Commit Graph

10 Commits

Author SHA1 Message Date
cpw 48846bc0ba separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now
loads as a regular mod.

Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
Liqueur Librazy 719ea50d1a Use getRawSchemeSpecificPart to preserve escape characters in uri, fix #5236 (#5237) 2018-12-10 11:07:50 -08:00
tterrag 74703e2a60 Fix mod asset loading 2018-10-11 18:06:16 -04:00
cpw 2b23eb96fb Tweak library locating code. Works well on vanilla and dev now. 2018-10-04 23:24:02 -04:00
cpw ca765b857b Move the version packages somewhere that is now filtered so it doesn't
load twice.
2018-10-04 19:28:45 -04:00
LexManos e2a17ac31b Ran License checker to fix the headers of files missing them. 2018-09-21 02:15:03 -07:00
cpw 689ebd8036 Dediserver runs and talks to clients. 2018-09-05 12:35:31 -07:00
cpw d0ab0e166c Well, it works, for a game, now. 2018-09-05 12:30:02 -07:00
cpw c1f0e1b68f Holy Moly, it's a big fat commit of broken code! 2018-09-05 11:16:33 -07:00
cpw 5b05e103f4 Starting to put the launch itself together 2018-09-05 10:56:03 -07:00