cpw
0bff21315c
Rather than try to fall back to the backup level.dat in case of weirdness
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in the ID map, just fail hard. There is probably a serious modder derp in this
case and there's nothing FML can do to recover the situation except avoid
making it worse.
2015-03-31 15:09:49 -04:00
Lex Manos
ddcc6a1aa4
Enhance output of common FML errors in crash reports and server GUI.
2015-03-27 01:40:23 -07:00
cpw
c2f11ecc35
Change iterator behaviour for the registry - include substitutions in the standard iterator, so that
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vanilla MC methods visit them (so they can get textures etc). The fml special one only visits the
absolute set, used mostly for sanity checking and serialization.
Closes #618
2015-03-22 12:56:05 -04:00
cpw
2451e49df2
Substitutions need to be activated when they're registered, otherwise they won't appear in world, ever.
2015-03-22 12:54:05 -04:00
cpw
3df54d3d0f
What a dumb oversight. One needs to copy the active substitution set to the active gamedata. Doesn't work well otherwise.
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Closes #616
2015-03-22 12:03:37 -04:00
cpw
f4972b7611
Need to load the dimension from disk - do it without filling out the player so that the normal player loading (including events)
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works properly
2015-03-20 15:55:16 -04:00
cpw
613c5edc7d
Forgot that I need a noarg ctor. I'm so rusty.
2015-03-20 15:11:12 -04:00
cpw
a8cbbfcd99
Clean up my patch. Terrible person I am..
2015-03-20 15:00:19 -04:00
cpw
889c967a5b
Something I meant to add a long time ago, but it got overlooked. My apologies. Presend the (int)
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dimension ID in the serverhello packet. This should be 100% backward compatible with existing servers
but bumping a server to this version will allow clients with this version as well to now login in
dimensions outside the byte range. Probably fixes a bunch of mods that add dimensions.
2015-03-20 14:19:54 -04:00
cpw
278612ad98
Try and improve performance of the registry by avoiding superType.cast.
2015-03-14 15:32:34 -04:00
Steven Downer
79d224f76e
Update to ASM5 for Java 8 support
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SpecialSource updated ASM5 and ForgeGradle supports ASM5 as well but
neither FML or Forge were actually updated to support ASM5 opcodes. This
commit resolves this.
Signed-off-by: Steven Downer <grinch@outlook.com>
2015-01-28 20:17:21 -06:00
Lex Manos
97bdcc7991
Fix FML's package for net.miencraftforge on maven. Fixes uploading of new builds.
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Note: 1.7.10 builds are bug fixes only while FML/Forge for 1.8 stabelizes.
2014-10-06 15:36:17 -07:00
Lex Manos
471c9c5fd5
Remove debug code that was causing console spam in Forge.
2014-10-06 15:28:29 -07:00
Lex Manos
5f65fb754e
Add IEventExceptionHandler for EventBus to allow special handeling exceptions that are fired while running an event.
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Events now track what 'phase' they are in during the execution process. Each EventPriority is a 'phase'.
An exception is thrown if the event attempts to set its phase to a previous one.
2014-09-08 17:54:41 -07:00
Lex Manos
6192119682
Add jsr305 dev-time dependancy for Nullable/Nonnull annotations. Unneeded at runtime.
2014-09-08 17:50:46 -07:00
cpw
ad752886b0
Allow injecting alternative container types. This is the core support code for allowing sponge plugins!
2014-09-07 20:51:54 +12:00
cpw
3dae97cb4a
Is vanilla possible with this mod load, side tests.
2014-09-07 20:13:37 +12:00
cpw
509d244ed4
Clean up import
2014-09-07 19:59:56 +12:00
cpw
9c27520427
Fix derp with ModType annotation. mods should load again now..
2014-09-01 16:05:04 -04:00
cpw
1419a02d13
Merge branch 'simple-netw-improve' of github.com:diesieben07/FML
2014-08-31 21:50:25 -04:00
diesieben07
2dc1911f54
Make Keyevent also fire for key releases
2014-09-01 01:10:29 +02:00
cpw
a04c3e12fe
Canonicalized file paths in modListFile handling with the minecraftDirectory.
2014-08-31 14:14:15 -04:00
cpw
f5cf87304b
Two new features. ModLists can have a "parent" mod list. Circularity will
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result in a crash, so be careful. Mods specified in a child will override
ones from a parent (using the maven group:name:classifier triple to identify -
ignoring the version component)
Finally, ModSide is now doable in MANIFEST.MF. If you have this, it can tell
a mod to only load on a client, or on a dedicated server (though I'd watch out
before using the dediserver one, you'll never load in integrated servers then).
The default value is BOTH, which means you'll load both sides, other values are
CLIENT and SERVER, obviously. Perhaps, also, CAULDRON might be possible?
2014-08-31 14:00:28 -04:00
cpw
c604a5e048
Change the mods and modListFile argument handling a bit. Other tweakers will get a chance at looking
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at them now - they're only removed right before launch.
2014-08-31 13:35:38 -04:00
cpw
981ffe362d
OK, lets make that a csv list. It'll let you be liteloader and fml in one jar file!
2014-08-30 17:45:35 -04:00
cpw
0c50d7b92d
Add in ModType to the jar manifest. If it's present, and doesn't have value "FML"
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it will be skipped from the modloading cycle. This should let liteloader mods have a .jar extension.
2014-08-30 17:39:43 -04:00
cpw
0e13403457
Wrap the server description box a little bit shorter. Stops the overlapping. Closes #489
2014-08-29 21:54:20 -04:00
cpw
f0d8b887b4
Fix bug with entityspawn - if the entity doesn't extend livingbase, it fails
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to write a headyaw byte, and everything will be derped for that packet.
Fixes #499 , but probably a bunch of others.
2014-08-29 21:43:17 -04:00
bloodshot
08ac6d548f
Allow client handshake to be reset by server to support BungeeCord.
2014-08-26 20:49:20 -04:00
cpw
70c115588c
Fix java 8u20. Closes #501 and a bunch of other bugs too.
2014-08-25 17:09:50 -04:00
cpw
bd8bd65ca1
Update for launchwrapper 1.11. Fixes java 6 compatibility.
2014-08-20 23:02:27 -04:00
cpw
c87a11e165
Mark the promise a success in the outbound handler.
2014-08-20 22:49:11 -04:00
cpw
ceae256c56
Fix ups from feedback.
2014-08-20 22:46:39 -04:00
cpw
e07bd74e34
Fix NPE from a boolean
2014-08-20 10:28:50 -04:00
cpw
dddbbd3bac
ItemStack swapping
2014-08-20 10:28:39 -04:00
cpw
2ca75b3fa4
Update to legacylauncher 1.10 and asm 5.0.3
2014-08-16 13:21:07 -04:00
cpw
19b62a9fb8
Cleanup override warnings
2014-08-16 11:30:01 -04:00
cpw
13d81e05db
More cleanup of exit handling, also add a couple more noise classes to the list of things ignored.
2014-08-16 10:32:22 -04:00
cpw
7c5eb19645
Some more tidying up of the exit handling
2014-08-16 10:32:00 -04:00
cpw
4692e66389
Allow a clean way to exit the game without big ugly warnings, but with logging information available if needed. Closes #496
2014-08-15 16:16:07 -04:00
cpw
1d336e0aa7
Fix almost invisible NPE in TerminalTransformer when loading a non-existant class
2014-08-15 16:03:45 -04:00
cpw
c8c6190566
Extend timeout for client to 5 seconds. Should fix Forge #1322
2014-08-13 10:23:01 -04:00
cpw
18c71e5f2f
Fix the ItemStack transformer to find the method and field so it works with srg and mcp naming.
2014-08-12 21:57:19 -04:00
LexManos
cb62a70d66
Merge pull request #494 from AntonBoch1244/patch-1
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Build.Gradle Patch
2014-08-12 11:55:15 -07:00
cpw
5527b9f01e
Clear button list on FML fatal error screens. The hidden cancel button should not be
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there.
Closes #497
2014-08-12 09:16:15 -04:00
LexManos
12d4047459
Merge pull request #484 from bspkrs/master
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Added support for \n in GuiConfig tooltip strings + a slider fix
2014-08-07 14:41:51 -07:00
AntonBoch1244
e5fe05a1cd
Build.Gradle Patch
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Changing assetDir to runDir and set runDir to "eclipse"
2014-08-05 22:08:58 +04:00
Christian
269080fee5
FML now supports passing a json formatted modlist as an argument, as well as a comma separated argument list.
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These facilitate modpacks mostly, by meaning you don't need to duplicate mods. The modlist is arranged in the
maven style, with mods referenced maven-like.
2014-08-01 22:18:50 -02:30
Christian
d21f8f6dbd
Finally fix stupid NPE error caused by FML trying to parse the super of Object in IDEA envs.
2014-08-01 21:43:53 -02:30
Christian
07466ab036
First draft of add alias. It is probably not properly persistent atm.
2014-08-01 21:07:03 -02:30