Commit graph

39 commits

Author SHA1 Message Date
cpw
41a6d70aee
Tweak the server startup a bit, make sure methods that can't work because they run before a server exists explode saying so.
Also fix other launch profiles.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-26 14:27:32 -04:00
covers1624
80eb12e59d
Compiling fixes - IN GAME! 2020-06-25 17:55:52 -04:00
cpw
20f78ac724
Modify how modfiles load slightly, for better decoupling.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2020-06-25 17:51:27 -04:00
DaemonUmbra
2acf2110ef
Potential userProperties Fix (#6740) 2020-06-18 14:24:26 -07:00
Bartosz Skrzypczak
4839d18c73
Fix NullPointerException on java 8u242 in dev environment. (#6473)
Java 8u242 no longer re-initializes internal sys_paths and usr_paths fields in loadLibrary when they are null, so the value can't be set to null.
2020-01-29 13:55:07 -08:00
tterrag
5c88451f6f Allow classpath locator to discover jars via FMLModType attribute 2019-12-05 22:56:05 -05:00
iChun
25a9e477cb Fix error logging in FMLUserdevLaunchProvider.setup (#6206) 2019-10-15 14:55:45 -07:00
cpw
734a3d76aa
Peel IModLocator into the SPI package and extract a small IModFile
interface as well. This allows building external IModLocator
implementations.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-09-01 11:31:09 -04:00
cpw
5d33697cb1
Fix naming for dev launch providers - they're in MCP..
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-29 20:19:50 -04:00
cpw
eec5809097
Realms' removal has removed the need for additional jar transformation.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-07-20 19:33:54 -04:00
cpw
27afdc8a27
Provisional update to 1.14.4. Missing a lot of playerinteractionmanager patches because everything moved and I'm tired.
Fix up immediate problems.

bump to 28.
2019-07-20 00:35:40 -04:00
LexManos
53349603e2 Fix fmluserdevdata not being a valid launch target. 2019-06-25 18:16:10 -07:00
LexManos
c284de366b Split userdev data entry point into it's own provider to fix duplicate mod issue. 2019-06-25 18:03:51 -07:00
LexManos
e1cdb2e558 Expose the data entry point and generate Forge's Tags using it. 2019-06-13 20:58:03 -07:00
cpw
850c73b73f
and userdev
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-06-07 17:34:25 -04:00
LexManos
a7df63e1a1
Update to 1.14.2 2019-06-07 16:50:47 -04:00
tterrag
d8137f7bcf Add comment to vanilla bugfix, update skipped_commits.md 2019-04-25 15:59:08 -04:00
tterrag
42c27b8845 Change default username to 'Dev', add ability to replace '#' with randomized numbers 2019-04-25 15:52:02 -04:00
cpw
cdbd842494
Refactor to use naming service, and provide an MCP naming service when
in userdev. Step 1 to supporting loading SRG mods in userdev.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-04-06 12:10:54 -04:00
cpw
d99a55a7d1
Allow login packets to only generate on server based connections
Run injectSnapshot on the client thread, wait for result and
disconnect when injectSnapshot fails.
Fix DevServer to load MOD_CLASSES
Fix LaunchTesting to properly load log4j2 markers (don't use a
static variable in that class!)

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-03-15 23:22:28 -04:00
LexManos
3003e33074 Refactor Userdev and Forgedev launching.
Locating mods on the classpath in dev should solve linked MC sources when debugging.
As well as loading deobfed mods.
Rewrote how arguments are handled in dev, so users can overwrite any defaults we provide.
Added basic Yggdrasil auth support. Passing in --username and --password arguments.
ONLY USE IF NECESSARY. Forge is NOT responsible for your login information.
2019-03-06 20:59:32 -08:00
LexManos
7bd7b059c4 Make userdev parse out the classifier for the Forge jar that is on the classpath.
Should fix debugging Minecraft at dev time.
2019-03-06 12:06:49 -08:00
cpw
cbfa572acb
Tweak log4j2 config and allow access to classdump functionality from
modlauncher.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-03-02 15:31:35 -05:00
Jack Taylor
2e2c57dbd1 Refactor forge and example run configs based on MinecraftForge/ForgeGradle#546
- Updated run config formats based on the refactored setup
- Removed old 'runclient' and 'runserver' JavaExec tasks, replacing them by creating the run configs using the refactored setup.
- Set 'assetIndex' environment variable from FG
- Updated MDK for new run config setup
2019-02-18 14:39:05 -05:00
cpw
579c3ecc0e
Fix assetIndexes for 1.13.1
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-16 17:16:34 -05:00
cpw
f83500db11
Its 2019. Update licence headers to match.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-10 17:57:03 -05:00
LexManos
aa91af865d Rework server launching at runtime to include needed default arguments and validate libraries exist.
Move Forge config loading to manual while config system is in development.
2019-02-04 18:23:58 -08:00
cpw
e000fd2f8f
Put the FMLModContainer back in it's cage. Delete the ClasspathLocator.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-02-01 20:37:04 -05:00
cpw
0a11ffb827
More logging tweaks, including some aimed at userdev.
`forge.logging.markers=<LIST OF MARKERS>` will enable markers.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-27 00:06:57 -05:00
cpw
8b74b32909
Make MOD_CLASSES available to the forge development environment as well.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-26 13:07:30 -05:00
cpw
1d1133123b
Change MOD_CLASSES to support %% separated paths, that are grouped into
<prefix>%%<path> sets. Allows for multiple mods to be located in UserDev.

Signed-off-by: cpw <cpw+github@weeksfamily.ca>
2019-01-26 12:29:55 -05:00
David Quintana
e98951ee65 Fix blockstate id map calculation. (#5279) 2019-01-11 14:52:30 -08:00
LexManos
f7acc73282 Update userdev and runconfigs for ForgeGradle changes. 2019-01-08 00:29:36 -08:00
cpw
1b40618f02 Fix classloading properly. ModLoadingClassLoader doesn't work
with the proper delegation model. Abandoned it, in favour of injecting
locators into the Transformer classloader directly.
2019-01-06 16:24:32 -05:00
cpw
fd9c83b65f Finish up classloading system. Use ModJARURL to locate resources
and enable ModLauncher to use those instead. This allows all mods to load
within the scope of the game classloader, removing weird conflicts and
class discovery problems.
2019-01-04 23:56:10 -05:00
cpw
48846bc0ba separated fmllauncher code from main forge mod code. This enables much
stronger classloader separation between the two sides. Forge now
loads as a regular mod.

Still needs a bunch of debugging, but structure looks good and game loads
in forge dev.
2018-12-31 16:34:33 -05:00
LexManos
4879b0611a Change how Forge itself is located to be loaded similar to a real mod.
Fixes Minecraft/Forge annotation data missing.
Fix Capability injection.
2018-12-21 16:07:39 -08:00
David Quintana
52b6da1759 Fix classloading issues in userdev (and possibly also for things like tests within forgedev) (#5275) 2018-12-13 15:33:35 -08:00
David Quintana
b7b5dd5bea Create a userdev-specific main, and include it as an injected file in the userdev jar. (#5231) 2018-12-11 20:04:23 -08:00