Commit Graph

15 Commits

Author SHA1 Message Date
cpw 48846bc0ba separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now
loads as a regular mod.

Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
cpw e199e78a4f load languages on the server as well as the client, and fix up a bunch of data packs. 2018-10-05 21:42:15 -04:00
LexManos e2a17ac31b Ran License checker to fix the headers of files missing them. 2018-09-21 02:15:03 -07:00
cpw abacf8e141 Net handling pass 2. Tidied up login packet sourcing, generate registry packets. 2018-09-16 20:59:25 -04:00
cpw f72a7e02e3 Fix vanilla bug with GLFW init error display - actually the error, not the memory address containing the message
Load natives from the environment var, not hardcoding.
2018-09-10 20:31:51 -04:00
LexManos bec9214d0c Fix launching in dev 2018-09-10 13:08:35 -07:00
cpw d7e9217695 Network init 2018-09-05 13:14:16 -07:00
cpw 77c3310711 Zeroth pass on 1.13 2018-09-05 12:56:01 -07:00
cpw 689ebd8036 Dediserver runs and talks to clients. 2018-09-05 12:35:31 -07:00
cpw baa9dfe55a Things. they work. Obviously still WAY more to do. 2018-09-05 11:53:54 -07:00
cpw f942eb184a WOW 😲 such broken. Many brokes. 2018-09-05 11:40:47 -07:00
cpw c1f0e1b68f Holy Moly, it's a big fat commit of broken code! 2018-09-05 11:16:33 -07:00
cpw 7e5bd4ecdb Access Transformer. Starting to try and launch things. 2018-09-05 10:56:03 -07:00
cpw c38d2e48cd Early signs of modloading 2018-09-05 10:55:15 -07:00
cpw 14ac77e444 Goodbye @Mod, it was lovely knowing you! 2018-09-05 10:54:20 -07:00