Added more Constants (#5323)
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4 changed files with 181 additions and 8 deletions
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@ -176,11 +176,13 @@ public class BlockSnapshot
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IBlockState current = getCurrentBlock();
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IBlockState replaced = getReplacedBlock();
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int flags = notifyNeighbors ? Constants.BlockFlags.DEFAULT : Constants.BlockFlags.SEND_TO_CLIENTS;
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if (current != replaced)
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{
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if (force)
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{
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world.setBlockState(pos, replaced, notifyNeighbors ? 3 : 2);
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world.setBlockState(pos, replaced, flags);
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}
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else
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{
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@ -188,8 +190,8 @@ public class BlockSnapshot
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}
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}
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world.setBlockState(pos, replaced, notifyNeighbors ? 3 : 2);
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world.notifyBlockUpdate(pos, current, replaced, notifyNeighbors ? 3 : 2);
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world.setBlockState(pos, replaced, flags);
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world.notifyBlockUpdate(pos, current, replaced, flags);
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TileEntity te = null;
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if (getNbt() != null)
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@ -19,6 +19,9 @@
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package net.minecraftforge.common.util;
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import net.minecraft.block.Block;
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import net.minecraft.entity.ai.attributes.ModifiableAttributeInstance;
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/**
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* A class containing constants for magic numbers used in the minecraft codebase.
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* Everything here should be checked each update, and have a comment relating to where to check it.
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@ -26,9 +29,9 @@ package net.minecraftforge.common.util;
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public class Constants
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{
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/**
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* NBT Tag type IDS, used when storing the nbt to disc, Should align with NBTBase.getId,
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* NBT Tag type IDS, used when storing the nbt to disc, Should align with NBTBase.getId,
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* table used in NBTBase.func_150283_g
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*
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*
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* Main use is checking tag type in NBTTagCompound.contains(String, int)
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*
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*/
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@ -49,4 +52,170 @@ public class Constants
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public static final int TAG_LONG_ARRAY = 12;
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public static final int TAG_ANY_NUMERIC = 99;
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}
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/**
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* The world event IDS, used when calling {@link net.minecraft.world.World#playEvent(net.minecraft.entity.player.EntityPlayer, int, net.minecraft.util.math.BlockPos, int)}. <br>
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* Can be found from {@link net.minecraft.client.renderer.RenderGlobal#playEvent}<br>
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* Some of the events use the {@code data} parameter. If this is the case, an explanation of what {@code data} does is also provided
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*/
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public static class WorldEvents {
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public static final int DISPENSER_DISPENSE_SOUND = 1000;
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public static final int DISPENSER_FAIL_SOUND = 1001;
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/**
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* Like DISPENSER_DISPENSE_SOUND, but for items that are fired (arrows, eggs, snowballs)
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*/
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public static final int DISPENSER_LAUNCH_SOUND = 1002;
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public static final int ENDEREYE_LAUNCH_SOUND = 1003;
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public static final int FIREWORK_SHOOT_SOUND = 1004;
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public static final int IRON_DOOR_OPEN_SOUND = 1005;
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public static final int WOODEN_DOOR_OPEN_SOUND = 1006;
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public static final int WOODEN_TRAPDOOR_OPEN_SOUND = 1007;
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public static final int FENCE_GATE_OPEN_SOUND = 1008;
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public static final int FIRE_EXTINGUISH_SOUND = 1009;
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/**
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* {@code data} is the item ID of the record you want to play
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*/
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public static final int PLAY_RECORD_SOUND = 1010;
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public static final int IRON_DOOR_CLOSE_SOUND = 1011;
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public static final int WOODEN_DOOR_CLOSE_SOUND = 1012;
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public static final int WOODEN_TRAPDOOR_CLOSE_SOUND = 1013;
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public static final int FENCE_GATE_CLOSE_SOUND = 1014;
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public static final int GHAST_WARN_SOUND = 1015;
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public static final int GHAST_SHOOT_SOUND = 1016;
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public static final int ENDERDRAGON_SHOOT_SOUND = 1017;
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public static final int BLAZE_SHOOT_SOUND = 1018;
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public static final int ZOMBIE_ATTACK_DOOR_WOOD_SOUND = 1019;
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public static final int ZOMBIE_ATTACK_DOOR_IRON_SOUND = 1020;
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public static final int ZOMBIE_BREAK_DOOR_WOOD_SOUND = 1021;
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public static final int WITHER_BREAK_BLOCK_SOUND = 1022;
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public static final int WITHER_BREAK_BLOCK = 1023;
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public static final int WITHER_SHOOT_SOUND = 1024;
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public static final int BAT_TAKEOFF_SOUND = 1025;
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public static final int ZOMBIE_INFECT_SOUND = 1026;
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public static final int ZOMBIE_VILLAGER_CONVERTED_SOUND = 1027;
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public static final int ANVIL_DESTROYED_SOUND = 1029;
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public static final int ANVIL_USE_SOUND = 1030;
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public static final int ANVIL_LAND_SOUND = 1031;
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public static final int PORTAL_TRAVEL_SOUND = 1032;
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public static final int CHORUS_FLOWER_GROW_SOUND = 1033;
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public static final int CHORUS_FLOWER_DEATH_SOUND = 1034;
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public static final int BREWING_STAND_BREW_SOUND = 1035;
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public static final int IRON_TRAPDOOR_CLOSE_SOUND = 1036;
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public static final int IRON_TRAPDOOR_OPEN_SOUND = 1037;
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/**
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* {@code data} is the direction of the smoke, as a grid around the dispenser as follows (with 4 being the position of the dispenser):
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* <pre>
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* N
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* 0 | 1 | 2
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* ----------
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* W 3 | 4 | 5 E
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* ----------
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* 6 | 7 | 8
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* S
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* </pre>
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* Setting the {@code data} to 4 will mean the particles won't spawn
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*/
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public static final int DISPENSER_SMOKE = 2000;
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/**
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* {@code data} is the {@link net.minecraft.block.Block#getStateId state id} of the block broken
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*/
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public static final int BREAK_BLOCK_EFFECTS = 2001;
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/**
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* {@code data} is the rgb color int that should be used for the potion particles
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*/
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public static final int SPLASH_POTION_EFFECT = 2002;
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public static final int ENDER_EYE_SHATTER = 2003;
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public static final int MOB_SPAWNER_PARTICLES = 2004;
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/**
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* {@code data} is the amount of particles to spawn. If {@code data} is 0 then there will be 15 particles spawned
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*/
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public static final int BONEMEAL_PARTICLES = 2005;
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public static final int DRAGON_FIREBALL_HIT = 2006;
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/**
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* {@code data} is the rgb color int that should be used for the potion particles
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*/
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public static final int LINGERING_POTION_EFFECT = 2007;
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public static final int GATEWAY_SPAWN_EFFECTS = 3000;
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public static final int ENDERMAN_GROWL_SOUND = 3001;
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}
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/**
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* The flags used when calling {@link net.minecraft.world.World#setBlockState}<br>
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* Can be found from {@link net.minecraft.world.World#markAndNotifyBlock} and {@link net.minecraft.client.renderer.WorldRenderer#notifyBlockUpdate}<br>
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* Flags can be combined with bitwise OR
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*/
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public static class BlockFlags {
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/**
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* Calls {@link Block#neighborChanged(net.minecraft.block.state.IBlockState, net.minecraft.world.World, net.minecraft.util.math.BlockPos, Block, net.minecraft.util.math.BlockPos) neighborChanged} on surrounding blocks
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*/
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public static final int NOTIFY_NEIGHBORS = 0b00001;
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/**
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* Sends the update to the client
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*/
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public static final int SEND_TO_CLIENTS = 0b00010;
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/**
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* Stops the blocks from being marked for a render update
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*/
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public static final int NO_RERENDER = 0b00100;
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/**
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* Makes the block be re-rendered immediately, on the main thread.
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* If NO_RERENDER is set, then this will be ignored
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*/
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public static final int RERENDER_MAIN_THREAD = 0b01000;
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/**
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* Disables observers from seeing this update
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*/
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public static final int NO_OBSERVERS = 0b10000;
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public static final int DEFAULT = NOTIFY_NEIGHBORS | SEND_TO_CLIENTS;
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public static final int DEFAULT_AND_RERENDER = DEFAULT | RERENDER_MAIN_THREAD;
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}
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/**
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* The mutex bits used for AI tasks {@link net.minecraft.entity.ai.EntityAIBase#setMutexBits(int)}
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* Bits can be combined with bitwise OR
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*/
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public static class AiMutexBits {
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public static final int MOVE = 0b001;
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public static final int LOOK = 0b010;
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public static final int JUMP = 0b100;
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}
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/**
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* The flags used for {@link net.minecraft.entity.Entity#getFlag(int)} and {@link net.minecraft.entity.Entity#setFlag(int, boolean)}}<br>
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* Can be found by searching for the usages of getFlag
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*/
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public static class EntityFlags {
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public static final int BURNING = 0;
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public static final int SNEAKING = 1;
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public static final int SPRINTING = 3;
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public static final int INVISIBLE = 5;
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public static final int GLOWING = 6;
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public static final int ELYTRA_FLYING = 7;
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}
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/**
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* The operation used for Attribute modifier operations, {@link net.minecraft.entity.ai.attributes.AttributeModifier#AttributeModifier(String, double, int)}<br>
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* Can be found at {@link ModifiableAttributeInstance#computeValue()}<br>
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* The total value starts with the base value.<br>
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* Order of operations are {@link #ADD}, {@link #ADD_MULTIPLE}, {@link #MULTIPLY}
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* @see <a href="https://minecraft.gamepedia.com/Attribute#Operations">Minecraft Wiki</a>
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*/
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public static class AttributeModifierOperation {
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/**
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* The modifier value is added onto the total value
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*/
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public static final int ADD = 0;
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/**
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* The modifier value is multiplied by the original base value then added onto the total value
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*/
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public static final int ADD_MULTIPLE = 1;
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/**
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* The total value is multiplied by 1 + the modifier value
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*/
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public static final int MULTIPLY = 2;
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}
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}
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@ -30,6 +30,7 @@ import net.minecraft.item.ItemBucket;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.Constants;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fluids.FluidStack;
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@ -102,7 +103,7 @@ public class BlockLiquidWrapper implements IFluidHandler
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{
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if (doDrain)
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{
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world.setBlockState(blockPos, Blocks.AIR.getDefaultState(), 11);
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world.setBlockState(blockPos, Blocks.AIR.getDefaultState(), Constants.BlockFlags.DEFAULT_AND_RERENDER);
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}
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return containedStack;
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}
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@ -128,7 +129,7 @@ public class BlockLiquidWrapper implements IFluidHandler
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{
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if (doDrain)
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{
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world.setBlockState(blockPos, Blocks.AIR.getDefaultState(), 11);
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world.setBlockState(blockPos, Blocks.AIR.getDefaultState(), Constants.BlockFlags.DEFAULT_AND_RERENDER);
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}
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return containedStack;
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}
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@ -22,6 +22,7 @@ package net.minecraftforge.fluids.capability.wrappers;
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import net.minecraft.block.Block;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.Constants;
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import net.minecraftforge.fluids.Fluid;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidUtil;
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@ -56,7 +57,7 @@ public class BlockWrapper extends VoidFluidHandler
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if (doFill)
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{
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FluidUtil.destroyBlockOnFluidPlacement(world, blockPos);
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world.setBlockState(blockPos, block.getDefaultState(), 11);
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world.setBlockState(blockPos, block.getDefaultState(), Constants.BlockFlags.DEFAULT_AND_RERENDER);
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}
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return Fluid.BUCKET_VOLUME;
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}
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