Christian
|
d9ca67e162
|
Change from Cancelable to using a Result. This means you can force despawn mobs you
don't want around anymore. Also, deferred check to once every 20 ticks. May tune it
down further or make it a config if this event is a lag issue.
|
2013-09-06 16:05:29 -04:00 |
|
Christian
|
6da6e9da07
|
Add a cancellable despawn event- allows mods to decide to prevent the despawning
of certain otherwise normally despawnable mobs.
|
2013-09-06 13:19:51 -04:00 |
|
MachineMuse
|
0e3037e85d
|
Added display name hook
|
2013-09-03 14:55:11 -06:00 |
|
Tarion
|
9b58fb9384
|
Clarify Factory call and Event Functionality
|
2013-04-10 18:30:24 -04:00 |
|
Tarion
|
aa202878e2
|
Added maxCanSpawnInChunk event to allow overriding of creature chunk spawn cap
|
2013-04-10 18:30:24 -04:00 |
|
LexManos
|
43a1bf1425
|
Removed erroring imports and update build function to die on errors.
|
2013-03-04 20:57:42 -08:00 |
|
LexManos
|
20db933cee
|
New world event for controlling potential entity spawnlists. For #430
|
2013-03-04 20:29:05 -08:00 |
|
LexManos
|
3a9c7b4532
|
Added event hooks to control to allow mod control of mob spawning. PR: #337
Deprecated LivingSpecialSpawnEvent in favor of new LivingSpawnEvent.SpecialSpawn
|
2013-01-01 22:20:30 -08:00 |
|
LexManos
|
e7008ae750
|
Manual import fixes
|
2012-12-12 23:27:57 -08:00 |
|
LexManos
|
0e5c0be23e
|
Added preliminarty Player Interact event heavily based on the bukkit event.
|
2012-09-26 21:18:18 -07:00 |
|
LexManos
|
63aa706dcf
|
Add PlayerEvent.HarvestCheck and PlayerEvent.BreakSpeed for dealing with things related to a player harvesting a block.
|
2012-09-26 17:54:15 -07:00 |
|