Revert "Added a RenderType that allows Map-style rendering w/o inheriting from"
This reverts commit eb4688bf5e
.
Conflicts:
patches/minecraft/net/minecraft/client/renderer/ItemRenderer.java.patch
This commit is contained in:
parent
635f13f825
commit
f9087cb291
2 changed files with 14 additions and 74 deletions
|
@ -69,17 +69,7 @@ public interface IItemRenderer
|
||||||
* RenderEngine engine - The RenderEngine instance
|
* RenderEngine engine - The RenderEngine instance
|
||||||
* MapData mapData - The map data
|
* MapData mapData - The map data
|
||||||
*/
|
*/
|
||||||
FIRST_PERSON_MAP,
|
FIRST_PERSON_MAP
|
||||||
|
|
||||||
/**
|
|
||||||
* The render type used when in first person and an item similar to a map should be rendered.
|
|
||||||
* All appropriate rotations have been applied.
|
|
||||||
*
|
|
||||||
* Data Parameters:
|
|
||||||
* EntityPlayer player - The player holding the map
|
|
||||||
* RenderEngine engine - The RenderEngine instance
|
|
||||||
*/
|
|
||||||
FIRST_PERSON_HOLDING,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum ItemRendererHelper
|
public enum ItemRendererHelper
|
||||||
|
@ -112,17 +102,7 @@ public interface IItemRenderer
|
||||||
* Determines if the item should be rendered in GUI inventory slots as a 3D
|
* Determines if the item should be rendered in GUI inventory slots as a 3D
|
||||||
* block or as a 2D texture.
|
* block or as a 2D texture.
|
||||||
*/
|
*/
|
||||||
INVENTORY_BLOCK,
|
INVENTORY_BLOCK
|
||||||
|
|
||||||
/**
|
|
||||||
* Determines if hands should be rendered when being held.
|
|
||||||
*/
|
|
||||||
HOLD_HANDS,
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Determines if the map background should be rendered when being held.
|
|
||||||
*/
|
|
||||||
HOLD_BACKGROUND,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -67,48 +67,16 @@
|
||||||
{
|
{
|
||||||
GL11.glDepthFunc(GL11.GL_EQUAL);
|
GL11.glDepthFunc(GL11.GL_EQUAL);
|
||||||
GL11.glDisable(GL11.GL_LIGHTING);
|
GL11.glDisable(GL11.GL_LIGHTING);
|
||||||
@@ -266,8 +292,10 @@
|
@@ -266,7 +292,7 @@
|
||||||
Render render;
|
Render render;
|
||||||
RenderPlayer renderplayer;
|
RenderPlayer renderplayer;
|
||||||
|
|
||||||
- if (itemstack != null && itemstack.itemID == Item.map.itemID)
|
- if (itemstack != null && itemstack.itemID == Item.map.itemID)
|
||||||
- {
|
+ if (itemstack != null && itemstack.getItem() instanceof ItemMap)
|
||||||
+ IItemRenderer custom = null;
|
{
|
||||||
+ if (itemstack != null && (itemstack.getItem() instanceof ItemMap || (custom=MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_HOLDING))!=null))
|
|
||||||
+ {
|
|
||||||
+ boolean isMap = itemstack.getItem() instanceof ItemMap;
|
|
||||||
GL11.glPushMatrix();
|
GL11.glPushMatrix();
|
||||||
f12 = 0.8F;
|
f12 = 0.8F;
|
||||||
f7 = entityclientplayermp.getSwingProgress(par1);
|
@@ -333,11 +359,20 @@
|
||||||
@@ -291,6 +319,9 @@
|
|
||||||
GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
|
|
||||||
GL11.glRotatef(f7 * -85.0F, 0.0F, 0.0F, 1.0F);
|
|
||||||
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
|
|
||||||
+
|
|
||||||
+ if (isMap || custom.shouldUseRenderHelper(FIRST_PERSON_HOLDING, itemstack, HOLD_HANDS)) // No indent for less patching
|
|
||||||
+ {
|
|
||||||
this.mc.getTextureManager().bindTexture(entityclientplayermp.getLocationSkin());
|
|
||||||
|
|
||||||
for (k = 0; k < 2; ++k)
|
|
||||||
@@ -309,6 +340,7 @@
|
|
||||||
renderplayer.renderFirstPersonArm(this.mc.thePlayer);
|
|
||||||
GL11.glPopMatrix();
|
|
||||||
}
|
|
||||||
+ }
|
|
||||||
|
|
||||||
f8 = entityclientplayermp.getSwingProgress(par1);
|
|
||||||
f6 = MathHelper.sin(f8 * f8 * (float)Math.PI);
|
|
||||||
@@ -323,6 +355,9 @@
|
|
||||||
GL11.glTranslatef(-1.0F, -1.0F, 0.0F);
|
|
||||||
f11 = 0.015625F;
|
|
||||||
GL11.glScalef(f11, f11, f11);
|
|
||||||
+
|
|
||||||
+ if (isMap || custom.shouldUseRenderHelper(FIRST_PERSON_HOLDING, itemstack, HOLD_BACKGROUND))
|
|
||||||
+ {
|
|
||||||
this.mc.getTextureManager().bindTexture(RES_MAP_BACKGROUND);
|
|
||||||
Tessellator tessellator = Tessellator.instance;
|
|
||||||
GL11.glNormal3f(0.0F, 0.0F, -1.0F);
|
|
||||||
@@ -333,11 +368,28 @@
|
|
||||||
tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D);
|
tessellator.addVertexWithUV((double)(128 + b0), (double)(0 - b0), 0.0D, 1.0D, 0.0D);
|
||||||
tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D);
|
tessellator.addVertexWithUV((double)(0 - b0), (double)(0 - b0), 0.0D, 0.0D, 0.0D);
|
||||||
tessellator.draw();
|
tessellator.draw();
|
||||||
|
@ -117,32 +85,24 @@
|
||||||
- if (mapdata != null)
|
- if (mapdata != null)
|
||||||
- {
|
- {
|
||||||
- this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.getTextureManager(), mapdata);
|
- this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.getTextureManager(), mapdata);
|
||||||
+ }
|
|
||||||
+
|
+
|
||||||
+ if (isMap)
|
+ IItemRenderer custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP);
|
||||||
|
+ MapData mapdata = ((ItemMap)itemstack.getItem()).getMapData(itemstack, this.mc.theWorld);
|
||||||
|
+
|
||||||
|
+ if (custom == null)
|
||||||
+ {
|
+ {
|
||||||
+ custom = MinecraftForgeClient.getItemRenderer(itemstack, FIRST_PERSON_MAP);
|
+ if (mapdata != null)
|
||||||
+ MapData mapdata = ((ItemMap)itemstack.getItem()).getMapData(itemstack, this.mc.theWorld);
|
|
||||||
+
|
|
||||||
+ if (custom == null)
|
|
||||||
+ {
|
+ {
|
||||||
+ if (mapdata != null)
|
+ this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.getTextureManager(), mapdata);
|
||||||
+ {
|
|
||||||
+ this.mapItemRenderer.renderMap(this.mc.thePlayer, this.mc.getTextureManager(), mapdata);
|
|
||||||
+ }
|
|
||||||
+ }
|
|
||||||
+ else
|
|
||||||
+ {
|
|
||||||
+ custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.getTextureManager(), mapdata);
|
|
||||||
+ }
|
+ }
|
||||||
+ }
|
+ }
|
||||||
+ else
|
+ else
|
||||||
+ {
|
+ {
|
||||||
+ custom.renderItem(FIRST_PERSON_HOLDING, itemstack, mc.thePlayer, mc.renderEngine);
|
+ custom.renderItem(FIRST_PERSON_MAP, itemstack, mc.thePlayer, mc.getTextureManager(), mapdata);
|
||||||
}
|
}
|
||||||
|
|
||||||
GL11.glPopMatrix();
|
GL11.glPopMatrix();
|
||||||
@@ -439,17 +491,20 @@
|
@@ -439,17 +474,20 @@
|
||||||
|
|
||||||
if (itemstack.getItem().requiresMultipleRenderPasses())
|
if (itemstack.getItem().requiresMultipleRenderPasses())
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue