Commit Graph

10 Commits

Author SHA1 Message Date
James Mitchell 5165dc52bf Update MCP mappings to snapshot_nodoc_20161220 (#3551) 2016-12-21 15:52:30 -08:00
Shadowfacts 9cf74914e7 Initial annotations/nullability changes (#3392) 2016-11-18 13:24:03 -08:00
cpw 4e6a774075 Initial 1.11-pre1 update 2016-11-13 17:09:55 -05:00
cpw c8d775c865 In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789, have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files). 2016-06-22 23:49:48 -04:00
LexManos 746c07fc6c Fix EntityPlayer still running old armor logic. Closes #2670 2016-03-30 14:05:27 -07:00
RainWarrior a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
Lex Manos 3331d2a496 Fixed damage reduction rate of vanilla armor incorrectly scaling with armor's current durability. 2015-05-26 23:34:32 -07:00
Lex Manos 53659fca06 Initial update to 1.8, Super beta. Most rendering related hooks are out due to major changes in 1.8.
Some notes:
Almost all int x, int y, int z parameters have been changed to BlockPos class
ForgeDirection has been removed, replaced by net.minecraft.util.EnumFacing.
All FML classes have moved from packet cpw.mods.fml to net.minecraftforge.fml
Fluid Rendering has been disabled for the time being, to be re-evaulated and a test mod created for it.
Minecraft now uses a Model based system for rendering blocks and Items. The intention is to expand the model format to better suit modder's needed once it is evaulated.
As such, The model loaders from Forge have been removed, to be replaced by expanding vanilla's model format.
Metadata has been extracted out in Minecraft to IBlockState, which holds a list of properties instead of magic number metadata. DO NOT listen to the fearmongering, you can do EVERYTHING with block states you could previously with metadata.
Stencil Bits are disabled entirely by for the main Display, Modders must enable and recreate the FrameBuffer if they wish to use Stencil Bits.
2014-11-26 00:00:54 -08:00
Lex Manos baf95e747a Fix warnings in Forge codebase. 2014-01-17 21:55:48 -08:00
AbrarSyed 797399ff7f Step 2: The Reformation 2013-11-09 15:57:08 -06:00
Renamed from common/net/minecraftforge/common/ISpecialArmor.java (Browse further)