Commit Graph

24 Commits

Author SHA1 Message Date
cpw 586c24f9d6
Implement a GUI packet and GUIFACTORY for triggering from the server.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-13 21:06:39 -05:00
cpw f83500db11
Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
cpw 6365674a2a
Config watching and config events now actually work!
Also fixed small bug with MOD_CLASSES not defaulting to empty string.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-29 15:42:56 -05:00
cpw 7a02ccc3a8
ConfigEvents - the beginning.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-28 22:42:37 -05:00
cpw 0a11ffb827
More logging tweaks, including some aimed at userdev.
`forge.logging.markers=<LIST OF MARKERS>` will enable markers.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-27 00:06:57 -05:00
cpw 3c55b46ca0
Big cleanup of logging. Might do some tweaks of the userdev logging, but this should be good for vanilla..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-26 22:18:28 -05:00
cpw f4d2d1a24b
Move Registry Events to the mod event bus.
Add infrastructure to allow parallel or synchronous dispatch of
mod events, and pass-through of events to the dispatch system.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-19 23:27:27 -05:00
cpw 56a3926b86 Fix up event naming, move them to sensible packages and document everything a bit. 2019-01-14 22:43:17 -05:00
cpw 99452a8b45 Update a bunch of libs, rename some of the mod events to more
meaningful names.
2019-01-14 00:39:00 -05:00
LexManos 3765d912a5 Move @EventBusSubscriber application to just after construction instead of pre-init. 2019-01-11 12:28:06 -08:00
cpw fd9c83b65f Finish up classloading system. Use ModJARURL to locate resources
and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
2019-01-04 23:56:10 -05:00
cpw 6baddc7e26 client and server work standalone and in forge dev. Next up userdev.
Moved some launchplugin code to the launcher. Moved servermain to
the launcher.

server currently needs cmdline arguments  --fml.forgeVersion=24.0.51-1.13-pre --fml.mcVersion=1.13 --fml.mcpVersion=2018.09.12.04.11.00 --fml.forgeGroup=net.minecraftforge.test
2019-01-01 21:35:23 -05:00
cpw 48846bc0ba separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now
loads as a regular mod.

Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
cpw 2b23eb96fb Tweak library locating code. Works well on vanilla and dev now. 2018-10-04 23:24:02 -04:00
cpw 015ac2547e Fixup the config GUI and get things working again. 2018-09-29 01:29:49 -04:00
cpw bb9eca96a8 Basic error display GUI. 2018-09-28 21:07:46 -04:00
LexManos e2a17ac31b Ran License checker to fix the headers of files missing them. 2018-09-21 02:15:03 -07:00
cpw 77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
cpw 06b16aaa19 Some more stuffs. ObjectHolder's replacement? 2018-09-05 11:58:31 -07:00
cpw baa9dfe55a Things. they work. Obviously still WAY more to do. 2018-09-05 11:53:54 -07:00
cpw 1b1ee6f0b8 more things. Moving ModContainer around. 2018-09-05 11:49:48 -07:00
cpw 3b78e97ad8 Fidgeting while the world burns 🔥🔥🔥🔥🔥🔥 2018-09-05 11:40:48 -07:00
cpw f942eb184a WOW 😲 such broken. Many brokes. 2018-09-05 11:40:47 -07:00