Fix normals not being generated for formats without normals (#3896)
Fix normals not being generated for formats without normals
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@ -108,10 +108,10 @@ public class VertexLighterFlat extends QuadGatheringTransformer
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float[][] lightmap = quadData[lightmapIndex];
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float[][] lightmap = quadData[lightmapIndex];
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float[][] color = quadData[colorIndex];
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float[][] color = quadData[colorIndex];
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if(normalIndex != -1 && (
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// If all three normal values are either -1 or 0, normals must be generated
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quadData[normalIndex][0][0] != -1 ||
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if(quadData[normalIndex][0][0] != quadData[normalIndex][0][1] ||
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quadData[normalIndex][0][1] != -1 ||
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quadData[normalIndex][0][1] != quadData[normalIndex][0][2] ||
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quadData[normalIndex][0][2] != -1))
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(quadData[normalIndex][0][0] != -1 && quadData[normalIndex][0][0] != 0))
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{
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{
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normal = quadData[normalIndex];
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normal = quadData[normalIndex];
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}
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}
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