Lex Manos
df5e594e95
Loosen up ServerChatEvent to support IChatComponent Closes #1893
2015-05-25 13:34:34 -07:00
t1g3l
6a299a483a
Changed forge command tab completion to use getListOfStringsMatchingLastWord()
2015-05-18 13:51:05 +02:00
t1g3l
fe327fbd76
Added tab completion
2015-05-17 11:00:42 +02:00
Tmtravlr
b2de64bc70
Initialized the Nether Fortress chest loot
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Forced the nether fortress chest loot to initialize in ChestGenHooks
like the other types.
Changed tabs to spaces. Silly Eclipse.
2015-05-10 15:59:07 -07:00
iChun
b2f1b036de
Readded but deprecated the old RenderPlayerEvent that were deleted. Sorry, Lex.
2015-04-04 22:30:23 +01:00
iChun
8c35bc1dc7
Reimplement RenderPlayerEvent that was removed in the port to 1.8 from 1.7.10.
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RenderPlayerEvent.Specials was removed because the special effects are done in the LayerRenderer now.
2015-04-03 21:11:43 +01:00
RainWarrior
46b1b82f13
Fixed mipmapping not being enabled by expanding 1x1 texture
2015-04-01 16:06:03 +03:00
Lex Manos
0f162ddc6a
Updated FML:
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MinecraftForge/FML@2a268cd566 Improve mod list GUI, add sort and search
MinecraftForge/FML@951fc2d9fd First attempt at making FMLControlledRegistry something a bit more generic than just blocks/items.
MinecraftForge/FML@410582222d Merge pull request #614 from tterrag1098/betterModList
MinecraftForge/FML@ba0b176430 Fix ModDiscoverer ignoring inner classes.
MinecraftForge/FML@9cc313eab9 Merge pull request #617 from diesieben07/innerclass-disc
MinecraftForge/FML@01aaa7dc97 Fix mods defined via --mods or --modListFile launch args not being searched for coremods. #560
MinecraftForge/FML@8cecc47b85 Merge pull request #620 from killjoy1221/extra-coremod-fix
MinecraftForge/FML@38d9a5f444 Enhance output of common FML errors in crash reports and server
Force load anonymous minecraft classes used in crash reports. This prevents some crashes being hiddedn behind class definiton exceptions.GUI.
2015-03-27 03:03:31 -07:00
JamiesWhiteShirt
3b567a92d8
Added newVolume and newPitch to PlaySoundAtEntityEvent. Deprecated ForgeEventFactory.onPlaySoundAt, added replacement ForgeEventFactory.onPlaySoundAtEntity.
2015-03-19 12:37:21 +01:00
LexManos
888bab92c3
Merge pull request #1723 from Geforce132/master
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Add an EntityMountEvent.
2015-03-16 10:01:53 -07:00
Geforce132
d2f36d56f1
-Added EntityMountEvent.
2015-03-13 19:12:16 -05:00
diesieben07
642003e065
Fix jukebox message being too low with forge
2015-03-11 23:25:41 +01:00
robin4002
af0316ab9b
remove translation and add a note for contributors
2015-03-04 20:21:16 +01:00
LexManos
7355bdf600
Merge pull request #1721 from me4502/update-event
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Added NeighborNotifyEvent fired on server side only, allows for monitoring and disabling world 'physics' updates.
2015-02-28 22:54:48 -08:00
Me4502
c21e38cd3b
Add NeighborNotiftyEvent.
2015-03-01 16:53:32 +10:00
Tmtravlr
f152741bba
Added Nether Fortress chest to the ChestGenHooks
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I tried to follow the directions on
https://github.com/MinecraftForge/MinecraftForge/wiki/If-you-want-to-contribute-to-Forge
as best as I could. =)
If anything is wrong, let me know and I'll change it!
2015-02-26 14:25:41 -07:00
RainWarrior
638af63f4d
Hopefully fix NPE during baking of empty vanilla item models
2015-02-23 16:02:10 +03:00
RainWarrior
0e34510032
Removed event bus call from the ModelLoader
2015-02-17 21:20:19 +03:00
Lex Manos
5b28eb53e8
Add safty to URL detection in chat. Closes #1712
2015-02-16 22:46:55 -08:00
RainWarrior
b14cfa45e5
RenderItem can now use baked quad color
2015-02-17 05:02:16 +03:00
RainWarrior
93cd9722b0
Added a default white texture; Fixed B3DLoader crashing when the brush has empty texture specified
2015-02-17 05:02:16 +03:00
Parker Young
e04240e5e3
Added ATs for EnumFacing
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This publics the VALUES array and HORIZONTALS array in EnumFacing, thus giving modders access to these arrays, much like ForgeDirection had.
2015-02-16 16:30:55 -05:00
RainWarrior
d741b1bafc
Attributes.put (de)normalization now works as intended
2015-02-16 03:53:33 +03:00
Lex Manos
f6ca556a38
Hold a weak reference to the Minecraft fake player object. Closes #1705
2015-02-15 13:00:09 -08:00
LexManos
e5cd5fc256
Merge pull request #1689 from matthewprenger/master
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Minor tweak to UsernameCache to also cache usernames of offline players
2015-02-15 12:37:50 -08:00
RainWarrior
5616d0c1b0
ModelRotation.getMatrix() now returns the correct matrix; fixed the application of custom transformations to vanilla models; fixed application of transformations to B3D models; fixed the culling of rotated vanilla models
2015-02-14 04:44:41 +03:00
RainWarrior
87ef833d32
Alternative models work once again
2015-02-14 00:23:03 +03:00
RainWarrior
dfc2e04255
fix ModelLoader.setCustomModelResourceLocation not storing same item with different metadata values
2015-02-09 17:19:10 +03:00
RainWarrior
2419d4913b
made renderLayer ThreadLocal, now it should hold correct value for use inside custom baked models
2015-02-09 02:46:01 +03:00
RainWarrior
9a6fb600ec
Reworked vanilla texture resolution, hopefully fixes NPE bug in FaceBakery
2015-02-08 15:51:41 +03:00
RainWarrior
9e90febd37
fixed NPE during loading of B3D models without textures/brushes.
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changed default B3D color to have full opacity.
2015-02-08 15:50:35 +03:00
Matthew Prenger
0f43b95821
Minor tweak to UsernameCache to also cache usernames of offline players.
2015-02-07 03:58:27 -06:00
Lex Manos
7ed7da159e
Fixed debugging Dedicated server in Forge Dev workspace.
2015-02-06 21:35:11 -08:00
Lex Manos
48c24246a5
Fixed InitMapGenEvent's fire order so values are used. And added OCEAN_MONUMENT type. Closes #1681
2015-02-04 12:20:24 -08:00
RainWarrior
9cb7cc557a
Restore binary backwards compatibility
2015-02-04 10:05:07 +03:00
RainWarrior
b8add23d9b
ModelBakeEvent now has ModelLoader as an argument instead of ModelBakery; Added various static hooks to ModelLoader to allow registering model-related information before it's needed (prevents file-not-found errors on first baking pass); ModelLoader waits until ModelBakeEvent is done before showing any missing model exceptions; It's now possible to define models completely in-code (as illustrated by ModelBakeEventDebug).
2015-02-04 09:45:23 +03:00
Lex Manos
501665fc1e
Bump version to 11.14.1 for next development cycle.
2015-02-03 19:44:29 -08:00
RainWarrior
3a0de2edca
Fixed tracking of UV locking state. Closes #1679
2015-02-03 10:40:30 +03:00
Lex Manos
79356d7023
Fixed ItemFrames not having a model. Closes #1678
2015-02-02 13:06:57 -08:00
Lex Manos
c374ba5463
Merge remote-tracking branch 'origin/1.8'
2015-01-31 18:56:00 -08:00
RainWarrior
ab39b7e4e0
Removed leftover debug messages
2015-01-30 03:14:12 +03:00
LexManos
a420927007
Merge pull request #1666 from TechStack/1.8
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Fixes issue #1552 Where the flowIntoBlock method was not setting the Block to the fluid and causing crashes
2015-01-29 16:29:30 -06:00
LexManos
7581ead65f
Merge pull request #1664 from Lunatrius/fix-debug
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Fixed debug text rendering one line to low.
2015-01-29 16:19:20 -06:00
TechStack
146b08a8cd
Closes #1552
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Set the destination block the to the fluid.
In the previous code the destination block was still Air and would would
cause a crash because air doesn't have a property for LEVEL
2015-01-29 17:11:22 -05:00
RainWarrior
6eba0ebb93
Added model loader registry
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Entry point: ModelLoaderRegistry
loader interface: ICustomModelLoader
custom model: IModel
ModelLoader is responsible for splicing into vanilla model system.
(you probably don't need to use it directly)
Interop with vanilla models isn't great yet
(vanilla models can't refer to custom ones as parents), will improve in
the future.
Includes loader for B3D models, with animation support
(net.minecraftforge.client.model.b3d).
Blender export plugin with compatible coordinate system:
https://github.com/RainWarrior/B3DExport
OBJ loader is being written, will be included at some point in the
future. For now you can convert OBJ to B3D via blender, or wait.
2015-01-29 11:33:52 +03:00
Lunatrius
39eb036b0e
Don't skip the first line when rendering (debug) text.
2015-01-28 21:41:39 +01:00
Ivorius
e629774753
Fix fluid tanks incorrectly reading NBT when empty
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If the Empty flag was set, the tank would not correctly read the data, keeping the outdated FluidStack instead. This is especially relevant with updatable TileFluidHandler TEs.
2015-01-17 00:36:42 +01:00
Parker Young
bfcce919b9
Re-enabled Icon setting for Fluids
2015-01-16 17:30:00 -05:00
RainWarrior
dcabad2bd1
Merge pull request #1602 from Chicken-Bones/1.8
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Allow blocks to render in multiple layers
2015-01-10 13:35:29 +03:00
Lex Manos
d899f8fb84
Call World.init from DimensionManager.initDimension Closes #1551
2015-01-08 23:02:25 -08:00