Update Constants for 1.13

This commit is contained in:
tterrag 2019-04-24 01:26:24 -04:00
parent 47a7d8e2b7
commit d6da893c0c

View file

@ -55,7 +55,7 @@ public class Constants
/**
* The world event IDS, used when calling {@link net.minecraft.world.World#playEvent(net.minecraft.entity.player.EntityPlayer, int, net.minecraft.util.math.BlockPos, int)}. <br>
* Can be found from {@link net.minecraft.client.renderer.RenderGlobal#playEvent}<br>
* Can be found from {@link net.minecraft.client.renderer.WorldRenderer#playEvent}<br>
* Some of the events use the {@code data} parameter. If this is the case, an explanation of what {@code data} does is also provided
*/
public static class WorldEvents {
@ -102,6 +102,9 @@ public class Constants
public static final int BREWING_STAND_BREW_SOUND = 1035;
public static final int IRON_TRAPDOOR_CLOSE_SOUND = 1036;
public static final int IRON_TRAPDOOR_OPEN_SOUND = 1037;
public static final int PHANTOM_BITE_SOUND = 1039;
public static final int ZOMBIE_CONVERT_TO_DROWNED_SOUND = 1040;
public static final int HUSK_CONVERT_TO_ZOMBIE_SOUND = 1041;
/**
* {@code data} is the direction of the smoke, as a grid around the dispenser as follows (with 4 being the position of the dispenser):
* <pre>
@ -148,7 +151,9 @@ public class Constants
*/
public static class BlockFlags {
/**
* Calls {@link Block#neighborChanged(net.minecraft.block.state.IBlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, Block, net.minecraft.util.math.BlockPos) neighborChanged} on surrounding blocks
* Calls
* {@link Block#neighborChanged(net.minecraft.block.state.IBlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, Block, net.minecraft.util.math.BlockPos)
* neighborChanged} on surrounding blocks. Also updates comparator output state.
*/
public static final int NOTIFY_NEIGHBORS = 0b00001;
/**
@ -165,9 +170,14 @@ public class Constants
*/
public static final int RERENDER_MAIN_THREAD = 0b01000;
/**
* Disables observers from seeing this update
* Causes neighbor updates to be sent to all surrounding blocks (including
* diagonals). This in turn will call
* {@link Block#updateDiagonalNeighbors(net.minecraft.block.state.IBlockState, net.minecraft.world.IWorld, net.minecraft.util.math.BlockPos, int)
* updateDiagonalNeighbors} on both old and new states, and
* {@link Block#updateNeighbors(net.minecraft.block.state.IBlockState, net.minecraft.world.IWorld, net.minecraft.util.math.BlockPos, int)
* updateNeighbors} on the new state.
*/
public static final int NO_OBSERVERS = 0b10000;
public static final int UPDATE_NEIGHBORS = 0b10000;
public static final int DEFAULT = NOTIFY_NEIGHBORS | SEND_TO_CLIENTS;
public static final int DEFAULT_AND_RERENDER = DEFAULT | RERENDER_MAIN_THREAD;