00
Ben Staddon
441a9c9024
Transform vertex normals as well as positions when generating quads ( #5242 )
2019-04-25 18:29:12 -04:00
tterrag
e70cc4fcae
Simplify custom item rendering by removing GL emissivity hacks
2019-04-23 15:23:12 -04:00
tterrag
d02da21a7a
Support diffuse lighting flag in item rendering
2019-04-23 15:21:01 -04:00
Ben Staddon
501f1dc8dc
Fix small logic error in emissive item rendering code ( #5320 )
2019-04-23 12:37:32 -04:00
0uti
bbc92fa51c
[1.13.x] Fire InputEvents ( #5533 )
2019-04-15 18:50:18 -07:00
tterrag
67da3182c1
Implement rendering for item models with emissive quads ( #5047 )
2019-04-12 10:45:32 -04:00
Paul Fulham
1280dea111
Fix inaccurate main thread name shown in client log ( #5078 )
2019-04-12 10:23:08 -04:00
LexManos
ca72710937
Initial 1.13.2 update. Major thing to note is that Dimensions have been completely revamped.
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DimensionType is not unique per Dimension. See DimensionManager for more details.
Vanilla now has a chunk loading system, so Forge's will need to be deprecated/adapted.
2019-02-14 15:08:53 -08:00
cpw
f83500db11
Its 2019. Update licence headers to match.
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Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
ichttt
da33233762
Update for ForgeSPI change, revert back to VersionStatus checking
2019-01-27 20:51:35 +01:00
ichttt
c2a7fe4019
Bring back the forge beta warning. Use a check to see if the forge minor version is zero, as ForgeVersion.getStatus() is not implemented
2019-01-27 19:50:59 +01:00
mezz
c8c54113d0
Add RecipesUpdatedEvent, fired when recipes are downloaded from the server. ( #5303 )
2019-01-25 13:36:42 -08:00
mezz
b4cf6f7f36
Implement GuiScreen events for mouse and keyboard ( #5297 )
2018-12-23 23:46:42 -08:00
tterrag
b3b8c78527
Rendering patches ( #5262 )
2018-12-21 14:45:35 -08:00
LexManos
dd32e74e34
Entity patches progress.
2018-12-05 01:16:33 -08:00
LexManos
bf9158172f
Most client patches done except the render pipeline.
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Someone who has more in depth knowledge of that rendering system will need to do it.
2018-11-28 22:15:05 -08:00
LexManos
47a11b9a7e
GUI Patches
2018-11-21 21:23:24 -08:00
cpw
ca765b857b
Move the version packages somewhere that is now filtered so it doesn't
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load twice.
2018-10-04 19:28:45 -04:00
LexManos
94e1a8e0a4
Update mappings to 09/21 snapshots.
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Conflict with getMatrix in ITransformation, so renamed to getMatrixVec.
2018-09-22 03:40:22 -07:00
LexManos
cdfa7caaeb
More work on compile errors, New system for ToolClasses, using a ToolType class instead to de-stringify things.
2018-09-21 01:47:12 -07:00
tterrag
949a62a0da
Fix most of the compile errors in the client package ( #5137 )
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* Add KeyBinding#getKey and clean up errors in KeyModifier
* Add dimension IRenderHandler patches
* Fix most of the compile errors in client package.
The rest are missing Block/KeyBinding patches
* Disable selective reloads until configs are finished
* Add OnlyIn on IForgeDimension to match those of Dimension
2018-09-11 21:42:29 -04:00
tterrag
dde7dccef1
Porting Forge rendering code to 1.13 ( #5132 )
2018-09-08 13:34:59 -07:00
LexManos
12869710de
Remove old paulscode libraries.
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Re-work EnumHelper and ObjectHolder systems to bypass JITer of final fields.
Other cleanups.
2018-09-06 04:39:01 -07:00
cpw
d0ab0e166c
Well, it works, for a game, now.
2018-09-05 12:30:02 -07:00
cpw
f942eb184a
WOW 😲 such broken. Many brokes.
2018-09-05 11:40:47 -07:00
gegy1000
a935859b24
Resource type sensitive ResourceManager reloading, Disabled by default, but may increase performance. ( #4658 )
2018-07-28 17:47:01 -07:00
Ben Staddon
5624afbc32
Change some client hooks to use GlStateManager functions ( #5010 )
2018-07-04 19:59:12 -07:00
LexManos
0cf5ef221c
Run licenseFormat to apply license header to all files.
2018-07-01 14:17:31 -07:00
LexManos
b654b84393
Add potential support for models defining 'vanilla like' rotations in Forge's Modified Blockstate format.
2018-05-24 18:37:05 -07:00
Ben Staddon
0b5a6a3b03
Reduce memory usage of model transforms ( #4753 )
2018-04-01 00:24:37 -07:00
Brennan Ward
ed314864f0
Cleaner TileEntityItemStackRenderers, now stored on the Item. Modders should be careful and cache their renderers. ( #4700 )
2018-03-27 04:26:58 -07:00
Daomephsta
adf3c7164a
[1.12.x] Implement hooks allowing mods to add horse armor. Partially addresses #3975 . ( #3994 )
2018-01-18 12:04:37 -08:00