Commit Graph

558 Commits

Author SHA1 Message Date
Christian 77f4cc5bea Gui Handler ported from MC forge 2012-08-08 00:31:24 -04:00
Christian 8998d4c5e0 Revert dumb stuff with commands patch - lots of gfx patching 2012-08-07 23:11:37 -04:00
Christian 0ddf61cee2 Almost finished basic network stuff now 2012-08-07 20:41:37 -04:00
Christian 84efb72e46 Update some patches- more network work 2012-08-07 20:10:36 -04:00
Christian f4b9055171 Bunch of hooks re-added : network is more complete now, lot of basemod cleanup, moving stuff into
the registry area
2012-08-06 22:30:13 -04:00
Christian 12927291a7 Fix location of forge in common handler - also some tweaks to modloader and other stuff 2012-08-06 17:27:21 -04:00
Christian 73bdd512c5 Network support - there's still some work to do and full id sync isn't done yet, but it has proper registration
semantics and hooks for 250 handling
2012-08-06 16:12:50 -04:00
Christian 8bda53cb77 Add in a lot of network handler stuff - also, expose the asm harvested data 2012-08-06 09:52:42 -04:00
Christian 09098f8a0f Remove some unneeded fields from the annotations 2012-08-05 02:24:02 -04:00
LexManos 63d5d42512 Made empty constructor for ModMetadata public 2012-08-04 22:51:57 -07:00
LexManos 7e68b53196 Fix path trimming for copytree 2012-08-04 20:36:27 -07:00
Christian e92be964fd Change property name to fml.modStates not fml.disabledMods- it makes more sense that way 2012-08-04 12:35:46 -04:00
Christian 969de94d8a Add in a bit of logging when events get sent to mod containers 2012-08-04 11:45:40 -04:00
Christian e39092335a Allow coremods to inject a modcontainer and run code
this will mean that FML is deliberately and very obviously incompatible with a modloader installation.

Fix up worldtype so that the server can run.
2012-08-04 11:31:06 -04:00
LexManos ae79c79447 Patch commands.py to support side '2' as common, as well as fix a few small errors in the update_patches and fml scripts. 2012-08-04 03:34:34 -07:00
LexManos fc8c2ac6e4 Merged transformers/ to /common and renamed the asm source download to align better with the asm bin file name. 2012-08-03 23:51:49 -07:00
LexManos fbc968e1b4 Change place commands.py backup is stored. 2012-08-03 23:24:58 -07:00
LexManos 08eb7c5c45 FML finish won't updatemcp automatically, easier integration with forge. 2012-08-03 17:36:16 -07:00
LexManos 18aec5b257 Fix packaging and install to not have the src/ folder, making it align better with the dev env. 2012-08-03 17:32:23 -07:00
LexManos 34706d6acf Moved setting up eclipse to setup_mcp 2012-08-03 16:56:00 -07:00
LexManos b572c6a038 Fixed ant script to support common folder building and add the new files to the dist archives. 2012-08-03 03:37:45 -07:00
LexManos 2fccc04903 setup_fml's decompile will result in proper md5 files now {if there is no compiler issues} 2012-08-03 03:35:38 -07:00
LexManos 7949a15226 Removed FMLRegistry, and IMinecraftRegistry.
Updated server side to use the seperated registry classes like the client does.
Updated searge name references on server
Made StatBase.statName public using AccessTransformer
Server should compile now
2012-08-03 01:50:48 -07:00
LexManos 476dfbc754 Fix MockBlock compile 2012-08-03 01:47:09 -07:00
LexManos f1717526d8 Download argo/guava source references in install, and updated eclipse workspaces to reference them. 2012-08-02 23:36:00 -07:00
LexManos 56153c43d6 Cleaned up commands.patch, removed debug print in fml.py 2012-08-02 21:14:06 -07:00
LexManos 79ed963c4a Remove clientdrop, old reference files. 2012-08-02 20:32:51 -07:00
LexManos 5f848d3d2a Delete some dead files 2012-08-02 19:42:12 -07:00
Christian 1b20de0ab6 Fix commands patch, WorldType patch and some ML compat stuff 2012-08-02 20:09:18 -02:30
Christian 6d70a76c95 More fixes 2012-08-02 16:50:30 -02:30
Christian b51c357d50 More build fixes for jenkins 2012-08-02 10:33:29 -02:30
Christian e44515304a Try and fix the jenkins build 2012-08-02 10:30:52 -02:30
Christian dab4179024 Change some event names, hook up the event code for server events for FML 2012-08-02 09:31:03 -02:30
Christian 2df9ba14d4 Merge branch 'newfmlmod' 2012-08-02 08:52:11 -02:30
LexManos 1e47f3e468 Introduced patching of runtime/commands.py to allow for usage of the src/common folder. 2012-08-02 00:51:51 -07:00
Christian 582a785fb8 Change some stuff around - begin launching the server through the wrapper too.
A lot of patches went in - the client and server both launch and start up mods.
2012-08-02 02:08:30 -02:30
Christian ff152479e6 More stuff 2012-08-01 21:19:11 -02:30
Christian 7f8bf56d4f Fix classpath for Client, maybe? 2012-08-01 21:19:11 -02:30
Christian 22fd1652a0 Line endings for this branch 2012-08-01 21:18:55 -02:30
Christian 5f51e63385 A load of transformer accesses- also a few tweaks to the transformer, and linux support in the fml python 2012-08-01 18:59:45 -02:30
LexManos 4fb08f1660 Rewrote patch generation and application to no longer need diff, and attempt to apply common patches on decompiles that don't have one side or the other. 2012-08-01 06:54:57 -07:00
LexManos d0036dda00 Updated eclipse projects to have src-common linked resources 2012-08-01 03:52:03 -07:00
LexManos 4ca63717e5 Modified the decompiler stage to:
Compile and run AccessTransformer during the pre-RG stage of decompilation.
Merge resulting sources that are identical to src/common

ToDo:
Finish the common intergration:
-update_patches - Add common folder support
-apply_patches:
--patch each side, also patch all common patches to each side incase they are not merged, only if file exists.
2012-08-01 03:25:45 -07:00
LexManos 62535863ad Add temp AccessTransformer config for FML 2012-08-01 03:18:31 -07:00
LexManos 629b384f0d Discard old setup script 2012-08-01 03:18:02 -07:00
LexManos b9982f18f5 Fixed AccessTransformer issue with trying to load files, instead of resources. 2012-08-01 03:17:36 -07:00
Christian 1753b28475 Commit the start of some pluggable transformers 2012-07-31 09:46:45 -04:00
Christian e7a7b3c844 XP for smelting 2012-07-30 23:07:53 -04:00
Christian 6f8b39ea09 Beginning the 1.3.1 update 2012-07-30 22:31:07 -04:00
Christian e001103ed8 Add in the ability to create versioned dependencies for mod relationships
BaseMod versions are loaded too late so will never work as a versioned
dependency requirement, but can have versioned deps of others
2012-07-30 17:01:27 -04:00