Commit Graph

29 Commits

Author SHA1 Message Date
James Mitchell 5165dc52bf Update MCP mappings to snapshot_nodoc_20161220 (#3551) 2016-12-21 15:52:30 -08:00
James Mitchell 6a125ae0d4 Fix uses of uppercase "Forge" where it fails Loader.isModLoaded(modID) (#3513) 2016-12-17 13:23:39 -08:00
cpw c8d775c865 In accordance with our stated goal of relicensing Forge to LGPL v2.1, this commit enacts that change. Although it is using the 1.9.4 codebase, it is intended that this branch become public with the 1.10 changes, as such the license will take effect at that time. The three commits from persons who have failed to accept the new license, as documented in #2789, have had their commits reverted. This should complete the license transition. Commits after the commit date of this commit should be considered licensed by LGPLv2.1, as indicated in LICENSE-new.txt. All patches are now considered owned by the Forge project and Forge Development LLC in particular (note that they will not get the license boilerplate, as they are machine generated files). 2016-06-22 23:49:48 -04:00
RainWarrior 330812dfa8 Fixed custom fluid sufraces not rendering from the bottom. Closes #2800. 2016-05-03 09:53:55 +03:00
RainWarrior db04370830 Made forge fluids use smooth lighting. 2016-04-06 16:13:51 +03:00
RainWarrior a9d23f5e78 Cleanup: removed IEEP, removed redundant casts, fixed imports, fixed typos. 2016-03-24 22:22:20 +03:00
RainWarrior 4b53f0716b instance -> INSTANCE 2016-03-21 10:48:52 +03:00
RainWarrior 286c8c05b7 Separated model classes to client and common packages. 2016-03-21 10:48:52 +03:00
RainWarrior ad03581fbe Fixed sprite not being passed to the quad builder for custom models. 2016-03-19 09:48:46 +03:00
RainWarrior b8bb8c374c Fixed MultiLayerModel not getting correct submodels; Unified the gui lighting of normal and custom models - diffuse lighting is now done in the pipeline, no need for IColoredBakedQuad anymore. 2016-03-17 07:29:44 +03:00
RainWarrior b81a13d010 Fixed model error reporting, fixed model errors in test mods that shouldn't happen, fixed custom texture loading, made more things private/final. 2016-03-16 01:42:23 +03:00
RainWarrior 4650ee2789 Updated to latest mappings. Exc is broken, some anonymous classes didn't map to srg names. 2016-03-13 04:40:03 +03:00
RainWarrior 70670d70ea Removed generics from IModel subinterfaces, add ed ModelProcessingHelper instead. 2016-03-06 01:34:04 +03:00
RainWarrior cff4bf21ae Updated raw types in ExtendedBlockState, fixed some ATs, updated some things that needed updating in model classes. 2016-03-02 20:00:32 +03:00
RainWarrior 728319cbb5 Fixed most errors in the model stuff, except for ModelLoader and b3d and obj getQuads/handleBlockState methods. 2016-03-01 23:19:38 +03:00
LexManos ac7c4d2f6c Some import renames and compile error fixes, killed ~800. 2016-03-01 04:58:03 -08:00
RainWarrior e8915b6a55 Added default levels for fluid extended properties in fluid model. 2016-02-16 14:13:19 +03:00
RainWarrior 085b28ba35 Revert binary-incompatible changes in models. 2016-02-04 13:34:40 +03:00
RainWarrior 3bdc75ad49 Added "gui3d" and "smooth_lighting" options to the forge blockstate. Implemented them for vanilla and B3D models. Added generic types to IModel subinterfaces, to simplify chaining. 2016-02-02 12:23:26 +03:00
RainWarrior 4732acc1c4 Java6 + Eclipse + Gradle strike again. 2016-01-04 15:18:36 +03:00
RainWarrior 856a9c3cdd Fixed perspective transformation handling for fluid models, changed inventory fluid model to use unrotated still texture. 2016-01-04 13:54:45 +03:00
RainWarrior 826b1d20f8 Fixed invalid flow vector caching of still fluids. 2016-01-04 12:48:10 +03:00
LexManos e0f0273c5e Fix J6 compile issue with ModelFluid. 2015-12-31 14:40:32 -08:00
RainWarrior 33b1f8f30f Caching of fluid models. Fixes #2145. 2015-12-30 13:31:36 +03:00
RainWarrior 56eba05237 1.8.9 update 2015-12-30 07:15:03 +03:00
RainWarrior d6ee373e87 Preparations for the Animation system.
Changes to the Model API - IModelState now works with Optional. Handling of parts of the model is not optional, and coordinate space/result interpretation is up to the caller. IModel doesn't extend IModelPart by default anymore; MapModelState uses composition to achieve previous functionality, IModelPart implementations are disjoint now. Updated perspective handing to the new API, removed IPerspectiveState (MapModelState is now the same thing). Perspective transforms for the default fluid model.
2015-12-14 23:27:27 +03:00
LexManos 5549b06f96 Compiler warnings pass, undeprecated SplashProgress related stuff. 2015-11-26 19:38:21 -08:00
RainWarrior dd365d7220 Model pipeline system.
Should replace all ad-hoc quad generation methods in forge, and make IBakedModel -> WorldRenderer data transfer faster. Added IVertexConsumer + helper classes; lighting that works correctly for non-axis-aligned faces using the new infrastructure. Changed smooth lighting algorithm, now it should work correctly for everything.
New block lighter can be disabled in the forge config options.
2015-10-26 19:25:48 +03:00
RainWarrior 07038f8342 Added fluid renderer. 2015-06-18 14:26:53 +03:00