LexManos
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63453137b3
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Updated to FML 115, added Forge Logo to the client dist, and in-game ModInfo page.
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2012-06-02 19:24:40 -07:00 |
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LexManos
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4642519f33
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We now bundle CodexIBXM from PaulsCode. See http://paulscode.com http://www.paulscode.com/forum/index.php?topic=4.0 and the included license files for more info.
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2012-06-02 19:19:32 -07:00 |
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LexManos
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d27c3d7006
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Included fmlversion.properties in the release zips.
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2012-05-27 06:16:19 -07:00 |
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LexManos
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cbab8188c2
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Added FML ReadMe, Credits, and License to release zips
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2012-05-27 05:47:58 -07:00 |
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LexManos
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b65c1f01ec
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Updated to FML Build 95
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2012-05-27 05:08:22 -07:00 |
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LexManos
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cbf70c165a
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Added FML mod info file
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2012-05-27 04:23:23 -07:00 |
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LexManos
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888e036c7d
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Cleaned up names for Minecraft Forge's text files so they dont clash with other mods. Fixed up the release script to include the license text, and executable permissions for install.sh.
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2012-05-27 02:27:42 -07:00 |
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LexManos
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2f89f566cf
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Added MinecraftApplet.clas to the force output list because users cant understand the concept of only replacing files they are told to. And bumped version to 3.1.2
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2012-04-18 21:18:18 -07:00 |
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LexManos
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ea41a93de3
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Couple of output fixups and added script to be executed by Jenkins during the build. First test build.
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2012-04-07 04:29:23 -07:00 |
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Christian Weeks
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b0d697c5bc
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Fix release script to import "inject_version"
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2012-04-06 19:00:10 -04:00 |
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LexManos
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35750681eb
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Finished up converting the source dist install scripts to python. Fixed a couple issues with the other scripts.
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2012-04-06 07:16:14 -07:00 |
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LexManos
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9f327fd392
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Updated repo scripts to python, allowing more flexability and less code duplication.
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2012-04-06 06:10:11 -07:00 |
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