MinecraftForge/FML@4ca6f6e19f What a dumb oversight. One needs to copy the active substitution set to the active gamedata. Doesn't work well otherwise.

MinecraftForge/FML@6f6cec96be Substitutions need to be activated when they're registered, otherwise they won't appear in world, ever.
MinecraftForge/FML@13ac015f0c Change iterator behaviour for the registry - include substitutions in the standard iterator, so that vanilla MC methods visit them (so they can get textures etc). The fml special one only visits the absolute set, used mostly for sanity checking and serialization.
This commit is contained in:
cpw 2015-03-22 13:07:06 -04:00
parent c9fd2b6173
commit ce10d0dfd0

2
fml

@ -1 +1 @@
Subproject commit 6edc1635de163c41b6b5dfe02bee13d6a9c5aa4d
Subproject commit 13ac015f0c36b8e2091ae332c556be315429f4c8