Merge pull request #607 from heldplayer/tripwires
Fix tripwire patches for solid side checks
This commit is contained in:
commit
ff95f73cd1
1 changed files with 12 additions and 12 deletions
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@ -28,10 +28,10 @@
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public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
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public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
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{
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{
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- return par1World.isBlockNormalCube(par2 - 1, par3, par4) ? true : (par1World.isBlockNormalCube(par2 + 1, par3, par4) ? true : (par1World.isBlockNormalCube(par2, par3, par4 - 1) ? true : par1World.isBlockNormalCube(par2, par3, par4 + 1)));
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- return par1World.isBlockNormalCube(par2 - 1, par3, par4) ? true : (par1World.isBlockNormalCube(par2 + 1, par3, par4) ? true : (par1World.isBlockNormalCube(par2, par3, par4 - 1) ? true : par1World.isBlockNormalCube(par2, par3, par4 + 1)));
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+ return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) ||
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+ return par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST ) ||
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+ par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) ||
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+ par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST ) ||
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+ par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST ) ||
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+ par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) ||
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+ par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST );
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+ par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH);
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}
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}
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/**
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/**
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@ -40,25 +40,25 @@
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byte b0 = 0;
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byte b0 = 0;
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- if (par5 == 2 && par1World.isBlockNormalCubeDefault(par2, par3, par4 + 1, true))
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- if (par5 == 2 && par1World.isBlockNormalCubeDefault(par2, par3, par4 + 1, true))
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+ if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST, true))
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+ if (par5 == 2 && par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH, true))
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{
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{
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b0 = 2;
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b0 = 2;
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}
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}
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- if (par5 == 3 && par1World.isBlockNormalCubeDefault(par2, par3, par4 - 1, true))
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- if (par5 == 3 && par1World.isBlockNormalCubeDefault(par2, par3, par4 - 1, true))
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+ if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST, true))
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+ if (par5 == 3 && par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH, true))
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{
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{
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b0 = 0;
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b0 = 0;
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}
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}
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- if (par5 == 4 && par1World.isBlockNormalCubeDefault(par2 + 1, par3, par4, true))
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- if (par5 == 4 && par1World.isBlockNormalCubeDefault(par2 + 1, par3, par4, true))
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+ if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH, true))
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+ if (par5 == 4 && par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST, true))
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{
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{
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b0 = 1;
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b0 = 1;
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}
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}
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- if (par5 == 5 && par1World.isBlockNormalCubeDefault(par2 - 1, par3, par4, true))
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- if (par5 == 5 && par1World.isBlockNormalCubeDefault(par2 - 1, par3, par4, true))
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+ if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH, true))
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+ if (par5 == 5 && par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST, true))
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{
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{
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b0 = 3;
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b0 = 3;
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}
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}
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@ -67,25 +67,25 @@
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boolean flag = false;
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boolean flag = false;
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- if (!par1World.isBlockNormalCube(par2 - 1, par3, par4) && j1 == 3)
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- if (!par1World.isBlockNormalCube(par2 - 1, par3, par4) && j1 == 3)
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+ if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, SOUTH) && j1 == 3)
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+ if (!par1World.isBlockSolidOnSide(par2 - 1, par3, par4, EAST) && j1 == 3)
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{
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{
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flag = true;
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flag = true;
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}
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}
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- if (!par1World.isBlockNormalCube(par2 + 1, par3, par4) && j1 == 1)
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- if (!par1World.isBlockNormalCube(par2 + 1, par3, par4) && j1 == 1)
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+ if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, NORTH) && j1 == 1)
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+ if (!par1World.isBlockSolidOnSide(par2 + 1, par3, par4, WEST) && j1 == 1)
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{
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{
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flag = true;
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flag = true;
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}
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}
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- if (!par1World.isBlockNormalCube(par2, par3, par4 - 1) && j1 == 0)
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- if (!par1World.isBlockNormalCube(par2, par3, par4 - 1) && j1 == 0)
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+ if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, EAST) && j1 == 0)
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+ if (!par1World.isBlockSolidOnSide(par2, par3, par4 - 1, SOUTH) && j1 == 0)
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{
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{
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flag = true;
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flag = true;
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}
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}
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- if (!par1World.isBlockNormalCube(par2, par3, par4 + 1) && j1 == 2)
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- if (!par1World.isBlockNormalCube(par2, par3, par4 + 1) && j1 == 2)
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+ if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, WEST) && j1 == 2)
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+ if (!par1World.isBlockSolidOnSide(par2, par3, par4 + 1, NORTH) && j1 == 2)
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{
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{
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flag = true;
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flag = true;
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}
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}
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