Commit graph

1574 commits

Author SHA1 Message Date
Christian
5eb2aec84e Fixed remote and local connections work with mods now. 2013-12-11 12:35:08 -05:00
Christian
4f6aabda09 Add in a remapping event for mods to consume. 2013-12-10 19:25:49 -05:00
Christian
985e4ceb4a Cleanups 2013-12-10 17:29:26 -05:00
Christian
531334b122 ID syncing. 2013-12-10 14:32:06 -05:00
Lex Manos
9f76245783 Did it manually, forgot it needed the end comma 2013-12-09 20:49:37 -08:00
Lex Manos
cf6b9e7c1a Update for fixed Enum cleaning and names. 2013-12-09 20:44:17 -08:00
Lex Manos
d92633d368 Add mappings for Items/Blocks fields. 2013-12-09 20:43:57 -08:00
Lex Manos
cda439fe9d Add sonatype snapshots repo for SpecialSource snapshots. 2013-12-09 20:43:27 -08:00
Christian
4fc600010e ID loading from the server save now works. 2013-12-09 21:36:49 -05:00
Christian
eff9a3cedc More network stuff, partially done id syncing. 2013-12-09 01:22:24 -05:00
Christian
bead2dab97 OK, network channels appear to be working well for both dedi and integrated servers.
The beginnings of the new mod structure too.
2013-12-06 14:52:33 -05:00
Christian
89c7a02146 More cleanup. Bidirectional server <-> client network works for mods as well as FML|HS now. 2013-12-06 11:17:40 -05:00
Christian
add83f145a Check in patches. Add in some network timeout tweaking values so you can debug the network. 2013-12-06 08:07:09 -05:00
Christian
1c44a6c181 A network design I like. It uses the netty embedded channel to allow mods to build channel pipelines on top of
custom payload packets.
2013-12-06 03:11:03 -05:00
Christian
fadff73489 The basic network handshaking for FML is done. All scenarios seem to work. 2013-12-04 00:11:08 -05:00
Christian
37a00f0158 Update gitignore 2013-12-02 23:54:15 -05:00
Christian
e5ffbd7fdf Merge branch 'master' of github.com:MinecraftForge/FML
Conflicts:
	install/build.gradle
	patches/minecraft/net/minecraft/client/multiplayer/NetClientHandler.java.patch
	patches/minecraft/net/minecraft/network/NetServerHandler.java.patch
2013-12-02 23:52:27 -05:00
Christian
f10969e3aa Pass 1: Most patches are restored.
NOTES: 1. Network is completely broken. 2. GameRegistry is partially broken. 3. ID sync is not in.
2013-12-02 23:48:26 -05:00
cpw
b501f21624 Merge pull request #311 from AbrarSyed/patch-3
fix derp in example builscript
2013-11-27 02:13:42 -08:00
Abrar Syed
75b64fe9b8 fix derp in example builscript 2013-11-26 14:23:31 -06:00
Lex Manos
45aa1485b3 Don't validate signatures in dev env. 2013-11-20 13:18:26 -08:00
Lex Manos
7b737de2c1 Make the working directory the root of the eclipse workspace. 2013-11-17 19:26:21 -08:00
LexManos
c45c99d07c Merge pull request #307 from AbrarSyed/master
updated samples
2013-11-17 17:58:01 -08:00
AbrarSyed
af3e74d940 updated samples 2013-11-17 18:21:24 -06:00
LexManos
a5efa91e6a Merge pull request #306 from MinecraftForge/1.6.4
Actually do it correctly. Should be more forge friendly now.
2013-11-17 10:04:27 -08:00
Christian
b7b97efe81 Actually do it correctly. Should be more forge friendly now. 2013-11-13 19:10:11 -05:00
Christian
90e3b49ea5 Merge branch '1.6.4' 2013-11-13 07:55:12 -05:00
Christian
56c9c3c77f Way to go, missing import. *sigh* 2013-11-13 07:45:37 -05:00
Christian
c060a44371 Don't try and open GUIs on the server. 2013-11-12 18:04:25 -05:00
Christian
b8ece10f0b Merge branch '1.6.4' 2013-11-12 17:02:08 -05:00
pahimar
95a8b419ef Add in null protection for client/server sides of handleChat 2013-11-11 14:12:02 -05:00
Christian
82004fe703 Kill more references to modloader. 2013-11-10 13:15:26 -05:00
Christian
2867dfdfa5 Remove all public all the time from Minecraft. It is unnecessary with ModLoader gone. DEAL WITH IT. File AT public requests, make a coremod, whatever. This needed to die. 2013-11-10 12:01:26 -05:00
Christian
5cec48da72 Deprecation cleanup. Bye bye more modloader stuffs 2013-11-10 11:58:34 -05:00
Christian
a8e44dad47 First pass : kill modloader, clean up warnings 2013-11-10 11:49:06 -05:00
Lex Manos
394cfa940e Join the developers list in the pom and fix the client run configs in the workspace. 2013-11-09 19:22:17 -08:00
LexManos
0ad83d84c5 Merge pull request #302 from AbrarSyed/patch-1
Update 1.6.4-rel.json
2013-11-09 19:15:34 -08:00
Abrar Syed
43bcf33f49 Update 1.6.4-rel.json 2013-11-09 21:14:58 -06:00
Christian
4cefffa1c9 Change the build to capture an MCP version, also, tweak the sources so mavenLocal can be used for ForgeGradle 2013-11-09 20:00:05 -05:00
Christian
e378a24759 Fix license and naming 2013-11-09 14:28:54 -05:00
AbrarSyed
923b2069ec added src distribution gradle file 2013-11-09 14:28:54 -05:00
Lex Manos
b4a5c25d36 Move to install to not clutter root directory with the .bat and .sh files I know are coming. 2013-11-09 14:28:54 -05:00
Lex Manos
e034f74311 Include eclipse template workspace, for packaging in src distro. 2013-11-09 14:28:54 -05:00
Lex Manos
8364a4e522 Add gradle wrapper 2013-11-09 14:28:53 -05:00
Lex Manos
d0bae88b04 Publish to repo folder for local testing. 2013-11-09 14:28:53 -05:00
AbrarSyed
c272eceac8 Step 3: The Rebirth 2013-11-09 14:28:53 -05:00
Lex Manos
d41794a9b6 Step 2: The Reformation 2013-11-09 14:28:53 -05:00
AbrarSyed
d2d36880b0 Step 1: The Purge 2013-11-09 14:28:53 -05:00
Christian
7831555a7f Add in the ability to strip interface references for specific interfaces - this is probably mostly useful for
scala scenarios where sythetic methods are generated and is not a substitute for using Optional.Method where appropriate.
Closes #300
2013-11-09 14:27:15 -05:00
Christian
3b42a14dba Change a couple of warnings, as a prelude to 1.7- preinit is now required for all GameRegistry activity, and every item and block REQUIRES registration. 2013-11-06 16:18:41 -05:00