IndexedMessageCodec actually log which network channel it got back packets
on. Also, improve the custom directorymodlocator with actual custom names,
finally, allow up to 99 log rollovers, up from 7 default (this means a
repeatedly crashing server is less likely to roll out the log of the first
crash).
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Regular mods are now automatically de-duped based on the version number -
the highest version file of a "root mod id" is now selected automatically.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
off-thread GUIs in any way shape or form, and we need the main thread to do real work.
Fix forge fading in wrongly.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Also fixed the "translations" not being available early if an exception occurs
by force loading the forge and MC ones. Closes#5984
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
be overridden in the fml.toml config file if desired).
Will load any type of config tracked file from there - client, common, server
or custom tracked file. This means you can ship defaults for your pack
in a defaultconfig directory. I am thinking about ways to force a specific
config override for an existing config.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Seriously, this is how to do targeted changes to specific classes.
In this case, adding a fieldtomethod redirect for EffectInstance.potion
to allow substitution.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Implement properly scalable progress thanks to @gigaherz. Closes#5863.
Implement API for pushing messages to the startup screen from mods.
Add memory display.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Fix not including userdev source in sources jar.
Update license header of files that need it.
Delete patches_old folders. Most are unneeded in 1.13+ as the systems they effected were changed significantly. Any that need to be readdressed can be done as PRs.
Run injectSnapshot on the client thread, wait for result and
disconnect when injectSnapshot fails.
Fix DevServer to load MOD_CLASSES
Fix LaunchTesting to properly load log4j2 markers (don't use a
static variable in that class!)
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
This is simple: <modfile>.list is a newline separated list
of maven-like coordinates for mods to load into the game.
They are searched for in all known maven roots.
Signed-off-by: cpw <cpw+github@weeksfamily.ca>
Locating mods on the classpath in dev should solve linked MC sources when debugging.
As well as loading deobfed mods.
Rewrote how arguments are handled in dev, so users can overwrite any defaults we provide.
Added basic Yggdrasil auth support. Passing in --username and --password arguments.
ONLY USE IF NECESSARY. Forge is NOT responsible for your login information.