Commit Graph

15 Commits

Author SHA1 Message Date
cpw 48846bc0ba separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now
loads as a regular mod.

Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
cpw ca765b857b Move the version packages somewhere that is now filtered so it doesn't
load twice.
2018-10-04 19:28:45 -04:00
LexManos e2a17ac31b Ran License checker to fix the headers of files missing them. 2018-09-21 02:15:03 -07:00
cpw 77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw 689ebd8036 Dediserver runs and talks to clients. 2018-09-05 12:35:31 -07:00
cpw 506b51f189 A much more straightforward networking system. 2018-09-05 12:33:38 -07:00
cpw d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
cpw baa9dfe55a Things. they work. Obviously still WAY more to do. 2018-09-05 11:53:54 -07:00
cpw f942eb184a WOW 😲 such broken. Many brokes. 2018-09-05 11:40:47 -07:00
cpw c1f0e1b68f Holy Moly, it's a big fat commit of broken code! 2018-09-05 11:16:33 -07:00
cpw 5b05e103f4 Starting to put the launch itself together 2018-09-05 10:56:03 -07:00
cpw 7e5bd4ecdb Access Transformer. Starting to try and launch things. 2018-09-05 10:56:03 -07:00
cpw c38d2e48cd Early signs of modloading 2018-09-05 10:55:15 -07:00
cpw 66b6150027 Coremod 2018-09-05 10:55:15 -07:00
cpw 14ac77e444 Goodbye @Mod, it was lovely knowing you! 2018-09-05 10:54:20 -07:00