ichttt
a67cce2f91
Add a hook for farmland watering ( #4891 )
2019-04-12 20:16:34 -04:00
m00nl1ght-dev
8084ca43b9
Port CommandEvent and custom entity selectors to 1.13 ( #5411 )
2019-02-08 17:41:50 -08:00
Justin
d2a3b5bed8
Fix RuntimeEnumExtender creating new enums with incorrect ordinal value ( #5402 )
2019-01-30 12:51:14 -08:00
cpw
f942eb184a
WOW 😲 such broken. Many brokes.
2018-09-05 11:40:47 -07:00
cpw
c1f0e1b68f
Holy Moly, it's a big fat commit of broken code!
2018-09-05 11:16:33 -07:00
Ben Staddon
a749861cb2
Change item model loading priority to fix model conflicts ( #4898 )
2018-06-27 11:08:38 -07:00
mezz
cfe3867a70
Fix issues with the test mods
2018-03-29 22:33:40 -07:00
Vincent Lee
47a72f12f6
Expose CriteriaTriggers.register, closes #4109 ( #4634 )
2018-01-18 13:21:17 -08:00
Daomephsta
adf3c7164a
[1.12.x] Implement hooks allowing mods to add horse armor. Partially addresses #3975 . ( #3994 )
2018-01-18 12:04:37 -08:00
Wasinthorn Suksri
02855f7d74
Added Custom Slime Block hook for Piston. ( #4520 )
2017-12-16 18:38:53 -08:00
Daomephsta
4ab9929593
Add some extra context to Advancements/Minecart/Fishing/TileEntity loot handlers.( #4443 )
2017-12-16 18:38:03 -08:00
jabelar
07c4da8f36
Added color as field with setter to Fluid class. ( #4460 )
2017-12-08 02:18:45 -08:00
LexManos
44d0e9f05d
Fix more bad shapeless recipe matching. Closes #4557
2017-11-26 14:50:57 -08:00
LexManos
89db87dbfc
Create custom shapeless recipe matching system. Should solve #4516 damageable items in shapeless recipes.
2017-11-22 13:26:02 -08:00
LexManos
fc87d83d73
Make Ingredient explode wildcard values like OreIngredient.
...
Fixes some issues related to Grums order fix for Shapeless recipes.
Other more advanced usages need to be documented and tested.
2017-11-14 00:10:33 -08:00
Ben Staddon
6192bf48ae
Fix more test mod warnings ( #4477 )
2017-11-02 23:29:31 -07:00
AEnterprise
22ea5a23ad
Improve performance of World.collidesWithAnyBlock ( #4286 )
2017-10-31 11:20:59 -07:00
Ben Staddon
43749d3fd1
Further reduce quad count of generated item models ( #4448 )
2017-10-31 11:02:09 -07:00
jabelar
61dea7f4c0
Changed BlockFluidBase "fog" color use color from Fluid getColor() method ( #4462 )
2017-10-31 10:46:40 -07:00
Ben Staddon
5733cd364e
Fix some more test mod warnings ( #4469 )
2017-10-20 22:28:26 -07:00
Matthew Mirvish
e283d51e28
[1.12.x] [Animation API] Add rotation origin variable ( #4466 )
2017-10-20 22:27:35 -07:00
Samuel-Harbord
21e4803947
Fix test mod shield JSON incorrect bottom face UV's ( #4295 )
2017-09-23 14:27:11 -07:00
LexManos
036191cd52
Fixed ShapedOre recipes not laying out correctly with the guidebook.
2017-09-14 14:32:03 -07:00
Thanh-Phuong
ee449e427c
Add support for oredict item predicates in advancements, and add a registry for item predicates ( #4188 )
2017-08-09 15:20:45 -05:00
Choonster TheMage
611cb0d99c
Continue loading mod recipes and advancements after encountering an error ( #4277 )
2017-08-09 15:17:48 -05:00
Xalcon
173e929173
Added pages to the advancements GUI to allow for unlimited root advancements. ( #4183 )
2017-08-01 13:43:24 -05:00
malte0811
a6b9fbfa9f
[1.12] Allow the server to handle item-block interaction if onItemUse doesn not return PASS ( #3967 )
2017-07-20 17:11:50 -05:00
Madsthunder
ad15209f8d
Allow support for custom Shields and Shield disabling weapons.
2017-07-20 16:44:37 -05:00
mezz
ab4ac4db5a
Fix errors in test mods
2017-07-11 22:04:25 -07:00
mezz
c1ae2cdbf2
Improve furnace fuel handling ( #4083 )
2017-07-03 12:54:01 -07:00
covers1624
9e413de6c9
Added Block::getFogColor to allow custom blocks to control fog colors while inside them. ( #4090 )
2017-06-28 17:23:32 -05:00
Choonster TheMage
cb02f24cf2
Fix uncaught ClassCastException from invalid recipe file ( #4043 )
...
A JsonSyntaxException will now be thrown, caught and logged when the conditions property of a recipe isn't an array
2017-06-24 01:24:54 -07:00
Shadowfacts
f009435fa4
Allow condition factories to be registered from JSON ( #4015 )
2017-06-16 20:24:58 -07:00
LexManos
a8659a1613
In-progress Registry system enhancement.
...
Needs cpw to take a look at enabling removing/overriding in the registry stuff.
But in theory it loads json recipes for mods now.
2017-06-14 10:14:56 -07:00
mezz
286777b824
Fix getShareTag replacing data on the server ( #3776 ) Closes #3682
2017-06-04 18:38:16 -07:00
Madsthunder
93a4e13837
[1.11.2] Fixed Zombie Villagers not setting and getting professions correctly ( #3678 )
2017-04-30 21:59:57 -07:00
Paulo "JCranky" Siqueira
be2d814155
Add LootTableManager to the LootTableLoadEvent ( #3717 )
2017-04-07 16:22:49 -07:00
sinus
25497d310b
Adding config GUIs to the @Config based configuration System ( #3735 )
...
Lots of internal API that modders should not touch. See test mods for example usages.
2017-04-01 14:24:50 -07:00
James Mitchell
5f6bf3b063
Stop rotation of extended pistons, beds, and double chests Fixes #3634
...
Fix rotation of repeaters and comparators
2017-02-19 10:48:43 -08:00
mezz
8eea766288
[1.11.x] Refine fluid placement utilities ( #3509 )
2016-12-05 20:17:47 -08:00
liach
2337b0a6ae
Moved TextureStitchEvent.Pre to allow custom sprites for blocks ( #3436 )
2016-12-01 20:49:23 -08:00
LexManos
c459b87ec9
Initial 1.11 release update.
2016-11-15 19:26:10 -08:00
RainWarrior
5445f96327
Extended Animation State Machine format to allow multiple transitions from one state.
2016-05-13 12:46:34 +03:00
RainWarrior
5f62404f8a
Switched animation system to capabilities, added animated item example, fixed state passing in MultiModel.
2016-03-21 10:48:52 +03:00
RainWarrior
b8bb8c374c
Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore.
2016-03-17 07:29:44 +03:00
RainWarrior
b81a13d010
Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final.
2016-03-16 01:42:23 +03:00
RainWarrior
5d352bda6c
Big model loader refactoring: simplified a lot of things, broke some error reporting. Still generally works.
2016-03-13 16:16:25 +03:00
RainWarrior
0710bdf3f5
Model animation system.
...
Main things of interest:
* IAnimationStateMachine - state machine for animations; can load
from json.
* AnimationTESR - automatic TESR for animated models.
* AnimationModelBase - same for entities.
* ITimeValue - time-varying value, used to control animation
parameters from code.
* TESRs can now be batched - look at TESR.renderTileEntityFast +
TE.hasFastRenderer.
* RegionRenderCache is not accessible to TESRs and other client-side
logic - MinecraftForgeClient.getRegionRenderCache.
2016-01-24 09:59:38 +03:00
RainWarrior
949e77b46a
Model loader improvements: adding custom data/textures to models that don't need them doesn't cause a error now, since it's common to put those in the defaults section of the blockstate json; you can get IModel associated with the variant now - using ModelLoaderRegistry.getModel; MultiLayerModel should now respect transformations applied to it, and respect part transformations.
2016-01-06 22:00:43 +03:00
RainWarrior
856a9c3cdd
Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture.
2016-01-04 13:54:45 +03:00