Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position. Useful for creating semi-solid blocks like quicksand.
b17dd3c Some tests
fa66ffa Fix trying to load the client side packet handler, when on the server, hopefully?
b106420 Fix up network negotiation - now it will disconnect with a nice error screen if there are missing mods on the client vs se
c971adb Fix missing addCommand call: thanks "spawnwolf test command"
d6326de Fix a couple of modloader mods. Thanks!
483667c Some functionality fixes for @Instance injection.
8bef512 Versions now have two flavours: the @Mod(version) which is the "programmatic version" and is used for all version relationship calculatio
501009c Always for ML mods into "public" class accessibility - we don't call from the default package like ML does.
d3d4308 Add in a convenience method for getting a class instance based on existence of another Mod. Useful for soft dependencies.
is used for all version relationship calculation. The "display version" as sourced from
mcmod.info is used for display purposes only and can be literally anything. Note: they fall back
to one another when they're missing, and to "1.0" if both are absent.
Also, changed @Instance. Now, you can inject *other* mods using @Instance as long as you depend
on them as a "before" or "dependency" relationship. Classes containing @Instance will only be
loaded if the Mod the @Instance refers is present. So you don't have to worry about runtime class
resolution.
Update patches/common/net/minecraft/src/NetServerHandler.java.patch
Server mods can now use noClip to push players through solid blocks without is being an invalid move and resetting the players position.
Useful for creating semi-solid blocks like quicksand.
180a279 Merge pull request #82 from Chicken-Bones/master
cf38461 The access transformer will now handle classes in packages.
2c85539 Reverse the meaning of state in fml.modStates system property and fmlModState.properties - it was very derpy before. Now: true is enabled, false is disabled, as you would expect
d651189 Actually fix the corrupt JSON problem
f6a8cd5 Fix isModLoaded for "disabled" mods, and the toposort as well
3bde961 A bit more information for dependency handling
6396bea Fix up handing corrupt mcmod.info
6bc6def Fix a problem with network ids
7328610 Fix up version handling properly. Hopefully, and the error screen.
9fcc452 Only active mods should have dependencies checked, and be sorted
26302a6 Fix oddity with Screen, print a version out in the sorted list!
93b8ba9 Fix missing serverSendPacket
23fdbbd Trading support for ModLoader - thanks Herblore!
d7a74d8 Close the jar, for cleanliness sake
58e6dd9 Fix authors - it'll read both "authors" and "authorList" from the json now
907cf2d More ML compatibility - fix up dragon mounts, thanks!
ee48a36 Fix up loading mods that are grandchildren of BaseMod
c6f362b Fix entity handling for ModLoader mods, thanks parachute mod!