cpw
48846bc0ba
separated fmllauncher code from main forge mod code. This enables much
...
stronger classloader separation between the two sides. Forge now
loads as a regular mod.
Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
cpw
e199e78a4f
load languages on the server as well as the client, and fix up a bunch of data packs.
2018-10-05 21:42:15 -04:00
LexManos
e2a17ac31b
Ran License checker to fix the headers of files missing them.
2018-09-21 02:15:03 -07:00
cpw
abacf8e141
Net handling pass 2. Tidied up login packet sourcing, generate registry packets.
2018-09-16 20:59:25 -04:00
cpw
f72a7e02e3
Fix vanilla bug with GLFW init error display - actually the error, not the memory address containing the message
...
Load natives from the environment var, not hardcoding.
2018-09-10 20:31:51 -04:00
LexManos
bec9214d0c
Fix launching in dev
2018-09-10 13:08:35 -07:00
cpw
d7e9217695
Network init
2018-09-05 13:14:16 -07:00
cpw
77c3310711
Zeroth pass on 1.13
2018-09-05 12:56:01 -07:00
cpw
689ebd8036
Dediserver runs and talks to clients.
2018-09-05 12:35:31 -07:00
cpw
baa9dfe55a
Things. they work. Obviously still WAY more to do.
2018-09-05 11:53:54 -07:00
cpw
f942eb184a
WOW 😲 such broken. Many brokes.
2018-09-05 11:40:47 -07:00
cpw
c1f0e1b68f
Holy Moly, it's a big fat commit of broken code!
2018-09-05 11:16:33 -07:00
cpw
7e5bd4ecdb
Access Transformer. Starting to try and launch things.
2018-09-05 10:56:03 -07:00
cpw
c38d2e48cd
Early signs of modloading
2018-09-05 10:55:15 -07:00
cpw
14ac77e444
Goodbye @Mod, it was lovely knowing you!
2018-09-05 10:54:20 -07:00