Christian
429dfc3d3d
Build, and use, MC versioned deobfuscation data
2013-03-02 10:30:45 -05:00
Christian
245e7312b2
Merge branch 'runtimedeobf' into snapshot15
2013-03-02 10:04:06 -05:00
Christian
8b8b150aa9
Add in build for deobf data zip file, update for official mcp 7.39
2013-03-02 10:02:02 -05:00
LexManos
97f2bbe5dd
Fix exc for renamed Behavior classes.
2013-03-02 00:48:44 -08:00
LexManos
a0a4683ef9
Actually remove classes from the csv when removed, and moved All EntityMinecart entities to net.minecraft.entity.item
2013-03-02 00:12:31 -08:00
LexManos
5ef2c4c5ab
Delete unneeded patch
2013-03-02 00:11:48 -08:00
LexManos
e0c7e3859d
Readd ignore for argo and bouncycastle, needed for our replacement to work properly.
2013-03-02 00:11:33 -08:00
Christian
793ae904af
Update FML to 1.5 snapshot 13w09c
2013-03-02 02:06:32 -05:00
Christian
f9094e3f85
Tweaks to runtime deobf
2013-03-02 01:49:45 -05:00
LexManos
81bf16decd
Update distribuited eclipse's classpath for updated libraries.
2013-02-28 04:22:34 -08:00
LexManos
4272159492
Fix crash in GuiModList for mod logo files, logo is not rendering for unknow reason.
2013-02-27 22:41:00 -08:00
LexManos
d8e82d4c35
Fix bug in rename_vars where certian items would fail to be renamed.
2013-02-27 22:40:15 -08:00
Christian
e7b1242cfb
Tweak IASM hook api. You can return multiple classes now.
2013-02-26 15:04:45 -05:00
Christian
e4dd3791ef
Merge branch 'runtimedeobf' into snapshot15
2013-02-26 10:24:03 -05:00
Christian
7b0745c336
Change readFully to actually read a bunch of bytes at once now. Thanks to nallar and aartbluestoke for the suggestion to
...
revisit this..
2013-02-26 01:07:14 -05:00
Christian
2e269c967a
Clean up more junk
2013-02-26 00:28:12 -05:00
Christian
b5ba054fe5
Update libs for 1.5. Lots of new libs.
2013-02-26 00:16:57 -05:00
Christian
939bf833b3
Fix renderengine patch *sigh*
2013-02-25 22:06:20 -05:00
Christian
22831e6b63
Merge branch 'master' into snapshot15
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Conflicts:
patches/minecraft/net/minecraft/client/renderer/RenderEngine.java.patch
2013-02-25 21:53:56 -05:00
Christian
c056f49796
Merge branch 'master' into snapshot15
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Conflicts:
client/cpw/mods/fml/client/TextureFXManager.java
2013-02-25 21:18:08 -05:00
immibis
75c1dc1091
Console log thread should be a daemon thread.
2013-02-23 19:27:16 +13:00
LexManos
604e81a323
Fix sprite map issue.
2013-02-22 14:45:25 -08:00
Christian
4cafd6c627
Fix Language Registry, closes #163
2013-02-17 16:28:54 -05:00
Christian
d25d70d59d
Fix Language Registry, closes #163
2013-02-17 16:22:58 -05:00
Christian
047de02402
Merge branch 'master' into runtimedeobf
2013-02-16 14:28:29 -05:00
LexManos
bd25e14545
Option to disable renaming for srgnames.
2013-02-08 14:50:17 -08:00
Christian
ae58a0dbe3
Fix HD mob skins, FINALLY!!!
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Stupid eyes are stupid.
2013-02-06 01:25:46 -05:00
Christian
06eea87b71
Fix up mistake that broke all modloading. Nice.
2013-02-04 10:58:48 -05:00
Christian
11f226e813
Fix some class naming and packaging issues, pending an MCP update
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for the same
2013-02-02 10:54:48 -05:00
Christian
92a377a4e8
Update for MCP 7.34 and MC 13w05b
2013-02-01 23:05:23 -05:00
Christian
74043f515f
MCP compilation works
2013-02-01 22:42:28 -05:00
Christian
3101006e58
IMC tweaks: runtimeMessages now work (thanks for all that testing for this much requested feature!)
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and IMCEvent will no longer remove messages if no one gets them, so you can do
just manual runtime polling, if you wish.
2013-01-31 13:39:53 -05:00
Christian
46ccfb235d
More logging tweaks. You can probably configure individual mod log files if you wish now
2013-01-30 20:55:12 -05:00
Christian
0c6019da8f
A log of logging cleanup. FML will now read logging.properties to configure logging channels a couple of times during startup.
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You should be able to filter a lot of messages based on things like modid and certain FML related features that can be noisy
like item tracking.
Should close #175
2013-01-30 18:57:21 -05:00
Christian
7c6c1254fc
Final part of the deobfuscation data setup- fields are now deobfuscated as well.
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All that remains, is to figure out what and how to distribute the deobfuscation data itself.
2013-01-28 17:48:44 -05:00
Christian
0c4347f2c3
Read the joined.srg file directly from lib/deobfuscation_data.zip now. Still debating distribution method.
2013-01-28 17:39:22 -05:00
Christian
b41af51ccf
Now actually works for mods, somewhat. It currently generates access violations for
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ModLoader mods that presume access to fields that are not actually accessible from
a different package.
2013-01-27 22:42:36 -05:00
Christian
9c2b899454
Method deobfuscation now works
2013-01-27 21:50:08 -05:00
Christian
82415f3962
Working to read class names and remap them at runtime.
2013-01-27 17:09:00 -05:00
Christian
b4c7fe1d0e
First draft runtime deobf
2013-01-27 15:55:37 -05:00
Christian
5c99e3488a
Try and handle "death on startup" a bit cleaner
2013-01-27 15:54:36 -05:00
Christian
c19646421a
Deprecate the old GUI ticktype. They're dead and have been for some time.
2013-01-24 17:29:46 -05:00
Christian
3dbffd1754
Tweak a method signature
2013-01-24 10:23:36 -05:00
LexManos
d9db242f4c
Add parameters to FML install to enable/disable certian aspects. Applying patches, running transformer/merger, and decompiling server.
2013-01-24 03:08:19 -08:00
Christian
331e6bcf62
Merge branch 'master' into snapshot15
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Fix up compilation and patching errors
Conflicts:
common/cpw/mods/fml/common/registry/GameRegistry.java
conf/joined.srg
conf/params.csv
conf/version.cfg
patches/minecraft/net/minecraft/server/dedicated/DedicatedServer.java.patch
2013-01-22 15:21:22 -05:00
Christian
1b332fc1ea
Fix up packages.csv ordering for easier diffing
2013-01-22 14:43:27 -05:00
Christian
51fcf93605
Update for MCP7.30c - fixes redstone rendering issues
2013-01-22 14:40:09 -05:00
Christian
472ca8c8a9
Add in a registry method to allow for alternative TileEntity names- they will be used to support
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loading maps containing the older definitions.
2013-01-22 13:11:32 -05:00
Christian
c13502c690
Remember to add the new patches!
2013-01-22 09:32:53 -05:00
Christian
6962786e4b
The "ServerStarting" event should now properly crash the server if it fails,
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so the client will properly exit. Also, added in a "pre-server-start" event
that fires before the worlds are loaded for a save, just for you immibis.
2013-01-22 09:17:04 -05:00